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Poll

What are your most common reasons for losing a fort?

Dwarven Selection
- 113 (6.3%)
Wildlife
- 58 (3.2%)
Ambushes
- 154 (8.6%)
Sieges
- 207 (11.5%)
Undeads
- 118 (6.6%)
Forgotten Beasts
- 110 (6.1%)
Megabeasts
- 42 (2.3%)
The Circus
- 84 (4.7%)
FUN Spiral
- 286 (15.9%)
Dwarven Engineering
- 131 (7.3%)
FPS Death
- 396 (22%)
Other? (please specify)
- 97 (5.4%)

Total Members Voted: 879


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Author Topic: [0.34.11v01] Phoebus' Graphic Set (0.34.11's one year anniversary update)  (Read 984166 times)

Prastary

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Re: Phoebus' Graphic Set v2.0.2 for DF v0.31.04 (Added a symbol chart)
« Reply #45 on: May 30, 2010, 12:53:12 pm »

I am using a modified version of Phoebus graphics and have a problem with the new version (31.04) of Dwarf Fortress.

Please look:


The colors in .ini and graphic file in both version are the same. Why the two differences? - Why (1, 2) did I loose the sharpness and the tiles are ugly blurry? And why (2, 3) the colors are different (if they are the same in option files)?

I am running DF in fullscreen 1280x1024, the same blurry tiles are in default size window.
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Beren

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Re: Phoebus' Graphic Set v2.0.2 for DF v0.31.04 (Added a symbol chart)
« Reply #46 on: May 30, 2010, 01:01:21 pm »

I've updated it, just thought he might want to know the other link isn't working :)
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Prastary

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Re: Phoebus' Graphic Set v2.0.2 for DF v0.31.04 (Added a symbol chart)
« Reply #47 on: May 30, 2010, 01:02:24 pm »

I have the answer - its because you have changed the raws.
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Phoebus

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Phoebus' Graphic Set v2.0.2 for DF v0.31.04 (Uploaded on DFFD)
« Reply #48 on: May 30, 2010, 05:54:47 pm »

The problems with the MediaFire file host have forced me to upload on DFFD early ( how horrible :P .)
Sorry for all of the download problems.

Pre-Installed Package (w/ Dwarf Fortress v0.31.04):
@ Dwarf Fortress File Depot

Package without game:
@ Dwarf Fortress File Depot
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EvilGrin

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Re: Phoebus' Graphic Set v2.0.2 for DF v0.31.04 (Uploaded to DFFD)
« Reply #49 on: May 31, 2010, 09:11:54 am »

Just FYI Phoebus, but there is a patched version of DF 0.31.04 on DFFD that bypasses the GPU check on windows and thus allows you to run with [GRAPHICS:YES]

http://dffd.wimbli.com/file.php?id=2382
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FuzzyDoom

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Re: Phoebus' Graphic Set v2.0.2 for DF v0.31.04 (Uploaded to DFFD)
« Reply #50 on: June 02, 2010, 12:17:44 pm »

Just FYI Phoebus, but there is a patched version of DF 0.31.04 on DFFD that bypasses the GPU check on windows and thus allows you to run with [GRAPHICS:YES]

http://dffd.wimbli.com/file.php?id=2382

Does it work?

Also, any plans on making it runnable on 2D? I can't run Standard on my computer.
« Last Edit: June 02, 2010, 12:39:35 pm by FuzzyDoom »
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Also bear in mind that dwarves have their heads at a perfect height for a good face-kicking.
That's the great thing about this forum. We can derail any discussion into any other topic.

EvilGrin

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Re: Phoebus' Graphic Set v2.0.2 for DF v0.31.04 (Uploaded to DFFD)
« Reply #51 on: June 02, 2010, 08:35:24 pm »

Well its a moot point now, as 0.31.05 is just round the corner, but yes it does. Also you must run the patched version in 2D as STANDARD has a codepage bug.
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JohnLukeG

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Re: Phoebus' Graphic Set v2.0.2 for DF v0.31.04 (Uploaded to DFFD)
« Reply #52 on: June 04, 2010, 06:07:45 pm »

The only thing I don't like about this graphic set is the "+".  Smooth floor tiles are my favorite things to be well drawn, since it's what I spend most of my time staring at.  I'm pretty obsessed with the landscape looking good.  Love the rest of it.  (The dwarf professions can get a bit confusing, though.)
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konjad

