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What are your most common reasons for losing a fort?

Dwarven Selection
- 113 (6.3%)
Wildlife
- 58 (3.2%)
Ambushes
- 154 (8.6%)
Sieges
- 207 (11.5%)
Undeads
- 118 (6.6%)
Forgotten Beasts
- 110 (6.1%)
Megabeasts
- 42 (2.3%)
The Circus
- 84 (4.7%)
FUN Spiral
- 286 (15.9%)
Dwarven Engineering
- 131 (7.3%)
FPS Death
- 396 (22%)
Other? (please specify)
- 97 (5.4%)

Total Members Voted: 879


Pages: 1 ... 98 99 [100] 101 102 ... 140

Author Topic: [0.34.11v01] Phoebus' Graphic Set (0.34.11's one year anniversary update)  (Read 984818 times)

Phoebus

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Re: [0.34.01v02] Phoebus' Graphic Set (Font, font & font)
« Reply #1485 on: February 16, 2012, 12:24:35 am »

Hey Phoebus, my N's are outta control. What'd did I do wrong?

Spoiler (click to show/hide)
You did nothing wrong.
It seems the TT implementation isn't quite good enough to stand on it's own yet.
You can use the Phoebus_16x16_TextClean.png tileset to get your 'n' back.

Weee! 100th page!
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nenjin

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Re: [0.34.01v02] Phoebus' Graphic Set (Font, font & font)
« Reply #1486 on: February 16, 2012, 12:57:03 am »

Turns out the adventure mode combat looks much better to me without TT (had all sorts of text being left on the screen while scrolling through menus too), so I'll be sticking with standard for now.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

sirquote

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Re: [0.34.01v02] Phoebus' Graphic Set (Font, font & font)
« Reply #1487 on: February 16, 2012, 01:27:23 am »

With this version of the pack the combat text and other text options overlap each other, what do I do about that?

Also have an issue with the text not having a background but as I read in the OP it doesn't by default? any way I can get that back as it was a blessing on my eyes.

Cheers
« Last Edit: February 16, 2012, 01:32:17 am by sirquote »
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Die Nacht

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Re: [0.34.01v02] Phoebus' Graphic Set (Font, font & font)
« Reply #1488 on: February 16, 2012, 01:50:15 am »

There's a problem with the letter "n". When reading it in stuff (like desc) it doesn't show "n", it shows some strange symbol.
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'rtg593' Bemongibruk, forumite cancels megaproject: interrupted by 0.34.01.

sirquote

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Re: [0.34.01v02] Phoebus' Graphic Set (Font, font & font)
« Reply #1489 on: February 16, 2012, 02:01:12 am »

There's a problem with the letter "n". When reading it in stuff (like desc) it doesn't show "n", it shows some strange symbol.

This is notified in the OP and gives an instruction on how to fix it.
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Yaotzin

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Re: [0.34.01v02] Phoebus' Graphic Set (Font, font & font)
« Reply #1490 on: February 16, 2012, 02:07:03 am »

Clueless questions alert!

Why does the font look a lot smaller/less bulky? I liked the old one, can I get it back? quirk with zooming, seems different now..

Why do my dorfs look so crummy? Are the graphics just not updated yet?

Also my stones look wrong, like very simple?
I'm dumb, forgot to generate a new world. Font issue remains though.

I assume the alternate unit graphics will come back in as they're updated?

Why do things I select (a dorf on the unit screen, say) have the line replaced by a string of dots?
« Last Edit: February 16, 2012, 02:38:15 am by Yaotzin »
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Musaab

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Re: [0.34.01v02] Phoebus' Graphic Set (Font, font & font)
« Reply #1491 on: February 16, 2012, 02:31:03 am »

That 'n' thing is awful.  Glad to see the assembler though and the options, like "Text Clear".
« Last Edit: February 16, 2012, 02:38:45 am by Musaab »
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Voideka

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Re: [0.34.01v02] Phoebus' Graphic Set (Font, font & font)
« Reply #1492 on: February 16, 2012, 04:22:01 am »

Thanks for your hard work.
« Last Edit: February 16, 2012, 04:28:14 am by Voideka »
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Phoebus

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Re: [0.34.01v02] Phoebus' Graphic Set (Font, font & font)
« Reply #1493 on: February 16, 2012, 09:16:57 am »

I'm redesigned the 'n'/hill tile so it's usable as a 'n' but still passes as a hill.

Spoiler: New 'n'/Hill (click to show/hide)
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Astral

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Re: [0.34.01v02] Phoebus' Graphic Set (Font, font & font)
« Reply #1494 on: February 16, 2012, 09:46:00 am »

Hmm. Seem to be having an issue with v01 and v02; talking with any human ends up crashing the game entirely after generating a new world. v00 didn't have this problem, strangely enough.
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

Weaselcake

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Re: [0.34.01v02] Phoebus' Graphic Set (Font, font & font)
« Reply #1495 on: February 16, 2012, 09:52:30 am »

I'm not sure if this is a coincidence, related to Phoebus, or related to Dwarf Therapist.. But all my migrant waves of dwarves have no historical family.

They all just have 'Objects of Worship', nothing else. :/
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YetAnotherStupidDorf

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Re: [0.34.01v02] Phoebus' Graphic Set (Font, font & font)
« Reply #1496 on: February 16, 2012, 12:54:24 pm »

talking with any human ends up crashing the game entirely after generating a new world.
Known bug having nothing whatsoever to do with tilesets or TheRapist.
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Dwarf Fortress - where the primary reason to prevent death of your citizens is that it makes them more annoying then they were in life.

nenjin

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Re: [0.34.01v02] Phoebus' Graphic Set (Font, font & font)
« Reply #1497 on: February 16, 2012, 02:05:02 pm »

Hmm. Seem to be having an issue with v01 and v02; talking with any human ends up crashing the game entirely after generating a new world. v00 didn't have this problem, strangely enough.

Core bug, not related to Phoebus.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Phoebus

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Re: [0.34.01v02] Phoebus' Graphic Set (Font, font & font)
« Reply #1498 on: February 16, 2012, 03:03:02 pm »

Clueless questions alert!

Why does the font look a lot smaller/less bulky? I liked the old one, can I get it back? quirk with zooming, seems different now..

Why do my dorfs look so crummy? Are the graphics just not updated yet?

Also my stones look wrong, like very simple?
I'm dumb, forgot to generate a new world. Font issue remains though.

I assume the alternate unit graphics will come back in as they're updated?

Why do things I select (a dorf on the unit screen, say) have the line replaced by a string of dots?
Font is smaller because that's the TrueType font, you can deactivate that from the init.txt file.
The dotted line thing is a bug with TrueType font.

Yes, alternate unit graphics will come back in time.
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Yaotzin

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Re: [0.34.01v02] Phoebus' Graphic Set (Font, font & font)
« Reply #1499 on: February 16, 2012, 03:28:11 pm »

Yay familiarity is back + way better unit menu :>

So what's the point of TrueType?
« Last Edit: February 16, 2012, 03:30:36 pm by Yaotzin »
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