Found another problem. In Fortress:
In the "j" menu, anything I am highlighting is being blocked.
That's a problem with DF, and it's one of the reason why I disabled TrueType in 34.01v03.
But it's not so much of an issue anymore now that you can just press F12 to see what's being selected.
I must be crazy or something. How did I get Phoebus 34_02v03 and why does it not have the updated version of DF, but Phoebus 34_02v01 does?
I thought I was losing my mind for a minute with these version numbers.
The True Type Toggle is really cool btw. I'm really tempted to start hunting down fonts for it but....it's usefulness in adventure mode still kind of stops me.
That and the fact the code hasn't reached the point where it flush and reprint the screen correctly. Scrolling lists still leave a mess.
Good news, you're not going crazy!
I made a typo when I released the version of 34.01v02 and save it as 34.02v02 instead, didn't notice it in 34.01v03 either, but when I released 34.02v00 it was plain obvious that they weren't sorting correctly.
Hello Phoebus!
I just wanted to ask, having done all this work... Since my girlfriend and I are modestly capable of making icon graphics for DF as well, we immediately wanted to know... OKAY, what exactly ARE all the new creatures. This caused me to use some software I use for novel writing to actually pick apart all the creature_ raw files and build out an alphabetically-by-(standard/anthro/giant)-by-type listing. This, in turn, made me want to normalize the naming technique of EVERY animal... which in turn forced me to adjust the names of your to-graphic tags.
So, the end result is that I have a highly organized and standardize set of files with all the up to date creatures and repaired graphics .txt files. I'm happy to make them available (though, to be fair, that would mean that the new creature files couldn't just be dragged and dropped onto DF's default set, per se.)
In any case, if there is any demand for this from you, DF, or the community... it's freely available on request. I also have, as a result arrived at a complete list of all creatures that NEED new graphics, if that is all useful... and my GF has already made some for horseshoe crabs, octopi, crags, ocean sunfish which we'd happily donate to a common graphics cause (as well as be happy to assist in making more.)
The new graphics are very welcome, the new creatures added in 34.01 don't have any graphics yet.
RED ALERT! Do not ever change the internal name of things.
If you change internal reference symbols, all the savegame created with those changed symbols won't be compatible with vanilla raws, or any other raws for that matter, as they have different internal reference symbols and the game won't be able to tell what's what.
The 'joys' of retrocompatibility.
For example, when Toady improved the soap formula in 31.xx, he renamed the new soap formulas. This caused any game that had been created before the change to crash complaining about that single missing formula. A single missing reference is enough to shutdown the whole game...
I had to provide a new raw file with an instance of the soap formula, with it's old name, so that players with old savegames could still use their old save with newer versions of the game. Not fun.