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Poll

What are your most common reasons for losing a fort?

Dwarven Selection
- 113 (6.3%)
Wildlife
- 58 (3.2%)
Ambushes
- 154 (8.6%)
Sieges
- 207 (11.5%)
Undeads
- 118 (6.6%)
Forgotten Beasts
- 110 (6.1%)
Megabeasts
- 42 (2.3%)
The Circus
- 84 (4.7%)
FUN Spiral
- 286 (15.9%)
Dwarven Engineering
- 131 (7.3%)
FPS Death
- 396 (22%)
Other? (please specify)
- 97 (5.4%)

Total Members Voted: 879


Pages: 1 ... 61 62 [63] 64 65 ... 140

Author Topic: [0.34.11v01] Phoebus' Graphic Set (0.34.11's one year anniversary update)  (Read 979107 times)

Forser

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Re: [0.31.25v08] Phoebus' Graphic Set (Brightness survey on last page)
« Reply #930 on: April 10, 2011, 04:27:46 pm »

Number 2, Dear Phoebus.

I see 1 but it is just.
2 is perfect.
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devek

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Re: [0.31.25v08] Phoebus' Graphic Set (Brightness survey on last page)
« Reply #931 on: April 10, 2011, 04:48:37 pm »

Number 2!
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"Why do people rebuild things that they know are going to be destroyed? Why do people cling to life when they know they can't live forever?"

Setharnas

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Re: [0.31.25v08] Phoebus' Graphic Set (Brightness survey on last page)
« Reply #932 on: April 10, 2011, 05:42:59 pm »

Number 3 here, and I would even prefer #4.
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(Appreciatingly stolen from thijser)
I'm not a native English speaker. Feel free to point out grammar/spelling mistakes. This way I can learn better English.

Phoebus

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« Last Edit: April 10, 2011, 08:57:36 pm by Phoebus »
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Temp_

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Re: [0.31.25v08] Phoebus' Graphic Set (Brightness survey on last page)
« Reply #934 on: April 10, 2011, 07:02:28 pm »

One is too bright, three is too dark, two is perfect  :D

#2

(Voting #2 for the smoothed stone floors, as well)
« Last Edit: April 10, 2011, 07:13:17 pm by Temp_ »
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mux951

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Re: [0.31.25v08] Phoebus' Graphic Set (Poll)
« Reply #935 on: April 10, 2011, 07:05:31 pm »

Please select the darkest smoothed stone that you can clearly see without squinting.
Those would be used for the darkest stone floors in the game, anything else would be much brighter.

...
#2...if I'd have to look at those floors for a long time I'd prefer #3 though (easier on the eyes)

...
3 options, which is your favorite?
#1 (brightest)
might be because of my old crappy CRT monitor though >:(

I can never decide between phoebus and ironhand  :-\ ... why can't I use both at the same time? :D
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42

wurli

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Re: [0.31.25v08] Phoebus' Graphic Set (Brightness survey on last page)
« Reply #936 on: April 10, 2011, 07:09:28 pm »

#2 in both cases
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MiamiBryce

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Re: [0.31.25v08] Phoebus' Graphic Set (Poll)
« Reply #937 on: April 10, 2011, 08:38:29 pm »

Please select the darkest smoothed stone that you can clearly see without squinting.

2
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Phoebus

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[0.31.25v09] Phoebus' Graphic Set (Brightness update)
« Reply #938 on: April 10, 2011, 08:56:04 pm »

*Updated* 0.31.25v09
Brightened all of the floors & engravings.
Grass & rough floors now have gradients.
Added a new alternate tileset without grass gradients.
Adjusted the color palette; Dark green, light green, dark blue, light blue & yellow have been changed.
Most plants are now brighter.
Shells are green again.
Fixed the value & tile of ladles.
« Last Edit: April 10, 2011, 08:59:43 pm by Phoebus »
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Phoebus

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« Last Edit: April 11, 2011, 09:14:03 am by Phoebus »
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Phoebus

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Re: [0.31.25v09] Phoebus' Graphic Set (Brightness update)
« Reply #940 on: April 11, 2011, 08:26:20 am »

I've dimmed the floor engraving slightly.
Spoiler: Before & After (click to show/hide)
« Last Edit: April 11, 2011, 09:13:33 am by Phoebus »
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Jeoshua

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Re: [0.31.25v09] Phoebus' Graphic Set (Brightness update)
« Reply #941 on: April 11, 2011, 08:37:26 am »

You always say "changed such and such slightly", but I never see the difference.

Still, good to know there is "more than meets the eye" to your tileset.
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I like fortresses because they are still underground.

Phoebus

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Re: [0.31.25v09] Phoebus' Graphic Set (Brightness update)
« Reply #942 on: April 11, 2011, 09:13:06 am »

And I'm adding a Grimdark tileset.
Plants, trees, grass, rough ground & water/lava are affected.
Spoiler: Normal vs. Grimdark (click to show/hide)
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Jeoshua

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Re: [0.31.25v09] Phoebus' Graphic Set (Brightness update)
« Reply #943 on: April 11, 2011, 09:15:04 am »

DO WANT!  :o
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I like fortresses because they are still underground.

Phoebus

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[0.31.25v10] Phoebus' Graphic Set (Animals. Overlook. New grimdark tileset.)
« Reply #944 on: April 11, 2011, 09:52:23 am »

*Updated* 0.31.25v10
Updated the animal tileset with many new animals from Deon's pack.
Added a new grimdark tileset with dark plants, trees, grass and rough ground. Everything else is normal.
Dimmed floor engravings slightly.
Overlook tiles (low altitude open sky) are now 50% brighter. More eyeballs for the eyeball god!
Tweaked the light & dark green colors again.
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