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Poll

What are your most common reasons for losing a fort?

Dwarven Selection
- 113 (6.3%)
Wildlife
- 58 (3.2%)
Ambushes
- 154 (8.6%)
Sieges
- 207 (11.5%)
Undeads
- 118 (6.6%)
Forgotten Beasts
- 110 (6.1%)
Megabeasts
- 42 (2.3%)
The Circus
- 84 (4.7%)
FUN Spiral
- 286 (15.9%)
Dwarven Engineering
- 131 (7.3%)
FPS Death
- 396 (22%)
Other? (please specify)
- 97 (5.4%)

Total Members Voted: 879


Pages: 1 ... 36 37 [38] 39 40 ... 140

Author Topic: [0.34.11v01] Phoebus' Graphic Set (0.34.11's one year anniversary update)  (Read 979303 times)

krenshala

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Re: [0.31.18v05] Phoebus' Graphic Set (Tileset fix)
« Reply #555 on: February 11, 2011, 06:38:15 pm »

Just found the time to start playing again and saw the update.  I really like how the "new" brown changes the display of a number of different things in the game.  I'd say it makes quite a few things easier to see/read.
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Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

Durian Hohlades

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Re: [0.31.18v05] Phoebus' Graphic Set (Tileset fix)
« Reply #556 on: February 16, 2011, 01:31:41 pm »

Request

Preinstalled LazyNewb 31.19
+ Pics for new Animals
+ Pics for Giant Animals

 :D
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Vlad

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Re: [0.31.18v05] Phoebus' Graphic Set (Tileset fix)
« Reply #557 on: February 16, 2011, 07:09:15 pm »

I hope an update for this comes soon so i can enjoy 31.19!
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Sarudak

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Re: [0.31.18v05] Phoebus' Graphic Set (Tileset fix)
« Reply #558 on: February 16, 2011, 07:12:21 pm »

Me too! Or if someone could explain to me how to apply the graphics set myself or where I can find clear simple instructions.
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Vlad

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Re: [0.31.18v05] Phoebus' Graphic Set (Tileset fix)
« Reply #559 on: February 16, 2011, 07:32:35 pm »

But they're going to have to make some new tiles for the bees and other new stuff. So it might take a bit.
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Sarudak

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Re: [0.31.18v05] Phoebus' Graphic Set (Tileset fix)
« Reply #560 on: February 16, 2011, 08:08:00 pm »

Yeah but just an update and placeholder tiles or ASCII for the new stuff would be cool with me.
 
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Vlad

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Re: [0.31.18v05] Phoebus' Graphic Set (Tileset fix)
« Reply #561 on: February 16, 2011, 08:24:48 pm »

Yeah I just want something so I can play
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Sarudak

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Re: [0.31.18v05] Phoebus' Graphic Set (Tileset fix)
« Reply #562 on: February 16, 2011, 09:53:00 pm »

I kinda screwed something together myself but it doesn't fix the dwarves they look like colored walking corpses.
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krenshala

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Re: [0.31.18v05] Phoebus' Graphic Set (Tileset fix)
« Reply #563 on: February 17, 2011, 04:23:32 am »

But they're going to have to make some new tiles for the bees and other new stuff. So it might take a bit.
The tile for dragonfly (or whatever bug it is my cat-horde is always slaying en-mass) would probably work just fine for bees. Just make it yellow (or gold) instead of green. :D
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Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

Thundercraft

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Re: [0.31.18v05] Phoebus' Graphic Set (Tileset fix)
« Reply #564 on: February 17, 2011, 08:15:02 am »

Just an FYI:

The new Ironhand Graphics Upgrade Pack 0.50 already contains graphics for LLAMA and BIRD_CHICKEN. Perhaps you could borrow these? (Or share the work in creating new animal tiles?)

Also, when you do release a new version of this set for 0.31.19, I hope that it will either be backwards compatible or that you will create a separate DFFD download page (instead of replacing the old version). Some of us have decided to stick with .18 for a while longer, refusing to switch to newer versions until after some of the major bugs are fixed and after certain mods are updated. So we may still want access to a 0.31.18 compatible version until then.
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Durian Hohlades

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Re: [0.31.18v05] Phoebus' Graphic Set (Tileset fix)
« Reply #565 on: February 17, 2011, 08:20:19 am »

NEED IT SOOO BAHHD
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Phoebus

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Re: [0.31.18v05] Phoebus' Graphic Set (Tileset fix)
« Reply #566 on: February 17, 2011, 08:51:43 am »

Sorry for the delay, I didn't notice the release yesterday.
I'm working on the update right now.
So ... much ... new ... stuff ...

Update:
Updated the raws.
Added Deon's Goblins.
Now I'm hunting for new graphics.

Update:
Copied chickens from Ironhand.
Re-colored horses to make Llamas.
« Last Edit: February 17, 2011, 10:58:20 am by Phoebus »
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Durian Hohlades

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Re: [0.31.18v05] Phoebus' Graphic Set (Tileset fix)
« Reply #567 on: February 17, 2011, 09:29:31 am »

no probs its a honor for us to use ur masterwork :D
take yo time bro
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Knigel

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Re: [0.31.18v05] Phoebus' Graphic Set (Tileset fix)
« Reply #568 on: February 17, 2011, 10:33:15 am »

I wonder what the Roc tiles are going to look like.
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Durian Hohlades

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Re: [0.31.18v05] Phoebus' Graphic Set (Tileset fix)
« Reply #569 on: February 17, 2011, 10:57:17 am »

I wonder what the Roc tiles are going to look like.

They will look awesome :D
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