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What are your most common reasons for losing a fort?

Dwarven Selection
- 113 (6.3%)
Wildlife
- 58 (3.2%)
Ambushes
- 154 (8.6%)
Sieges
- 207 (11.5%)
Undeads
- 118 (6.6%)
Forgotten Beasts
- 110 (6.1%)
Megabeasts
- 42 (2.3%)
The Circus
- 84 (4.7%)
FUN Spiral
- 286 (15.9%)
Dwarven Engineering
- 131 (7.3%)
FPS Death
- 396 (22%)
Other? (please specify)
- 97 (5.4%)

Total Members Voted: 879


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Author Topic: [0.34.11v01] Phoebus' Graphic Set (0.34.11's one year anniversary update)  (Read 979286 times)

Phoebus

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Re: [0.31.19v00] Phoebus' Graphic Set (Major Update!)
« Reply #600 on: February 20, 2011, 10:28:00 pm »

The blinking "blue" takes the whole transparent area around your sprite, so if you blacken most of that, you lose the "whole tile blinking".

Thanks!
That what was what I thought or learned from Ironhands Set. But As I had Phoebus' PNG in my GFX application and noticed that the real pixels used for the Icons where 100% density and the really light brownish pixels around them had just ~10-20% density I thought (or wished) that there could be some alpha channel magic to play with - Now with DF2010 I really just want to darken the surrounding of the icon, not like 40d times or Ironhands (ok, he's meddling with the dark gray general ground pattern to hide that) to get a black square as background, but to have that transparency+no noticeable flashing square (even with ironhands it is recogniceable, but so darkened that it ain't be obvious) would be really nice :D

But I guess via your answer that this will be impossible... sigh.

P.S.: Or in other words: with my GFX Application (Paint Shop Pro 10) I have no Idea how to select or mask the semi transparent pixels and darken them in a single click.... so far I am just able to add another Raster Layer, setting that to black and saving the merged layers as a new png.... and setting the black layer to only xx% visibility ain't doing the trick because both raster layers will be merged once saving and then the black pixels of Raster2 (underlying 1) merged into Raster1 will be greyish (transparency% of that black layer) 100% density :sigh:

P.P.S.: Really Thank you... I just messed up in that it ain't be the visibillity% setting of the raster layer merged - but filling that underlying layer with a 80% denistity black and then having them merged is doing the trick.... Thanks! beer+malt to phoebus if he ever is touring in berlin, and that one beer to you [Deon] for hinting me in the right direction!
Brilliant! I've tried to use a transparent black filter background and it works wonder!
I think I'll be using a 50% black filter in the next update. It does a good enough job to lower the eye searing while still conveying the gameplay information.

Anyone knows how to disable or override that Legendary blinking effect?
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Phoebus

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[0.31.19v01] Phoebus' Graphic Set (Creature tileset update)
« Reply #601 on: February 21, 2011, 10:41:04 am »

*Updated* 0.31.19v01
Darkened the background effect behind creatures.
Added many new dwarf tiles including chief medical officer and the 5 new Farmer professions. (Thanks Deon!)
Changed the layout of dwarves, humans & goblins creature tilesets.
Added unique creature graphics for cavy, pigs, rabbits & sheeps.
Replaced the chick (baby bird) graphic with an actual baby bird.
Updated the savegame updater.
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Deon

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Re: [0.31.19v01] Phoebus' Graphic Set (Creature tileset update)
« Reply #602 on: February 21, 2011, 11:03:09 am »

Actually it looks like "glazer" and "potter" are crafting professions. Well, just a color swap I guess, I will do it later.
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Phoebus

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Re: [0.31.19v01] Phoebus' Graphic Set (Creature tileset update)
« Reply #603 on: February 21, 2011, 01:03:07 pm »

Actually it looks like "glazer" and "potter" are crafting professions. Well, just a color swap I guess, I will do it later.
I've swapped the base profession of dwarven glazers and potters for you (they are the last two on the crafter line):

Have you made any progress on your Goblin tileset since the 10th?
Spoiler: 10th Feb's Goblers (click to show/hide)
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krenshala

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Re: [0.31.19v00] Phoebus' Graphic Set (Major Update!)
« Reply #604 on: February 21, 2011, 09:15:15 pm »

When you say "density", do you mean "opacity" (i.e., the opposite of "transparency")?

