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Poll

What are your most common reasons for losing a fort?

Dwarven Selection
- 113 (6.3%)
Wildlife
- 58 (3.2%)
Ambushes
- 154 (8.6%)
Sieges
- 207 (11.5%)
Undeads
- 118 (6.6%)
Forgotten Beasts
- 110 (6.1%)
Megabeasts
- 42 (2.3%)
The Circus
- 84 (4.7%)
FUN Spiral
- 286 (15.9%)
Dwarven Engineering
- 131 (7.3%)
FPS Death
- 396 (22%)
Other? (please specify)
- 97 (5.4%)

Total Members Voted: 879


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Author Topic: [0.34.11v01] Phoebus' Graphic Set (0.34.11's one year anniversary update)  (Read 985001 times)

Maximiliator

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Re: [0.31.25v18] Phoebus' Graphic Set (World map & tileset improvements.)
« Reply #1245 on: May 20, 2011, 10:08:48 am »

Phoebus, thnx for making this Graphic set. I played ascII-DF first, and it was okay... Now i got your version, and its AWESOME !!! This game s got potential. I ve already seen two random guys playing it in class at my university. It s like minecraft ! I hope u guys keep improving, and maybe someday u ll sell a lot of copies :D

Greetings,

Max
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Phoebus

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[0.31.25v19] Phoebus' Graphic Set (Introducing the Savegame Manager)
« Reply #1246 on: May 20, 2011, 07:34:27 pm »

*Updated* 0.31.25v19
Replaced the TilesetAssembler.exe with DwarfFortressConfig.exe
Added the 'Savegame Manager' to the utility. The savegame manager can change/update your raws and change unit graphics for each savegame individually.
Added more unit graphics options to the graphic pack: Mayday & Ironhand.
The Tileset Assembler now has a preview screen. You can switch back to the tileset view by right clicking the preview screen.
Added new Ascii wall style.
Fixed the engravings on the Collonaded wall style.
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Phoebus

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Re: [0.31.25v19] Phoebus' Graphic Set (Introducing the Savegame Manager)
« Reply #1247 on: May 22, 2011, 12:00:31 am »

Thanks Max.
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Dohon

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Re: [0.31.25v19] Phoebus' Graphic Set (Introducing the Savegame Manager)
« Reply #1248 on: May 22, 2011, 04:16:52 am »

Damn Phoebus, you are really putting out fabulous work! I really have no idea what kind of compliment could suit all that you achieved. But I thank you for your hard labour.
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CLUCK CLUCK MOTHERF***ER

Yskonyn

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Re: [0.31.25v19] Phoebus' Graphic Set (Introducing the Savegame Manager)
« Reply #1249 on: May 22, 2011, 05:09:51 am »

i completely join ith what has been said abve. Awesome job!
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nenjin

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Re: [0.31.25v19] Phoebus' Graphic Set (Introducing the Savegame Manager)
« Reply #1250 on: May 22, 2011, 09:25:22 am »

Welp, you're now officially my goto tileset. Nice work sir.

Doing any pre-tileing for the update?
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
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Phoebus

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Re: [0.31.25v19] Phoebus' Graphic Set (Introducing the Savegame Manager)
« Reply #1251 on: May 22, 2011, 08:38:50 pm »

Damn Phoebus, you are really putting out fabulous work! I really have no idea what kind of compliment could suit all that you achieved. But I thank you for your hard labour.
i completely join with what has been said above. Awesome job!
Welp, you're now officially my goto tileset. Nice work sir.
You are welcome! :)

Doing any pre-tileing for the update?
I wish I had the update to work with, but sadly I don't even know what is going to need new tiles.  :-\
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nenjin

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Re: [0.31.25v19] Phoebus' Graphic Set (Introducing the Savegame Manager)
« Reply #1252 on: May 23, 2011, 06:18:40 am »

I figured everyone would at least be sketching up some kind of undead, or recoloring existing tiles for an undead version.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Rhazak

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Re: [0.31.25v19] Phoebus' Graphic Set (Introducing the Savegame Manager)
« Reply #1253 on: May 23, 2011, 11:49:40 am »

