Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What are your most common reasons for losing a fort?

Dwarven Selection
- 113 (6.3%)
Wildlife
- 58 (3.2%)
Ambushes
- 154 (8.6%)
Sieges
- 207 (11.5%)
Undeads
- 118 (6.6%)
Forgotten Beasts
- 110 (6.1%)
Megabeasts
- 42 (2.3%)
The Circus
- 84 (4.7%)
FUN Spiral
- 286 (15.9%)
Dwarven Engineering
- 131 (7.3%)
FPS Death
- 396 (22%)
Other? (please specify)
- 97 (5.4%)

Total Members Voted: 879


Pages: 1 ... 48 49 [50] 51 52 ... 140

Author Topic: [0.34.11v01] Phoebus' Graphic Set (0.34.11's one year anniversary update)  (Read 979216 times)

Phoebus

  • Bay Watcher
    • View Profile
Re: [0.31.23v01] Phoebus' Graphic Set (Symbol chart changes & more)
« Reply #735 on: March 27, 2011, 10:41:07 am »

I'm just going to stick with .23 for a bit, no doubt Phoebus will get around to updating at some point. Or when .25 comes out.  We haven't been let down yet.
*sneaks in*
SsssooooOooOoOoOOoOOOONNNN!
Logged

Ethicalfive

  • Bay Watcher
    • View Profile
Re: [0.31.23v01] Phoebus' Graphic Set (Symbol chart changes & more)
« Reply #736 on: March 27, 2011, 11:01:25 am »

Poor Phoebus! Lets hope toady gets stuck into the new features release now and gives you a few weeks before you need to release another update!

Like the new changes to the set also. Didn't really care much for the symbols, so the simpler the better (well for gems the symbols are quite handy!)
Logged
Urist McMiner Unearths a strange pad. He trembles as he inspects it's time saving features. Knowing no 1 dwarf must posess this power, he quietly drops it into the nearest chasm and never speaks of it again.DwarfPad

Phoebus

  • Bay Watcher
    • View Profile
[0.31.24v00] Phoebus' Graphic Set (Updated & more chart changes)
« Reply #737 on: March 27, 2011, 11:01:33 am »

*Updated* 0.31.24v00
Added a new chart symbol for precious metals. All but Iron, Copper, Tin & Bismuth ores will use the precious metal symbol.
Fixed the graphic for cave swallows & fairies.
Titan childrens are no longer invisible.
Changed the tile for top quality gems (Diamonds, Star Sapphires & Star Rubies)


« Last Edit: March 27, 2011, 11:19:00 am by Phoebus »
Logged

smariot

  • Bay Watcher
    • View Profile
Re: [0.31.24v00] Phoebus' Graphic Set (Updated & more chart changes)
« Reply #738 on: March 27, 2011, 11:27:28 am »



1 - Magellanic Penguin
2 - Emperor Penguin
3 - Platypus
4 - Penguin Man
5 - Platypus Man

I think the only one I really like is the baby emperor penguin.
Penguin man is supposed to be wearing a tuxedo, for no other reason than I thought it'd be funny, but it's kind of hard to tell.
Platypus man is down right sissy.
« Last Edit: March 27, 2011, 11:31:33 am by smariot »
Logged
Likes schrödinbugs for their reality destroying implications.

seanb

  • Bay Watcher
    • View Profile
Re: [0.31.24v00] Phoebus' Graphic Set (Updated & more chart changes)
« Reply #739 on: March 27, 2011, 11:34:37 am »

congrats, i'm now a Phoebus guy. Love your textures!
Logged

veok

  • Bay Watcher
    • View Profile
Re: [0.31.24v00] Phoebus' Graphic Set (Updated & more chart changes)
« Reply #740 on: March 27, 2011, 12:06:18 pm »

Hey Phoebus - what tile does Adamantine have? Still "special metal" tile?
Logged

Phoebus

  • Bay Watcher
    • View Profile
Re: [0.31.24v00] Phoebus' Graphic Set (Updated & more chart changes)
« Reply #741 on: March 27, 2011, 12:42:47 pm »

Hey Phoebus - what tile does Adamantine have? Still "special metal" tile?
Changed it to metal.
The special stone is used for Slade (can't be mined), Obsidian (lava), Bauxite (sapphires & rubies) & Kimberlite (diamonds).
Logged

Ockad

  • Bay Watcher
  • Take a look at my fine wares!
    • View Profile
Re: [0.31.24v00] Phoebus' Graphic Set (Updated & more chart changes)
« Reply #742 on: March 27, 2011, 01:13:58 pm »

I didn't even notice DF was updated, and Phoebus has an update as well!
Woohoo, I keep downloading stuff. Not that I mind.

