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What are your most common reasons for losing a fort?

Dwarven Selection
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Wildlife
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Ambushes
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Other? (please specify)
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Total Members Voted: 879


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Author Topic: [0.34.11v01] Phoebus' Graphic Set (0.34.11's one year anniversary update)  (Read 979417 times)

MaximumZero

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Re: [0.31.18v00] Phoebus' Graphic Set (Updated & Update Warning)
« Reply #465 on: November 21, 2010, 10:37:27 pm »

I always thought Toady was pulling one over on us, what with the male castes being represented with a sack and all.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Trouserman

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Re: [0.31.18v00] Phoebus' Graphic Set (Updated & Update Warning)
« Reply #466 on: November 21, 2010, 11:41:11 pm »

Just make sure you always have at least one sack per male dwarf, otherwise you'll have to deal with caste rations.  Ba-dum-tchk.
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beefforyou

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Re: [0.31.18v00] Phoebus' Graphic Set (Updated & Update Warning)
« Reply #467 on: December 01, 2010, 07:58:01 pm »

Just wondering, does anyone know how to get rid of the screwy symbols?
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Langdon

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Re: [0.31.18v00] Phoebus' Graphic Set (Updated & Update Warning)
« Reply #468 on: December 01, 2010, 08:32:54 pm »

Just wondering, does anyone know how to get rid of the screwy symbols?

You need to replace the LANGUAGExx files with "cleaned" versions. I believe the ones in this pack and Mayday's are cleaned already, but you can do it yourself using search-and-replace.
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Phoebus

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Re: [0.31.18v00] Phoebus' Graphic Set (Updated & Update Warning)
« Reply #469 on: December 02, 2010, 03:11:01 am »

Just wondering, does anyone know how to get rid of the screwy symbols?
You need to install the whole graphic pack, then update your savegame using the utility.
I don't think old Dwarf names will be fixed, but everything else should.
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Nilik

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Re: [0.31.18v00] Phoebus' Graphic Set (Updated & Update Warning)
« Reply #470 on: December 03, 2010, 05:48:19 am »

*edit* So, turns out i'm an idiot. Nevermind.
« Last Edit: December 03, 2010, 06:31:41 am by Nilik »
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Samohan25

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Re: [0.31.18v00] Phoebus' Graphic Set (Updated & Update Warning)
« Reply #471 on: December 11, 2010, 07:30:06 am »

Phoebus, Toady has changed the tile for rings (ö) and bracelets (Ö) so these will probably render wrong in your tileset. I'm saying probably because I haven't tried in your newest version.

I can confirm this, the current rings look like cacti now. Not sure about the other issues yet though, but I'll say if I find any.

EDIT: Bracelets look like minerals that can be used as plaster (With the bucket icon)
« Last Edit: December 11, 2010, 07:33:34 am by Samohan25 »
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Phoebus

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[0.31.18v01] Phoebus' Graphic Set (Rings & Bracelets)
« Reply #472 on: December 13, 2010, 08:56:43 pm »

*Updated* 0.31.18v01
Fixed the conflict between rings & cactus and bracelet & gypsum.
Added new tiles for rings, bracelets and sea foam.
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rephikul

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Re: [0.31.18v01] Phoebus' Graphic Set (Rings & Bracelets)
« Reply #473 on: December 13, 2010, 09:51:28 pm »

Giant variation of some tropical creatures still doesn't have graphics.

EDIT: Namely giant lion, tiger, leopard, cheetah, jaguar & cougars.
« Last Edit: December 13, 2010, 09:53:00 pm by rephikul »
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Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

Phoebus

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Re: [0.31.18v01] Phoebus' Graphic Set (Rings & Bracelets)
« Reply #474 on: December 14, 2010, 04:55:26 pm »

Giant variation of some tropical creatures still doesn't have graphics.

EDIT: Namely giant lion, tiger, leopard, cheetah, jaguar & cougars.
Thanks for reminding me.
I've verified every creature in Arena mode, and only 3 are missing: Giant Lion, Giant Tiger & Giant Cheetah.

The problem is that I don't have any graphics for any of them.  :-\
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rephikul

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Re: [0.31.18v01] Phoebus' Graphic Set (Rings & Bracelets)
« Reply #475 on: December 16, 2010, 12:51:33 am »

The problem is that I don't have any graphics for any of them.  :-\
I personally recycle graphics for regular sized variations. I personally dont mind, but you may want to recolor them to clarify?
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Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

Trouserman

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Re: [0.31.18v01] Phoebus' Graphic Set (Rings & Bracelets)
« Reply #476 on: December 16, 2010, 02:10:39 am »

I personally recycle graphics for regular sized variations. I personally dont mind, but you may want to recolor them to clarify?

Yeah, just use the same graphics with bigger colors.
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Jiri Petru

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Re: [0.31.18v01] Phoebus' Graphic Set (Rings & Bracelets)
« Reply #477 on: December 16, 2010, 06:31:49 am »

Sphr has made sprites for giant some animals a long time ago, see his page, down at the absolute bottom. You even seem to have them included in your pack... they're just unused, I suppose.

...

Mmm... it seems there's just leopards and jaguars. But for some reason, I've been using giant versions of all the animals in my personal "pack" (a selection of what I've found). Here, you can copy&paste it from me. I have no idea where I got them, some of them were probably in Mayday's, others I have copy&pasted from elsewhere.



The giant lions are hard to tell apart from normal lions but otherwise it seems fine.

EDIT: Oh and also note the birds - top to bottom they are eagles, buzzards, (scorpion), vultures. I think your pack is missing buzzards.
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Yours,
Markus Cz. Clasplashes

Phoebus

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Re: [0.31.18v01] Phoebus' Graphic Set (Rings & Bracelets)
« Reply #478 on: December 16, 2010, 01:50:15 pm »

Mmm... it seems there's just leopards and jaguars. But for some reason, I've been using giant versions of all the animals in my personal "pack" (a selection of what I've found). Here, you can copy&paste it from me. I have no idea where I got them, some of them were probably in Mayday's, others I have copy&pasted from elsewhere.


That's a very nice creature tileset. Could you also provide the [OBJECT:GRAPHICS] text file that goes with it?
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Jiri Petru

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Re: [0.31.18v01] Phoebus' Graphic Set (Rings & Bracelets)
« Reply #479 on: December 16, 2010, 04:55:57 pm »

Sure.

Spoiler (click to show/hide)

Credits go to Mayday, I've just inserted a few more sprites, mostly from Sphr's WIP graphics.
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Yours,
Markus Cz. Clasplashes
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