Nice, you implemented my suggestion! :D
Makes it alot easier, thanks Phoebus you're awesome. :)
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stool

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Re: [0.31.25v19] Phoebus' Graphic Set (Introducing the Savegame Manager)
« Reply #1254 on: May 24, 2011, 04:33:32 am »

wow! dude, nice job.
so much options. i love it!
thank you :D
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Arthandas

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Re: [0.31.25v19] Phoebus' Graphic Set (Introducing the Savegame Manager)
« Reply #1255 on: May 24, 2011, 08:14:15 am »

Hi, I just started playing DF and have some questions about this modification:
1: Why there's no intro after installing this pack?
2: Is it normal that there are missing characters like "+" or "." ?
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Ethicalfive

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Re: [0.31.25v19] Phoebus' Graphic Set (Introducing the Savegame Manager)
« Reply #1256 on: May 24, 2011, 09:57:39 am »

1. Phoebus has the intro disabled by default (to enable, change [INTRO:NO] to [INTRO:YES] in \data\init\init.txt )

2. yes, DF's gfx are designed in many cases to share the same tile so we have to sacrifice some legibility  for stuff like kick ass floors(atleast until there is a gfx update or the TTF code works better)
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Urist McMiner Unearths a strange pad. He trembles as he inspects it's time saving features. Knowing no 1 dwarf must posess this power, he quietly drops it into the nearest chasm and never speaks of it again.DwarfPad

Ethicalfive

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Re: [0.31.25v19] Phoebus' Graphic Set (Introducing the Savegame Manager)
« Reply #1257 on: May 24, 2011, 12:51:35 pm »

Hey Phoebus, I was playing around with your new config manager! I love customising my own tileset so much *drools over the combos*

I also had a look at the unit graphics selector and noticed you didn't include the ironhand or mayday tilesets(that I could find) and no way to change the tileset from DwarfFortressConfig even if I manually added them(doesn't seem to be a place for them in the config directory).

Playing around with it, oddly, the mismatched tileset(phoebus) and gfx set(ironhand) seem to work/look perfectly fine O.o Are the unit tiles being cropped or scaled to fit into 16x16 tiles?

One last thing, this time a request. Seeings as though now you can support multiple gfx sets, is there any chance that the beefmo set could be supported? I love his set, but too intimidated by raws etc to attempt adding them myself. (this is thrins beefmo repack and recent updates to it http://www.bay12forums.com/smf/index.php?topic=54399.msg2218513#msg2218513)
« Last Edit: May 24, 2011, 01:21:07 pm by Ethicalfive »
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Urist McMiner Unearths a strange pad. He trembles as he inspects it's time saving features. Knowing no 1 dwarf must posess this power, he quietly drops it into the nearest chasm and never speaks of it again.DwarfPad

Dark_T_Zeratul

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Re: [0.31.25v19] Phoebus' Graphic Set (Introducing the Savegame Manager)
« Reply #1258 on: May 24, 2011, 05:49:57 pm »

I also had a look at the unit graphics selector and noticed you didn't include the ironhand or mayday tilesets(that I could find) and no way to change the tileset from DwarfFortressConfig even if I manually added them(doesn't seem to be a place for them in the config directory).
I don't mean to be rude, but why would you expect him to include someone else's tileset in a utility he made for his own?
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The miasma caused Sethrist to go miserable and throw a tantrum. During the tantrum he mauled a dog to near-death and that caused his mood to go all the way up to content. Apparently, beating the crap out of dogs is the best way to achieve happiness.

nenjin

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Re: [0.31.25v19] Phoebus' Graphic Set (Introducing the Savegame Manager)
« Reply #1259 on: May 24, 2011, 05:51:10 pm »

Because he's already included MayDay and Ironhand?

Quote
Added more unit graphics options to the graphic pack: Mayday & Ironhand.

 It didn't sound like an expectation, it sounded more like a request. I haven't actually tried the pack yet.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
Pages: 1 ... 82 83 [84] 85 86 ... 140