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Poll

What are your most common reasons for losing a fort?

Dwarven Selection
- 113 (6.3%)
Wildlife
- 58 (3.2%)
Ambushes
- 154 (8.6%)
Sieges
- 207 (11.5%)
Undeads
- 118 (6.6%)
Forgotten Beasts
- 110 (6.1%)
Megabeasts
- 42 (2.3%)
The Circus
- 84 (4.7%)
FUN Spiral
- 286 (15.9%)
Dwarven Engineering
- 131 (7.3%)
FPS Death
- 396 (22%)
Other? (please specify)
- 97 (5.4%)

Total Members Voted: 879


Pages: 1 ... 46 47 [48] 49 50 ... 140

Author Topic: [0.34.11v01] Phoebus' Graphic Set (0.34.11's one year anniversary update)  (Read 983452 times)

SquidgyB

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Re: [0.31.22v00] Phoebus' Graphic Set (Magnets! How do they work?)
« Reply #705 on: March 26, 2011, 11:19:10 am »

But why would anyone play DF on what looks like a Dell D600 series? Ugh... ;D
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Phoebus

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[0.31.23v00] Phoebus' Graphic Set (Updated!)
« Reply #706 on: March 26, 2011, 11:20:27 am »

*Updated* 0.31.23v00
Updated! (Again)
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Kipi

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Re: [0.31.23v00] Phoebus' Graphic Set (Updated!)
« Reply #707 on: March 26, 2011, 11:24:14 am »

So, I take the HD + magnet + wires worked?   ;D

Thanks Phoebus! Finally I can get to update my mod.
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You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Ockad

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Re: [0.31.23v00] Phoebus' Graphic Set (Updated!)
« Reply #708 on: March 26, 2011, 11:25:30 am »

Phoebus, my lovely lovely deity, I thank you once again for this incredibly fast update!

Shandra

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Re: [0.31.23v00] Phoebus' Graphic Set (Updated!)
« Reply #709 on: March 26, 2011, 11:28:10 am »

Phoebus, my lovely lovely deity, I thank you once again for this incredibly fast update!

:up:
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neil_v

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Re: [0.31.23v00] Phoebus' Graphic Set (Updated!)
« Reply #710 on: March 26, 2011, 11:42:28 am »

Phoebus, my lovely lovely deity, I thank you once again for this incredibly fast update!
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Daetrin

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Re: [0.31.23v00] Phoebus' Graphic Set (Updated!)
« Reply #711 on: March 26, 2011, 12:12:05 pm »

Phoebus, my lovely lovely deity, I thank you once again for this incredibly fast update!
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It is really, really easy to flood this place with magma fwiw.

Doors stop fire, right?

LucasUP

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Re: [0.31.23v00] Phoebus' Graphic Set (Updated!)
« Reply #712 on: March 26, 2011, 02:33:40 pm »

Phoebus have you added extra stuff to the raws in this version?
http://www.bay12forums.com/smf/index.php?topic=53180.msg2112514#msg2112514

Just wondering. I like non-modded versions of graphics sets because it means they are interchangeable with other sets (which is especially useful in the Lazy Newb Pack), although I could use hermano's raw merger if I really wanted to make an interchangeable version myself.
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smariot

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Re: [0.31.23v00] Phoebus' Graphic Set (Updated!)
« Reply #713 on: March 26, 2011, 03:41:13 pm »

Phoebus have you added extra stuff to the raws in this version?
http://www.bay12forums.com/smf/index.php?topic=53180.msg2112514#msg2112514

Just wondering. I like non-modded versions of graphics sets because it means they are interchangeable with other sets (which is especially useful in the Lazy Newb Pack), although I could use hermano's raw merger if I really wanted to make an interchangeable version myself.