I am really not sure, because the application I am using is in german and what I roughly translated as density is named in german as Deckfähigkeit - so yes, it is in german terms the opposite to transparency and my fault in translating it.... (well, even if I am native german - my use of the german and english tongue is somewhat crazed.... in fact if I am writing/spelling/thinking or whatsoever in one tongue I am not able to grasp the other other one word by word, or better to say semantic by context.... those language minds of mine are totally apart from each other in my brain (and I am working in either one but not both at the same time) - and that may be a reason why I never went beyond a C+/B- in each of them)
Yeah, Deckfähigkeit looks to translate to "opacification" which would be "to make (or making) opaque" or "adding opacity".  This is one of those times I wish I'd been able to keep learning German.  After 25 years of not speaking German, I've forgotten nearly all of it.  And I know what you mean about having trouble with one language while thinking in another. :D

Since we've gotten another update, its made me want to play in GIMP again. I still haven't made a barrel I like, after all. :)
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Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

Phoebus

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Re: [0.31.19v01] Phoebus' Graphic Set (Creature tileset update)
« Reply #605 on: February 22, 2011, 01:21:52 pm »

I've finished the crafting & farming professions for humans.
Spoiler: Humaaaaans! (click to show/hide)

Question: Do Beekeepers have their own TOKEN for creature graphics, and if so what is it?
Thanks.
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Ockad

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Re: [0.31.19v01] Phoebus' Graphic Set (Creature tileset update)
« Reply #606 on: March 06, 2011, 08:13:20 am »

Requesting the much needed update for .20!

Hail.

Phoebus

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Re: [0.31.19v01] Phoebus' Graphic Set (Creature tileset update)
« Reply #607 on: March 06, 2011, 11:00:35 am »

I'm working on it.
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Jeoshua

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Re: [0.31.19v01] Phoebus' Graphic Set (Creature tileset update)
« Reply #608 on: March 06, 2011, 11:08:00 am »

Yay... also, you're quick.  4 hours and already up and at it.
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I like fortresses because they are still underground.

Phoebus

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[0.31.20v00] Phoebus' Graphic Set (Version Update)
« Reply #609 on: March 06, 2011, 11:12:43 am »

*Updated* 0.31.20v00
Updated to Dwarf Fortress v0.31.20.
Updated the tiles for human crafters.
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manboricua

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Re: [0.31.19v01] Phoebus' Graphic Set (Creature tileset update)
« Reply #610 on: March 06, 2011, 11:13:07 am »

*Updated* 0.31.20v00
Updated to Dwarf Fortress v0.31.20.
Updated the tiles for human crafters.
Yes! Yes!  :D
« Last Edit: March 06, 2011, 11:14:40 am by manboricua »
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Loving life every second

Phoebus

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manboricua

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Re: [0.31.20v00] Phoebus' Graphic Set (Version Update)
« Reply #612 on: March 06, 2011, 11:15:36 am »

Wow! Thanks! Time to play 'til 23:00 hours arrive! Yes!
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Loving life every second

Jeoshua

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Re: [0.31.20v00] Phoebus' Graphic Set (Version Update)
« Reply #613 on: March 06, 2011, 11:21:08 am »

Looks like you forgot creature_domestic.txt in the patch version.  That one is pretty important due to the breakup of the [VERMINHUNTER] tag.

Unless you don't like kitties adopting dorfs.
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I like fortresses because they are still underground.

Phoebus

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Re: [0.31.20v00] Phoebus' Graphic Set (Version Update)
« Reply #614 on: March 06, 2011, 11:26:01 am »

Looks like you forgot creature_domestic.txt in the patch version.  That one is pretty important due to the breakup of the [VERMINHUNTER] tag.

Unless you don't like kitties adopting dorfs.
Hmmm... The patch version doesn't do that.  It's meant to be used for patching the tileset unto the correct version of DF.
You should update with the full version.
Should I rename it?

Edit: I've clarified the main post and the DFFD file pages with appropriate information about selection the correct package for your needs.
« Last Edit: March 06, 2011, 11:48:56 am by Phoebus »
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