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What are your most common reasons for losing a fort?

Dwarven Selection
- 113 (6.3%)
Wildlife
- 58 (3.2%)
Ambushes
- 154 (8.6%)
Sieges
- 207 (11.5%)
Undeads
- 118 (6.6%)
Forgotten Beasts
- 110 (6.1%)
Megabeasts
- 42 (2.3%)
The Circus
- 84 (4.7%)
FUN Spiral
- 286 (15.9%)
Dwarven Engineering
- 131 (7.3%)
FPS Death
- 396 (22%)
Other? (please specify)
- 97 (5.4%)

Total Members Voted: 879


Pages: 1 ... 96 97 [98] 99 100 ... 140

Author Topic: [0.34.11v01] Phoebus' Graphic Set (0.34.11's one year anniversary update)  (Read 978844 times)

Phoebus

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Re: [0.34.01v00] Phoebus' Graphic Set (It "works"!)
« Reply #1455 on: February 14, 2012, 06:29:18 pm »

Could you be more specific?

Firstly, I don't why I put blue in there. I blame the sleep deprivation. Secondly.

That highlighting really bugs my eyes.
Use the tileset assembler, and select the "Text Clear" option (in the bottom right list) and then save the tileset.
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krisslanza

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Re: [0.34.01v01] Phoebus' Graphic Set (Tileset assembler and bugfixes)
« Reply #1456 on: February 14, 2012, 06:30:28 pm »

Yay go go Phoebus! This has always been my favorite tileset, my own custom race's icons are inspired by your own so any other tileset they look really weird next to, haha

Greyejoy

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Re: [0.34.01v00] Phoebus' Graphic Set (It "works"!)
« Reply #1457 on: February 14, 2012, 06:48:05 pm »

Use the tileset assembler, and select the "Text Clear" option (in the bottom right list) and then save the tileset.

Holy damn that was fast. You rock!
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If you had necromancy powers, this would be a pretty solid way to prank people.
A creepy old man runs up to you and suddenly the skin in your backpack tries to kill you? High Octane Nightmare Fuel much.

Nyotor Lizardhammers

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Re: [0.34.01v01] Phoebus' Graphic Set (Tileset assembler and bugfixes)
« Reply #1458 on: February 14, 2012, 06:52:47 pm »

WWow, okay, I'm more impressed now. And now my sandy fort isn't a maze! Yay!

Thanks Phoebus!
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Nyo Ho Ho!

krenshala

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Re: [0.34.01v00] Phoebus' Graphic Set (It "works"!)
« Reply #1459 on: February 14, 2012, 07:29:40 pm »

Phoebus,

Took your update for the windows version, extracted the "raw" and "data" folders into the new linux version of 34.01, and it looks like that's all it takes to work for Linux!  Looks good so far!  ^_^
I'm gonna have to try doing that.  Just genned a vanilla world (and grabbed a tileset off the wiki page).

Yay Phoebus for getting this out so fast! :D  I must admit it confused me when I didn't read close enough and clicked the linux link only to see 31.25 there.  Of course, I'd been awake only a few minutes that point in the morning. ;)
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Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

nenjin

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Re: [0.34.01v01] Phoebus' Graphic Set (Tileset assembler and bugfixes)
« Reply #1460 on: February 14, 2012, 07:33:54 pm »

In Phoebus we trust :P

Thanks for getting a functional version up ASAP, it's much appreciated.
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Quote from: Viktor Frankl
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Molay

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Re: [0.34.01v01] Phoebus' Graphic Set (Tileset assembler and bugfixes)
« Reply #1461 on: February 14, 2012, 07:36:51 pm »

In phoebus we trust.

Great work! I can finally identify what I'm looking at without the 'k'! Amazing :)

Thanks for these quick updates :)
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The best alternative to having a functional steel industry is to have a really, really, really good hospital. And a lot of coffins.

Lockyy

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Re: [0.34.01v01] Phoebus' Graphic Set (Tileset assembler and bugfixes)
« Reply #1462 on: February 15, 2012, 04:45:25 am »

Could you update the folder on mediafire?

That mirror is much much faster than DFFD.

Thanks for the speedy update, very impressed.
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Tales from the Fortress is my website dedicated to archiving stories from the world of dwarf fortress.

