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What are your most common reasons for losing a fort?

Dwarven Selection
- 113 (6.3%)
Wildlife
- 58 (3.2%)
Ambushes
- 154 (8.6%)
Sieges
- 207 (11.5%)
Undeads
- 118 (6.6%)
Forgotten Beasts
- 110 (6.1%)
Megabeasts
- 42 (2.3%)
The Circus
- 84 (4.7%)
FUN Spiral
- 286 (15.9%)
Dwarven Engineering
- 131 (7.3%)
FPS Death
- 396 (22%)
Other? (please specify)
- 97 (5.4%)

Total Members Voted: 879


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Author Topic: [0.34.11v01] Phoebus' Graphic Set (0.34.11's one year anniversary update)  (Read 983307 times)

Chakravanti

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Re: [0.31.25v23] Phoebus' Graphic Set (Improved bamboo & space)
« Reply #1380 on: October 26, 2011, 08:45:13 pm »

Would you mind if I imported your dwarves for use in Sleep is Death?
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Phoebus

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Re: [0.31.25v23] Phoebus' Graphic Set (Improved bamboo & space)
« Reply #1381 on: October 30, 2011, 11:35:56 am »

They are not my dwarves, the tiles have been created by Sphr.
But as far as I'm concerned, you're free to use the unit tiles in your roleplay.
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Chakravanti

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Re: [0.31.25v23] Phoebus' Graphic Set (Improved bamboo & space)
« Reply #1382 on: October 31, 2011, 06:50:20 pm »

They are not my dwarves, the tiles have been created by Sphr.
But as far as I'm concerned, you're free to use the unit tiles in your roleplay.
thanks!
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sparr

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Re: [0.31.25v23] Phoebus' Graphic Set (Improved bamboo & space)
« Reply #1383 on: November 05, 2011, 02:43:43 am »

You'll have to run in on Windows, and copy the generated tileset over, or ask someone to do it for you.

Has anyone published a tileset generated with the default selections?

Why not just include a default tileset?
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Phoebus

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Re: [0.31.25v23] Phoebus' Graphic Set (Improved bamboo & space)
« Reply #1384 on: November 05, 2011, 10:43:13 am »

You'll have to run in on Windows, and copy the generated tileset over, or ask someone to do it for you.

Has anyone published a tileset generated with the default selections?

Why not just include a default tileset?
The graphic set comes with 4 pregenerated tilesets: <Default>, Diagonal, Meld and Smooth.
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sparr

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Re: [0.31.25v23] Phoebus' Graphic Set (Improved bamboo & space)
« Reply #1385 on: November 05, 2011, 03:21:16 pm »

Sorry, I meant a default graphics set
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nenjin

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Re: [0.31.25v23] Phoebus' Graphic Set (Improved bamboo & space)
« Reply #1386 on: November 05, 2011, 06:09:09 pm »

Toady is never going to include anyone's third party graphic add-on as a default package that ships with DF. He's said so before.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

sparr

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Re: [0.31.25v23] Phoebus' Graphic Set (Improved bamboo & space)
« Reply #1387 on: November 06, 2011, 11:53:01 am »

OK, perhaps I'm still being unclear. Let me restate my problem from the beginning.

I am gaming on Linux (specifically I've installed from Desura). I've got the Phoebus zip, and I've gotten the Tileset to work like any other tileset, and the data/init/phoebus/init.txt includes sensible defaults and references the default tilest. But I don't know how to get the graphics / raws installed. There appear to be multiple raws.zip files in different subfolders and no documentation (not a mention in the README) of which to use or how to use them.
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Phoebus

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Re: [0.31.25v23] Phoebus' Graphic Set (Improved bamboo & space)
« Reply #1388 on: November 08, 2011, 08:55:34 am »

OK, perhaps I'm still being unclear. Let me restate my problem from the beginning.

