Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What faction should we use?

Amurites (WIZARD GUYS)
Grigori (ADVENTURER GUYS)
Illians (GUYS TRYING TO DESTROY THE WORLD THROUGH ETERNAL WINTER)
Khazad (DWARFS)
Legion of D'tesh (EMPIRE OF DEAD GUYZ)
Malakim (DESERT GUYS)
Mechanos (STEAMPUNK CIV)

Pages: [1] 2 3

Author Topic: LP: Rise from Erebus - The Civ4 Mod!  (Read 12751 times)

Pathos

  • Guest
LP: Rise from Erebus - The Civ4 Mod!
« on: May 17, 2010, 06:12:25 pm »

The Game
Civilization 4 is the most recent game in the Civilization series (Colonization doesn't count, STFU) which is one of the best known turn-based strategy / 4X franchises in the genre. There's a wikipedia link there, go find out yourself if you live under a rock and have no access to the internet!

The Mod
Rise from Erebus (hereby known as RifE) is a mod of Civ4 (technically modmodmod, but we'll get to that) which is built off the backs of an earlier two mods (Fall from Heaven 2 and Fall Further) and is an absolutely amazing. Fall from Heaven 1/2 were amazing mods, but this has improved of the formula greatly due to a variety of bug fixes and additions to the game.

RifE converts the game to a "dark fantasy" setting, where you can choose from about 30 factions - all of which are very diverse gameplay wise. Within the game, the diversity increases tenfold, as religion, magic and leader bonuses all rapidly change how it plays.

Now, how about we get off me riding these guy's dicks and get onto our first choice!

First Choice: The Faction[/u]
Okay, ladies and gents, the first choice we have is the faction. This is a very major choice, and will determine whether the gameplay is boring or not for the entire game. Here is a link to all the factions. I've not played most of them, but here are my recommendations:-
  • Spoiler: Archos (click to show/hide)
  • Spoiler: Clan of Embers (click to show/hide)
  • Spoiler: Illians (click to show/hide)
  • Spoiler: Legion of D'tesh (click to show/hide)
  • Spoiler: Mechanos (click to show/hide)
Oh, and by the way, guys. You have THREE votes, and the ability to remove your vote whenever you like. Feel free to recommend a leader and playstyle, too.

On the Game Mode / Map
I'll either be using PerfectWorld2 or Erebus Continent for the map gen. We'll be using flavourstart (puts you in a factionally appropriate place to start the game) as well as all the bonus features, raging barbarians, more animals and events and the world will start out frozen and thaw out over time. (Rapidly changing the gameplay.)

We'll be playing on a setting one or two below Marathon (forgot the names) and I'm undecided on the difficulty, we'll see after we decide on faction.
« Last Edit: May 17, 2010, 06:21:08 pm by Pathos »
Logged

Pathos

  • Guest
Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #1 on: May 17, 2010, 07:50:47 pm »

Oh, and we'll also be using the New Traits and Leaders modmodmodmod. Trait balance / more leaders is always good.
Logged

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #2 on: May 17, 2010, 10:25:36 pm »

Ork power!
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Glacies

  • Bay Watcher
    • View Profile
Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #3 on: May 17, 2010, 10:36:40 pm »

Let's cover the world in a permanent winter, and watch as the weaker races shiver and die in the cold.

Pathos

  • Guest
Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #4 on: May 18, 2010, 07:04:38 am »

We'll use whatever one gets to three, then.

Also, what's with the thirty views and five votes? o.O

I did mention that you get three votes each, didn't I?
Logged

Spartan 117

  • Bay Watcher
  • Never think twice. Or at all.
    • View Profile
Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #5 on: May 18, 2010, 07:37:06 am »

Mechanos it is, it seems.
Logged
Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #6 on: May 18, 2010, 07:52:49 am »

I did mention that you get three votes each, didn't I?
If I could have, I'd have voted ork thrice.
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Pathos

  • Guest
Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #7 on: May 18, 2010, 08:08:00 am »

Mechanos it is!


It's going to take awhile for this to create (about half an hour) so you guys are going to have to wait. Turns take a long time, too.
Logged

Pathos

  • Guest
Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #8 on: May 18, 2010, 09:56:08 am »

Ze Chronicles of Mein Herr Verrochio: Master of Ze Mechanos ant Rightful Overlort of All Ze Known Vorlt: Chapter Von : Ve Enter Ze Upper Vorlt Againt

Spoiler: A Picture of Mein Herr (click to show/hide)

Ze Age of Vinter has ended! Finally, ve can leave ze cayfes (alzo zey are fery varm from ze efforts of Mein Herr Verrochio) ant go into ze vorld again! Ve shall teach ze luddites zat yeuce magic ze meanink of POWVAH!