Everytime I see that theres been an update, my heart skips a few beats. DF is nearing perfection, and so does Phoebus mental state.

GhostDwemer

  • Bay Watcher
    • View Profile
Re: [0.31.24v00] Phoebus' Graphic Set (Updated & more chart changes)
« Reply #743 on: March 27, 2011, 02:27:44 pm »

Love the new, cleaner look. And of course, the INCREDIBLY timely updates. It's almost as if Phoebus really likes Dwarf Fortress and wants to play it with his tileset as soon as possible, hehe. Lucky for the rest of us.
Logged

devek

  • Bay Watcher
  • [KILL_EVERYTHING]
    • View Profile
Re: [0.31.24v00] Phoebus' Graphic Set (Updated & more chart changes)
« Reply #744 on: March 27, 2011, 02:31:30 pm »

I'm not seeing volcanos on the local embark screen(but i see them on the other two screens), is that a new thing or a bug in df or the tileset?
Logged
"Why do people rebuild things that they know are going to be destroyed? Why do people cling to life when they know they can't live forever?"

Aydjile

  • Bay Watcher
    • View Profile
Re: [0.31.24v00] Phoebus' Graphic Set (Updated & more chart changes)
« Reply #745 on: March 27, 2011, 03:22:56 pm »

thanks for updated Phoebus!
and please don't forget to update your first post, with new screenshots of your new symbol chart.

cheers!
Logged
Reality exists is only in our imagination.

Мой канал о жизни крепостей из Дварф Фортресс - https://www.youtube.com/user/Aydjile

Ockad

  • Bay Watcher
  • Take a look at my fine wares!
    • View Profile
Re: [0.31.24v00] Phoebus' Graphic Set (Updated & more chart changes)
« Reply #746 on: March 27, 2011, 03:46:20 pm »

We are just but humble followers in the Order of Phoebus.

Phoebus

  • Bay Watcher
    • View Profile
Re: [0.31.24v00] Phoebus' Graphic Set (Updated & more chart changes)
« Reply #747 on: March 27, 2011, 05:46:38 pm »

OMG! Bamboo!
Vision of horror!
Logged

Shandra

  • Bay Watcher
    • View Profile
Re: [0.31.24v00] Phoebus' Graphic Set (Updated & more chart changes)
« Reply #748 on: March 27, 2011, 06:20:18 pm »

Wow... toady seem to be hunting bugs now like a ... oops we have spring time and the ampibians are realy croaking outside and .... xxx .... well spring mood. Damned, I never trusted the savegame updater and always started the fortress anew - ARGH, wtf. have I spend 12 hours yesterday to get my embark side (worldgen hadn't changed the side itself in regards to stone, etc. - but history and creatures made my once beautiful embark (.20) into a sinister haunted bad side... sigh... and then finding new seeds, and a good embark party (mayor that can't wish for impossible mandates) took me through that time)... Grmpf.... but thanks again for the GFX Set!

P.S.: I don't mind the stone changes... though I always appreciated Fe and Coal tiles to be recognizable on 1st sight.... and military and other ore seem to be good enough a divider at first thought (but I see that was just a thought) - but besides that iron is the one and only ore essential for steel, and if there may be a tile available I really would wish... yeah... but maybe one day we get rid of this 256 tiles limited set... (or just the hardcoded references).... grumbly, rumbly, rant.... Thanks! (Edit: Sorry, no sarcasm: I am really thankful for the fast update and about most of the changes, and with the rest thats just the usual "german angst" about changes ;) )

P.P.S.:
 Ockad: Maybe none of us know DF Dwarves.... but from all basic Fantasy (Since late '70 times) RPGs I would support that later argument that our average dorf could smell "gold, gold, gold,..." in total darkness and with layers blocking all scientific means of "recognizable" :p in fact besides seeing just the next non-mined stone, there should be vectors that point to all ores, stones and dry/watery and such (with increasing precision how deeper we are from the surface and how closer we get to the source).... so much vectors that none of us human users could cope with :insane:
« Last Edit: March 27, 2011, 06:38:04 pm by Shandra »
Logged

Phoebus

  • Bay Watcher
    • View Profile
Re: [0.31.24v00] Phoebus' Graphic Set (Updated & more chart changes)
« Reply #749 on: March 27, 2011, 07:07:51 pm »

P.P.S.:
 Ockad: Maybe none of us know DF Dwarves.... but from all basic Fantasy (Since late '70 times) RPGs I would support that later argument that our average dorf could smell "gold, gold, gold,..." in total darkness and with layers blocking all scientific means of "recognizable" :p
Smell... gold?
You picked the wrong metal for your example... ;)
« Last Edit: March 27, 2011, 07:15:51 pm by Phoebus »
Logged
Pages: 1 ... 48 49 [50] 51 52 ... 140