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Poll

What faction should we use?

Amurites (WIZARD GUYS)
Grigori (ADVENTURER GUYS)
Illians (GUYS TRYING TO DESTROY THE WORLD THROUGH ETERNAL WINTER)
Khazad (DWARFS)
Legion of D'tesh (EMPIRE OF DEAD GUYZ)
Malakim (DESERT GUYS)
Mechanos (STEAMPUNK CIV)

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Author Topic: LP: Rise from Erebus - The Civ4 Mod!  (Read 12757 times)

Koliup

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Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #15 on: May 18, 2010, 08:51:26 pm »

The accent is hard to read :( (But by all means continue.)
I say, chants, worker, palisade.
Give the undead a British accent too.
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Pathos

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Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #16 on: May 18, 2010, 09:20:19 pm »

The sesses are hard to read.
The sesses are hard to read.
The accent is hard to read :( (But by all means continue.)
I say, chants, worker, palisade.
Give the undead a British accent too.

The long s (ſ) or the esh(ʃ)? And, hell, I ain't changin' no accent! I'll change the characters back, though.

Will update soon, I'll play through the turns until we get ancient chants and the worker done. Possibly palisade if ancient chants takes that long. Any suggestions on second tech?

EDIT: No suggestions for a city name?
« Last Edit: May 18, 2010, 09:23:37 pm by Pathos »
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Koliup

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Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #17 on: May 18, 2010, 09:27:44 pm »

Any suggestions on second tech?
Steam Theory.
Never played the(Erebus??) mod, but I would go for the most versatile one there.
EDIT: City name: I suggest 'Colombie Britannique'
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EuchreJack

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Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #18 on: May 18, 2010, 10:19:50 pm »

My knowledge of steampunk is limited to to the game Arcanum, so Tarant sounds good to me.

Spartan 117

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Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #19 on: May 19, 2010, 07:41:17 am »

Name it Angel Forge.
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Pathos

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Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #20 on: May 19, 2010, 10:09:16 am »

Ze Chronicles of Mein Herr Verrochio: Master of Ze Mechanos ant Rightful Overlort of All Ze Known Vorlt: Chapter Three: Exploratink ant Makink Thinks Better

It has bean such a lonk time since I haff updatink zis diary. Zince zen, ve haff found out a great deal of thinks about zis upper vorld! Some of vich are gut, some very bad!

I vill be startink viff zis gut news first. Vord has reached us zat zer are very many uffers in ze vorld (almost all of vich are LUDDITES to be struckink down). Fortunatelink, zey haff been sendink vord of uffers zat zey haff been destroytink. Zer haff been a LOT.

Ze ground underneath Vaul (ze council still has not decidet on a new name, yet) has become less frostink! Ve can now till ze soil. Zat fool Albrechto claims zat it vos ze vork of nature. Ve should haff him executed.

Ve managet to put together a group to clear ze area off snow and buildink villages, shortlink after zis. Ve can now start our expansions. Ve need more lebensraum. Ve managed to be convincink a few of ze neighbourink villages zat zey shut join us, ant spread our influencink further.

Oh, ve also rediscoveredink ze vay to carve statues in such a vay zat zey make people giddy at ze knees. Zis is gut, no? Ve are researchink how to make ze minink vork on ze surface, too.

Spoiler: Workerink Squad (click to show/hide)
Spoiler: Bannor Defeatink (click to show/hide)
Spoiler: Dwarfink Deafetink (click to show/hide)
Spoiler: Jotnar Deafetink (click to show/hide)

Ze bad news is mainly personalink.

Ve discovered a village of barbarians to ze south of us. I vos sent as an emissary, alonk viff zat disgustink Albrecto. Ve made overtures of peace to ze creatures, alzo zey paid little attention to me. I am thinkink zat Albrecto vos beink sincere in vot he claimed. Disgustink creatures livink in huts deserve nothink but our vepons. Ve sent Albrecto back to ze orks, and he tried to grope one of ze chieftain's daughters! HILARITY!