I am gaming on Linux (specifically I've installed from Desura). I've got the Phoebus zip, and I've gotten the Tileset to work like any other tileset, and the data/init/phoebus/init.txt includes sensible defaults and references the default tilest. But I don't know how to get the graphics / raws installed. There appear to be multiple raws.zip files in different subfolders and no documentation (not a mention in the README) of which to use or how to use them.
You should either use the pre-installed package for Linux. It's packaged by wurli, so I don't exactly know how it works.
Or unpack the "Graphic Set Package" over your vanilla Linux DF install (it should overwrite tons of files), and then copy the content of /data/init/phoebus/ into /data/init/
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sparr

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Re: [0.31.25v23] Phoebus' Graphic Set (Improved bamboo & space)
« Reply #1389 on: November 08, 2011, 11:11:38 pm »

So I don't have to do anything further with any of these zips?
data/config/graphics/Beefmo/raws.zip 
data/config/graphics/Ironhand/raws.zip 
data/config/graphics/Mayday/raws.zip 
data/config/graphics/None/raws.zip 
data/config/graphics/Phoebus/raws.zip 
data/config/objects/Original/raws.zip 
data/config/objects/Phoebus/raws.zip 
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Phoebus

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Re: [0.31.25v23] Phoebus' Graphic Set (Improved bamboo & space)
« Reply #1390 on: November 09, 2011, 01:46:52 pm »

So I don't have to do anything further with any of these zips?
data/config/graphics/Beefmo/raws.zip 
data/config/graphics/Ironhand/raws.zip 
data/config/graphics/Mayday/raws.zip 
data/config/graphics/None/raws.zip 
data/config/graphics/Phoebus/raws.zip 
data/config/objects/Original/raws.zip 
data/config/objects/Phoebus/raws.zip
Nope, those are used by DwarfFortressConfig.exe, which is unnecessary but quite convenient.
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Darkavatar

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Re: [0.31.25v23] Phoebus' Graphic Set (Improved bamboo & space)
« Reply #1391 on: November 11, 2011, 03:21:24 pm »

Hi, I've used your pack before via the LNP and had no problems, but recently I've redownloaded LNP (since I gotten a new laptop) and some the graphics no longer match. In perticular the doors look like something like chains rather than the old door icon, was this a intentional change or did something go wrong?

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Phoebus

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Re: [0.31.25v23] Phoebus' Graphic Set (Improved bamboo & space)
« Reply #1392 on: November 12, 2011, 05:28:24 pm »

Hi, I've used your pack before via the LNP and had no problems, but recently I've redownloaded LNP (since I gotten a new laptop) and some the graphics no longer match. In perticular the doors look like something like chains rather than the old door icon, was this a intentional change or did something go wrong?


Either you didn't use wooden doors before, or there was a tileset change between the two versions, specifically the walls.
Wooden Doors are problematic because they are hardcoded to be drawn using the 'North-South' wall tile, and even weirder, they are drawn inverted so the engraving of the wall is used to draw the door.
My only solution to this problem is to not waste wood on doors.
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nenjin

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Re: [0.31.25v23] Phoebus' Graphic Set (Improved bamboo & space)
« Reply #1393 on: November 27, 2011, 07:11:11 pm »

Just popping in to say the Tileset assembler to me is the best out of game utility since Dwarf Therapist (DF Hack fans will disagree I'm sure.) Just in case you don't hear it enough.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Shandra

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Re: [0.31.25v23] Phoebus' Graphic Set (Improved bamboo & space)
« Reply #1394 on: December 03, 2011, 08:37:07 am »

Wow Awesome - the assembler has def. matured since I was last able to spend some spare time on DF!
One suggestion though: It would be nice to have a visible flag  next to the customizations/mods whether they are in use or not - since some are changing the same field(s) but are not disabled if another one is put on top of it. That in particular is nothing I dislike, it could possible even (with correct naming of the files - if that is the priority attribute here) be put to some uses (if they address more than one field but not all affect the same ones). I simply would like to see at first glance what is activated and what not. (ok on second thought - expanding on my sidenote - maybe a priority tag or just the ability to up/down 'em inside the configurator could also be a useful addition)

Anyway - Thanks again for making DF gaming more enjoyable ;)
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