Now updated to include a DF2014 section!

Kamamura

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Re: [0.34.01v01] Phoebus' Graphic Set (Tileset assembler and bugfixes)
« Reply #1463 on: February 15, 2012, 05:45:52 am »

Use this link for more speed:

http://www.volny.cz/nakamura/df/DF_Phoebus_34_01v01.zip

Should be fast enough ;-)

BTW the original release by Phoebus should come with MD5 or SHA checksum as a proof against tampering.
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The entire content consists of senseless murder, a pile of faceless naked women and zero regard for human life in general, all in the service of the protagonist's base impulses. It is clearly a cry for help from a neglected, self absorbed and disempowered juvenile badly in need of affectionate guidance. What a sad, sad display.

Phoebus

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Re: [0.34.01v01] Phoebus' Graphic Set (Tileset assembler and bugfixes)
« Reply #1464 on: February 15, 2012, 07:04:13 am »

Could you update the folder on mediafire?

That mirror is much much faster than DFFD.

Thanks for the speedy update, very impressed.
Uploaded to MediaFire.
@ MediaFire

Use this link for more speed:

http://www.volny.cz/nakamura/df/DF_Phoebus_34_01v01.zip

Should be fast enough ;-)

BTW the original release by Phoebus should come with MD5 or SHA checksum as a proof against tampering.
Thanks for covering for me and for the checksum suggestion. :)
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Aeon Blue

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Re: [0.34.01v01] Phoebus' Graphic Set (Tileset assembler and bugfixes)
« Reply #1465 on: February 15, 2012, 07:07:28 am »

The tileset assembler is one of the most brillliant things I've ever seen.
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ActnMoviHeroBoy

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Re: [0.34.01v01] Phoebus' Graphic Set (Tileset assembler and bugfixes)
« Reply #1466 on: February 15, 2012, 10:07:24 am »

The tileset assembler is one of the most brillliant things I've ever seen.
Any chance we'll see a mac version? I love the concept of different icons for military/crafting metals, different value gems, etc, but I tried splicing the tileset into vanilla DF and it was all wrong. Add to that the background on text and the black sand deal, and it doesn't seem like Phoebus works without the assembler.
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The landscape routinely being soaked in flammable fluids somehow seems less than benevolent.
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Phoebus

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Re: [0.34.01v01] Phoebus' Graphic Set (Tileset assembler and bugfixes)
« Reply #1467 on: February 15, 2012, 02:28:13 pm »

Did a small change to sand wall colors for the next update, the change will improve the constrast between sand walls and sand floors.
It's biggest change is to black sand walls. While they're now less black, they're now following the wall vs. floor guideline that I'm using for the rest of the tileset.

Spoiler: Old vs New Black Sands (click to show/hide)

The tileset assembler is one of the most brillliant things I've ever seen.
Any chance we'll see a mac version? I love the concept of different icons for military/crafting metals, different value gems, etc, but I tried splicing the tileset into vanilla DF and it was all wrong. Add to that the background on text and the black sand deal, and it doesn't seem like Phoebus works without the assembler.
I don't have a mac, so I can't test a mac version and I won't release something that I can't test/debug.
« Last Edit: February 15, 2012, 02:30:00 pm by Phoebus »
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Yskonyn

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Re: [0.34.01v01] Phoebus' Graphic Set (Tileset assembler and bugfixes)
« Reply #1468 on: February 15, 2012, 03:00:05 pm »

Great, great work, Phoebus!
« Last Edit: February 15, 2012, 03:21:22 pm by Yskonyn »
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Molay

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Re: [0.34.01v01] Phoebus' Graphic Set (Tileset assembler and bugfixes)
« Reply #1469 on: February 15, 2012, 03:22:03 pm »

Great, great work, Phoebus!
Is there a way to get the normal type fonts in your pack like Mayday's new pack and Ironhand's pack, please?
I like EVEYTHING about your pack, besides the font. :)

I can sign onto that.
Phoebus was my first pack, I tried other packs later, but I always returned to Phoebus quickly. It's such a great and enjoyable tileset.
Besides the font "issue" (just a minor annoyance, really) it's perfect. And it was done so quickly!
Thanks :)
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The best alternative to having a functional steel industry is to have a really, really, really good hospital. And a lot of coffins.
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