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Author Topic: Custom civ can't use wood-related labors  (Read 397 times)

addictgamer

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Custom civ can't use wood-related labors
« on: May 17, 2010, 07:14:53 pm »

So, I am making an overhaul mod.

I have this civ based off of the dwarf in vanilla.
Spoiler (click to show/hide)
All I did was remove permitted job bowyer or something near that, and now I can not set any dwarf to do a woodworking related labor.
Quite hard on the fact that I want to make beds...

Any Idea why removing it would do that?
And how to make it work with bowmaking removed?
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

Foxbyte

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Re: Custom civ can't use wood-related labors
« Reply #1 on: May 17, 2010, 08:24:47 pm »

Confirmed bug on the tracker; removing one labour will remove the entire sub-section. Just have to wait until its fixed.

In the meanwhile just disallow your custom civ to build any ranged weapons and leave the bowyer labour allowed. You might occasionally get a bowyer immigrant, but you can sacrifice them to the god of your choice.
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There is an engraving of three dwarves in a dining room. The third dwarf is a soaper.

addictgamer

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Re: Custom civ can't use wood-related labors
« Reply #2 on: May 17, 2010, 08:37:12 pm »

Ah, I guess I should check there next time.

Thanks for the reply!
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.