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Re: Phoebus' Graphic Set v2.0.2 for DF v0.31.04 (Uploaded to DFFD)
« Reply #53 on: June 05, 2010, 10:26:55 am »

Is this going to be released for .05?
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Phoebus

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Phoebus' Graphic Set v2.1 for DF v0.31.05 (Now with unit graphics!!1)
« Reply #54 on: June 05, 2010, 10:58:55 am »

*Updated* v2.1
Graphic mode is now working.
Fixed a bug with Mountain Goats and Mountain Gnomes.
Changed the color of Limestone and Marble.
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Phoebus

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Re: Phoebus' Graphic Set v2.0.2 for DF v0.31.04 (Uploaded to DFFD)
« Reply #55 on: June 05, 2010, 11:05:17 am »

Is this going to be released for .05?
No. </bluff>

The only thing I don't like about this graphic set is the "+".  Smooth floor tiles are my favorite things to be well drawn, since it's what I spend most of my time staring at.  I'm pretty obsessed with the landscape looking good.  Love the rest of it.  (The dwarf professions can get a bit confusing, though.)
What's your replacement suggestion for the '+' tile?

About the dwarf professions, in DF v0.31.04 unit graphics were disabled so all dwarf profession were using a colored generic dwarf symbol. Graphic mode is working again in DF v0.31.05; distinct unit/profession graphics are working again.
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Dark_T_Zeratul

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Re: Phoebus' Graphic Set v2.1 for DF v0.31.05 (Now with unit graphics!!1)
« Reply #56 on: June 05, 2010, 11:36:37 am »

Several letters and numbers are not displaying properly, and are either entirely or mostly black. I used to the pre-installed package and genned a brand new world, but even restarting didn't fix it.

http://i49.tinypic.com/1g3o5y.jpg

EDIT: Using the old .bmp version of the tileset from the previous thread "fixed" the problem, but I'd love to know how to make it work with the new version.

EDIT2: Alright, found the problem. Turns out setting PRINT_MODE to 2D instead of STANDARD was the culprit.
« Last Edit: June 05, 2010, 01:28:25 pm by Dark_T_Zeratul »
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The miasma caused Sethrist to go miserable and throw a tantrum. During the tantrum he mauled a dog to near-death and that caused his mood to go all the way up to content. Apparently, beating the crap out of dogs is the best way to achieve happiness.

JohnLukeG

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Re: Phoebus' Graphic Set v2.1 for DF v0.31.05 (Now with unit graphics!!1)
« Reply #57 on: June 05, 2010, 11:48:15 am »

I uh... don't have one.  I suppose I just think it could use more detail.  I've actually grown more accustomed to it since I posted that. 
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konjad

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Re: Phoebus' Graphic Set v2.1 for DF v0.31.05 (Now with unit graphics!!1)
« Reply #58 on: June 05, 2010, 01:27:40 pm »

I just tried this graphic set... it's beautiful. The best I've ever seen. Looks very 'serious' ans sinister, which is MUCH better than mayday's colorful set. Continue your awesome work! I'm gonna use it from now on.

PS. Just a question out of curiosity - does it work on all OS or just Windows?
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Phoebus

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Re: Phoebus' Graphic Set v2.1 for DF v0.31.05 (Now with unit graphics!!1)
« Reply #59 on: June 05, 2010, 01:39:52 pm »

I just tried this graphic set... it's beautiful. The best I've ever seen. Looks very 'serious' ans sinister, which is MUCH better than mayday's colorful set. Continue your awesome work! I'm gonna use it from now on.

PS. Just a question out of curiosity - does it work on all OS or just Windows?
Thanks for praise.

I've never tested the set outside of Windows, or got any feedback on successful install under Linux or Mac.
Obviously the pre-installed package only works on Windows, but I expect the patch package to work when used on the linux & mac versions of DF.

Several letters and numbers are not displaying properly, and are either entirely or mostly black. I used to the pre-installed package and genned a brand new world, but even restarting didn't fix it.

http://i49.tinypic.com/1g3o5y.jpg

EDIT: Using the old .bmp version of the tileset from the previous thread "fixed" the problem, but I'd love to know how to make it work with the new version.

EDIT2: Alright, found the problem. Turns out setting PRINT_MODE to 2D instead of STANDARD was the culprit.
I was going to comment about config setting just before you found the fix.
I had a very similar problem when playing around in the various v0.31.04 builds, just ended up giving up and waiting for v0.31.05.
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