Ve are not sure vhere ve exited ze cayfes, but ve think it is near ze Nort of ze world, since ze frost is very thick here. Ve are considerink vhether to settle here or enter and leaf ze cayfes elsevhere.

Spoiler: Vhere Ve Are (click to show/hide)

Ladies and gents, you have three choices. Settle here, (it'll probably never thaw out here, since I suspect we're near the top of the world, and I think that means no sea-based trade), move south (not a good idea, since everyone else will already be settle and we'll be raped by barbarians) or regen the world (not something I want to do, but it's your choice). Choose carefully!

((Yes, he is writing in a Germanic accent. I love the Mechanos music. It's like some Final Fantasy / Castlevania crap. Also, I cut down on the poll so it's not as large and unsightly.))
« Last Edit: May 18, 2010, 09:22:13 pm by Pathos »
Logged

Spartan 117

  • Bay Watcher
  • Never think twice. Or at all.
    • View Profile
Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #9 on: May 18, 2010, 01:42:34 pm »

Zettle here.

Vhile ze otherz battle vith ze barbarianz in an attempt to get varmth, ve shall avaken ze machine zpirit and march down from ze frozen landz.

Zey shall fall againzt ze perfection of ze machine, our metal varriors vill ignore cold and pain. Ve zhall triumph!
Logged
Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

inteuniso

  • Bay Watcher
  • Functionalized carbon is the source.
    • View Profile
Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #10 on: May 18, 2010, 04:03:53 pm »

Once Ve control ze northern hinterlands, VE SHALL BE ABLE TO CRUSH ZE OPPOZITION WITHOUT ANY REZIZTANCE
Logged
Lol scratch that I'm building a marijuana factory.

PenguinOverlord

  • Bay Watcher
    • View Profile
Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #11 on: May 18, 2010, 06:39:50 pm »

I repeat. The elves.
Logged
CleverBot: It hurts when you laugh at me.

Pathos

  • Guest
Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #12 on: May 18, 2010, 06:59:05 pm »

Ze Chronicles of Mein Herr Verrochio: Master of Ze Mechanos ant Rightful Overlort of All Ze Known Vorlt: Chapter Two: Ve Settle Ze Down

Mein Herr Verrochio has ordert us to settle on ze down here. Mein Herr is a vise and forethinkink mann. Ze plan is to invent a vay to travel ovah ze see ant gief out ze justice as our forefarters would haff.

Zis is a gut plan.

Spoiler: Vhere Ve Are Settlink (click to show/hide)

Unſortunatelink, zat plebian nature lovink good for nothink Albrechto managet to survive ze cayfes as vell. I am certain in my thinkink zat he vill sabotage us in somevay.

Ze city is beink called Vaul, after ze von who brought us ze teachinks of ze dwarfs. Mein Herr Verrochio is considerink renaming it to somethink else. Ve are also buildink a vall to protect us, but it may neeht to be changink.

Alʃo, ſinally ve haff hault out ze ritual machines ant haff brought ze truth of the machine to zese LUDDITES. May ze machine spirit liff in all off us.

Spoiler: Aftah Ve Haff Settlet (click to show/hide)
Spoiler: Vaul Up Ze Close (click to show/hide)
Spoiler: Ordo Machinarium (click to show/hide)

CHOICES, ladies and gents! Carry on buidling a palisade or switch to a well, worker or settler? We have a choice of what research we'd like to do: Masonry, mining, ancient chants, exploration or agriculture. I'd suggest ancient chants, as it'd get us the small amount of influence we'd need. Also, what would you like to name the city? Choose now!

((POST SCRIPT: Feel free to complain about the long sess and those things I'm using for sess. I might consider changing back if they're too hard to read. For now, though, VE ʃHALL MAKE ZE MACHINE DRIſE ſORTH! And, yes, I know I'm using them incorrectly.))
« Last Edit: May 18, 2010, 09:24:44 pm by Pathos »
Logged

Spartan 117

  • Bay Watcher
  • Never think twice. Or at all.
    • View Profile
Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #13 on: May 18, 2010, 08:22:44 pm »

We need chants to properly revere and invoke the machine spirit.
Logged
Well, you know how if you take your thumb and forefinger and hold them up to your eye, you can make it look like you're squishing someone's head? It's like that, only for real.
"Sometimes being a dwarf has it's advantages, KNEE-CAPPING TIME!"

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: LP: Rise from Erebus - The Civ4 Mod!
« Reply #14 on: May 18, 2010, 08:33:16 pm »

The sesses are hard to read.
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG
Pages: [1] 2 3