The LEATHERY_EGGSHELL_TEMPLATE is a new material added in 0.31.22 by Toady himself. My best guess would be that Urist McAddict copied his save from an older version and then copied the texture pack over the old raws, which would break things because the texture pack only contains the files that were modified.
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krenshala

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Re: [0.31.23v00] Phoebus' Graphic Set (Updated!)
« Reply #714 on: March 26, 2011, 04:15:55 pm »

Phoebus, not sure if this still applies, since I'm currently playing .21 but I ran into this minor bug with tile designations just now:
Spoiler (click to show/hide)
My militia commander stabbed a hippie in the head (twice), killing him, but the corpse appeared to be some kind of lvl 2 metal deposit instead of a body (the metal deposit next to the X in the picture).  The only thing in that tile is the dead elf, all his gear, and some grass (and a pool of Liyiyi Fathercloud's elf blood from the major artery severing prior to the headshot).
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Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

Phoebus

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Re: [0.31.23v00] Phoebus' Graphic Set (Updated!)
« Reply #715 on: March 26, 2011, 05:34:42 pm »

Phoebus, not sure if this still applies, since I'm currently playing .21 but I ran into this minor bug with tile designations just now:
Spoiler (click to show/hide)
My militia commander stabbed a hippie in the head (twice), killing him, but the corpse appeared to be some kind of lvl 2 metal deposit instead of a body (the metal deposit next to the X in the picture).  The only thing in that tile is the dead elf, all his gear, and some grass (and a pool of Liyiyi Fathercloud's elf blood from the major artery severing prior to the headshot).
That's horrific, and I deeply apologize. I'm now working on making sure that all of the graphic set's users get appropriately rewarded when they stab elves in the head.
Seriously, I don't think I can set a creature tile for dead creatures in the current DF version. I'll still investigate that and will at least fix the problem by changing Elves to the letter 'e' so you can get a more appropriate corpse for hippies.
Found the problem on the wiki: "137 - ë - Text, military elves"
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smariot

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Re: [0.31.23v00] Phoebus' Graphic Set (Updated!)
« Reply #716 on: March 26, 2011, 05:35:04 pm »

Phoebus, I'm working on writing a script to display all your creatures, and I noticed some of the creature graphics tags have 'ADD_COLOUR' and some have 'ADD_COLOR'; is that a bug or does DF really accept both spellings?
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Phoebus

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Re: [0.31.23v00] Phoebus' Graphic Set (Updated!)
« Reply #717 on: March 26, 2011, 05:35:41 pm »

Phoebus, I'm working on writing a script to display all your creatures, and I noticed some of the creature graphics tags have 'ADD_COLOUR' and some have 'ADD_COLOR'; is that a bug or does DF really accept both spellings?
Thanks for the catch. :P

Edit: How old is this tag? [CREATURE_SOLDIER_TILE:137]
Edit2: .17 *faints*
« Last Edit: March 26, 2011, 05:44:41 pm by Phoebus »
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krenshala

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Re: [0.31.23v00] Phoebus' Graphic Set (Updated!)
« Reply #718 on: March 26, 2011, 06:41:54 pm »

Phoebus, not sure if this still applies, since I'm currently playing .21 but I ran into this minor bug with tile designations just now:
Spoiler (click to show/hide)
My militia commander stabbed a hippie in the head (twice), killing him, but the corpse appeared to be some kind of lvl 2 metal deposit instead of a body (the metal deposit next to the X in the picture).  The only thing in that tile is the dead elf, all his gear, and some grass (and a pool of Liyiyi Fathercloud's elf blood from the major artery severing prior to the headshot).
That's horrific, and I deeply apologize. I'm now working on making sure that all of the graphic set's users get appropriately rewarded when they stab elves in the head.
Seriously, I don't think I can set a creature tile for dead creatures in the current DF version. I'll still investigate that and will at least fix the problem by changing Elves to the letter 'e' so you can get a more appropriate corpse for hippies.
Found the problem on the wiki: "137 - ë - Text, military elves"
Not blaming you, since I figured it was just a change you hadn't seen yet.  And, you could have claimed it was the symbol for elvenite ore. :P :D

10 hippies, 1 recruit, 1 lye maker and 1 gem setter death and I seem to have chased off the ambush.  Too bad some of the ambush (of 16) escaped.  Now to collect all the elvenite ore and get it ready for sale to the humans in a month or three.  8)
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Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

smariot

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Re: [0.31.23v00] Phoebus' Graphic Set (Updated!)
« Reply #719 on: March 26, 2011, 08:14:20 pm »

My script is complaining that the graphics for the dwarf/goblin/human alchemists are referencing locations outside of their respective tile pages.
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Likes schrödinbugs for their reality destroying implications.
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