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Poll

What are your most common reasons for losing a fort?

Dwarven Selection
- 113 (6.3%)
Wildlife
- 58 (3.2%)
Ambushes
- 154 (8.6%)
Sieges
- 207 (11.5%)
Undeads
- 118 (6.6%)
Forgotten Beasts
- 110 (6.1%)
Megabeasts
- 42 (2.3%)
The Circus
- 84 (4.7%)
FUN Spiral
- 286 (15.9%)
Dwarven Engineering
- 131 (7.3%)
FPS Death
- 396 (22%)
Other? (please specify)
- 97 (5.4%)

Total Members Voted: 879


Pages: 1 ... 67 68 [69] 70 71 ... 140

Author Topic: [0.34.11v01] Phoebus' Graphic Set (0.34.11's one year anniversary update)  (Read 979095 times)

Phoebus

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Re: [0.31.25v11] Phoebus' Graphic Set (Wall & Floor update)
« Reply #1020 on: April 13, 2011, 10:21:25 pm »

Re-uploaded v11 to fix a graphic glitch with the round walls. Re-download if you downloaded before this post.
Sorry for the inconvenience

Round walls + old floors:
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Dialock

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Re: [0.31.25v11] Phoebus' Graphic Set (Wall & Floor update)
« Reply #1021 on: April 14, 2011, 12:02:52 am »

Burdened by the unrelenting complexities and nuances of this game, I have been shown mercy by the existence of your tile pack.  I hope you never get bored.
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Aydjile

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Re: [0.31.25v11] Phoebus' Graphic Set (Wall & Floor update)
« Reply #1022 on: April 14, 2011, 06:42:55 am »

Burdened by the unrelenting complexities and nuances of this game, I have been shown mercy by the existence of your tile pack.  I hope you never get bored.

whoa, that's an very expansive and creative way to say - "thank you"  ;D

also, seconded.
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Reality exists is only in our imagination.

Мой канал о жизни крепостей из Дварф Фортресс - https://www.youtube.com/user/Aydjile

Shandra

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Re: [0.31.25v11] Phoebus' Graphic Set (Wall & Floor update)
« Reply #1023 on: April 14, 2011, 12:02:32 pm »

 :D +1 :D
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Nibble

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Re: [0.31.25v11] Phoebus' Graphic Set (Wall & Floor update)
« Reply #1024 on: April 14, 2011, 12:53:58 pm »

I tried updating from v06, and it says I'm missing "mouse.png." What's wrong?
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Shandra

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Re: [0.31.25v11] Phoebus' Graphic Set (Wall & Floor update)
« Reply #1025 on: April 14, 2011, 01:44:23 pm »

That one should be in data/art - and at least in the complete set it is there - how have you upgraded?
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Phoebus

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Re: [0.31.25v11] Phoebus' Graphic Set (Wall & Floor update)
« Reply #1026 on: April 14, 2011, 03:16:19 pm »

I tried updating from v06, and it says I'm missing "mouse.png." What's wrong?
v06 had mouse.png, so that file must have got deleted/displaced by something you did.
A probable cause could be overwriting/deleting directories when unpacking the patch over your old installation directory.
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ullrich

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Re: [0.31.25v11] Phoebus' Graphic Set (Wall & Floor update)
« Reply #1027 on: April 14, 2011, 05:57:34 pm »

I love the new plants and the basics for how to tell which plant is which by looks with tubers being tubers, grasses/grains being tall grass, and berries being berry bushes perhaps you could add a symbol chart for plants though to the first post similar to how the earth tiles are done (preferably with colours included). I know strawberries are red, pickle is green, fisher is blue for berry bushes but the other ones I haven't figured out yet.
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Jeoshua

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Re: [0.31.25v11] Phoebus' Graphic Set (Wall & Floor update)
« Reply #1028 on: April 14, 2011, 06:58:14 pm »

Actually, a listing of which tiles are for what, described, would be useful for modding.  Something like "Tile 3: Conifer" or whatever it happens to be.

Mainly for the plant stuff tho.

I have alot of plants.
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I like fortresses because they are still underground.

Phoebus

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Re: [0.31.25v11] Phoebus' Graphic Set (Wall & Floor update)
« Reply #1029 on: April 14, 2011, 08:24:01 pm »

Actually, a listing of which tiles are for what, described, would be useful for modding.  Something like "Tile 3: Conifer" or whatever it happens to be.

Mainly for the plant stuff tho.

I have alot of plants.
Trees:
Deciduous = 5, 6 & 23 (tall)
Conifer = 23 (cedar) & 24 (pine)
Cactus = 166
Palm = 226
Mushroom = 129 (fungis) & 130 (caps)
Sapling = 231 (default)
Mushroom sapling = 29

Plants:
Berry Bush = 18
Bush = 34
Root/Bulb Plant = 147
Tall Grass = 252
Mushroom patch = 28
Picked berries = 37
Picked plant/grass = 13
Picked root/bulb = 245
Picked mushroom = 3
« Last Edit: April 14, 2011, 08:25:41 pm by Phoebus »
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Jeoshua

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Re: [0.31.25v11] Phoebus' Graphic Set (Wall & Floor update)
« Reply #1030 on: April 14, 2011, 08:37:51 pm »

You have no idea how much raw comparing time you just saved me, Phoebus.  Thanks.
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I like fortresses because they are still underground.

Phoebus

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Re: [0.31.25v11] Phoebus' Graphic Set (Wall & Floor update)
« Reply #1031 on: April 14, 2011, 08:56:20 pm »

I love the new plants and the basics for how to tell which plant is which by looks with tubers being tubers, grasses/grains being tall grass, and berries being berry bushes perhaps you could add a symbol chart for plants though to the first post similar to how the earth tiles are done (preferably with colours included). I know strawberries are red, pickle is green, fisher is blue for berry bushes but the other ones I haven't figured out yet.
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Ethicalfive

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Re: [0.31.25v11] Phoebus' Graphic Set (Wall & Floor update)
« Reply #1032 on: April 14, 2011, 11:54:33 pm »

After a stint with ironhands set, came back to the Phoebus set and wow! I don't know what it is about this set, but I get so much more attached to fortresses with this set. Good job!

Have you figured out how to make use of the demon thing mention in ironhands? I just released some of them into my current fort(walled off the tunnel a few turns before they got to it *phew*) and they look suspiciously like angry kites.
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Phoebus

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Re: [0.31.25v11] Phoebus' Graphic Set (Wall & Floor update)
« Reply #1033 on: April 15, 2011, 07:10:56 am »

After a stint with ironhands set, came back to the Phoebus set and wow! I don't know what it is about this set, but I get so much more attached to fortresses with this set. Good job!

Have you figured out how to make use of the demon thing mention in ironhands? I just released some of them into my current fort(walled off the tunnel a few turns before they got to it *phew*) and they look suspiciously like angry kites.
For the demons I think I'm just going to stick to the tileset version, because they are so very color coded; but I will update the tile. :)
For the titans and forgotten beasts, yes, I'm going to use that trick.

The new tileset demons, now with 98% less angry kites:

I've now fully moved demons, titans & forgotten beasts to a new procedural tilesheet.
The "&" tile has been freed, although I don't think it's being used ingame outside of demons. At any rate, free tile, YAY! Thanks Igfig! ;)
« Last Edit: April 15, 2011, 08:55:50 am by Phoebus »
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denadan

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Re: [0.31.25v11] Phoebus' Graphic Set (Wall & Floor update)
« Reply #1034 on: April 15, 2011, 09:02:14 am »

how about more then 16x16 tileset?
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