Ve also discoverink a race of beautiful paleskinn't vomen. Albrechto vos sent on his own, at his own requestink. Zat bastard. Apparentlink, "peacevul negotiations" vent vell, alzo ze vomen vere annoyt at Albrecto for "some reasont".

Ve also lost a scout to a group of skeletons, after zey searcht a grafeyard. Hopefullink, zey will weaken ze barbarians, so ve can conquer zem. Ve haff, howeverink, seen von of zem close by. Hopefully, zey vont come closer.

Ze vorker vos killt by a vild dread hamsteren, and ze people are afraid to be leavink ze city. Zis is unfortunate. Ze skeleton left afterwards, zo.

Spoiler: Orks Discoverink (click to show/hide)
Spoiler: Orks Up Close-ink (click to show/hide)
Spoiler: Breasts Discoverink (click to show/hide)
Spoiler: No Scoutink (click to show/hide)
Spoiler: Skeletink Close (click to show/hide)
Spoiler: Dread Hamsteren (click to show/hide)

Finallyink, zer vos a crazy mann in ze town today. He claimt to bring varnink of very much danger unless all creatures banded togetherink. Mein Vise Herr ordert him executed.

Spoiler: Crazy Mann (click to show/hide)

What should we do next? Build up an army and conquer the orcs or build up peacefully in the North? Also, it's three votes to get the city name changed! And I think I may have made the barbarians a bit TOO powerful, judging by how many civs got conquered that quickly. They're mainly Northern civs, too, so they might not be that far from us. We'll have to play this safe. Especially because of that god damn dread hamster.
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Zaranthan

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Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #21 on: May 19, 2010, 10:31:36 am »

I zay leev ze greenskinz alone vor now. Zey are no threat to us, and zere are more dangerous monsters about!
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PenguinOverlord

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Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #22 on: May 19, 2010, 02:36:27 pm »

Ve attack ze ork greenskinz! Not a threat zey might be, vat ve must edufink zem!

Also, we name the city Nist Akath after our dwarven educators.
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Pathos

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Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #23 on: May 19, 2010, 03:14:56 pm »

So, are ve crushink zem or makink zem our frents?
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Mr.Person

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Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #24 on: May 19, 2010, 03:33:27 pm »

No funky accent for you. Cry me a river.

You're considering attacking the Orcs when the barbarians still have a good chance of killing you? Yeah, sorry, no. Once you've got a few more cities and a lot more defense, then we'll talk.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Koliup

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Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #25 on: May 19, 2010, 06:26:16 pm »

VE! vill make ze orkz oura comvades, ve vill need dem in de war.
Ze war, ov ze DREAD HAMSTA!
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Mr.Person

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Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #26 on: May 19, 2010, 08:53:51 pm »

Not a bad idea. Bribe them off to attack somebody else and then swoop in afterwards to clean up the mess the war makes.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Deon

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Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #27 on: May 20, 2010, 03:20:23 am »

I am the man who has started this mod very long time ago (Malakim+ modmod which was picked up by Valkrionn and expanded in what you see now).

Even while I no longer participate in its modding, I am a part of the testers' team and I see a totally different game on SVN. I would suggest to wait until the next version, although you may enjoy the current one while it's still like that :).


Did you grab 1.20 installer and install 1.23 trade patch on top of it?
http://forums.civfanatics.com/showthread.php?t=326053

I am just making sure. It fixes a lot of bugs and makes good tweaks.
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Glacies

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Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #28 on: May 20, 2010, 11:56:32 pm »

To formulate a list of mods for games that Deon has worked in, it seems a better idea to simply form a list of mods he hasn't worked on. It would certainly be a short list.

Deon

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Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #29 on: May 21, 2010, 04:12:55 am »

It's not a long list.

Baldur's Gate II, Neverwinter Nights, Warcraft III, Starcraft, Morrowind, Civilization 3, Civilization 4, Red Alert, Doom, Duke Nukem 3d, Quake 2, Mount & Blade, DF... There must be some more but I can't remember all. So that's not a big list.
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