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Poll

What are your most common reasons for losing a fort?

Dwarven Selection
- 113 (6.3%)
Wildlife
- 58 (3.2%)
Ambushes
- 154 (8.6%)
Sieges
- 207 (11.5%)
Undeads
- 118 (6.6%)
Forgotten Beasts
- 110 (6.1%)
Megabeasts
- 42 (2.3%)
The Circus
- 84 (4.7%)
FUN Spiral
- 286 (15.9%)
Dwarven Engineering
- 131 (7.3%)
FPS Death
- 396 (22%)
Other? (please specify)
- 97 (5.4%)

Total Members Voted: 879


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Author Topic: [0.34.11v01] Phoebus' Graphic Set (0.34.11's one year anniversary update)  (Read 982913 times)

Phoebus

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Re: [0.34.11v00] Phoebus' Graphic Set (Updated to DF 0.34.11)
« Reply #1935 on: June 04, 2012, 09:32:37 pm »

No, I'm on Kubuntu. Does it work under Wine?
No idea if it works under Wine, sorry.

Copy this image over "/data/art/Phoebus_16x16.png"
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King Mir

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Re: [0.34.11v00] Phoebus' Graphic Set (Updated to DF 0.34.11)
« Reply #1936 on: June 04, 2012, 09:51:01 pm »

Thank you. Trying it out now.

AustralianWinter

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Re: [0.34.11v00] Phoebus' Graphic Set (Updated to DF 0.34.11)
« Reply #1937 on: June 05, 2012, 02:13:42 am »

Thanks a lot for this tileset. It's a real beauty.
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And the Lord said unto John, "Come forth and receive eternal life." But John came fifth and won a toaster.

umaxtu

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Re: [0.34.11v00] Phoebus' Graphic Set (Updated to DF 0.34.11)
« Reply #1938 on: June 05, 2012, 08:37:36 am »

What do I need to run the tile-set assembler in Linux? Wine? Mono?
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eataTREE

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Re: [0.34.11v00] Phoebus' Graphic Set (Updated to DF 0.34.11)
« Reply #1939 on: June 05, 2012, 11:33:58 am »

Oh, it runs under Mono (with .Net 4 and WinForms support installed), but it doesn't do much that's useful. Does .NET even run under Wine?

You don't actually need to use the assembler unless you want to tweak the tileset. If you just want to use the default tiles, download the premade Linux package.
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krenshala

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Re: [0.34.11v00] Phoebus' Graphic Set (Updated to DF 0.34.11)
« Reply #1940 on: June 05, 2012, 12:55:09 pm »

You have to have Mono to get .NET support in Linux, even when running stuff in Wine.

Myself, I boot to Windows and run the assembler (after downloading the latest version) if I need to tweak the tileset graphics. Lately I haven't bothered and just use the defaults since I run DF in linux more memory available for use, so less swap action.  Oh, if only DF could use all 16G of memory I have in that computer.
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Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

danaris

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Re: [0.34.11v00] Phoebus' Graphic Set (Updated to DF 0.34.11)
« Reply #1941 on: June 05, 2012, 01:17:41 pm »

Oh, if only DF could use all 16G of memory I have in that computer.

If only it could use all 8 cores...
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simonthedwarf

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Re: [0.34.11v00] Phoebus' Graphic Set (Updated to DF 0.34.11)
« Reply #1942 on: June 05, 2012, 05:32:13 pm »

I can't see the links to the .11 version in the OP. Am I blind?
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Sentry towers, manned by orang-utangs./quote]

AustralianWinter

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Re: [0.34.11v00] Phoebus' Graphic Set (Updated to DF 0.34.11)
« Reply #1943 on: June 05, 2012, 05:34:44 pm »

I can't see the links to the .11 version in the OP. Am I blind?

Just click at the .10-one. At DFFD it is described as .11.
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And the Lord said unto John, "Come forth and receive eternal life." But John came fifth and won a toaster.

simonthedwarf

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Re: [0.34.11v00] Phoebus' Graphic Set (Updated to DF 0.34.11)
« Reply #1944 on: June 05, 2012, 05:44:54 pm »

Is entity_default.txt missing from the prepackaged raw?

Aka this one:
http://dffd.wimbli.com/file.php?id=2430
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

Phoebus

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Re: [0.34.11v00] Phoebus' Graphic Set (Updated to DF 0.34.11)
« Reply #1945 on: June 05, 2012, 08:16:46 pm »

Is entity_default.txt missing from the prepackaged raw?

Aka this one:
http://dffd.wimbli.com/file.php?id=2430
The Pre-installed Package is 'prepackaged'.
The Graphic Set Package only contains the graphic set and must be extracted over a DF 0.34.11 install for it to work.
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umaxtu

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Re: [0.34.11v00] Phoebus' Graphic Set (Updated to DF 0.34.11)
« Reply #1946 on: June 06, 2012, 09:50:22 am »

Oh, it runs under Mono (with .Net 4 and WinForms support installed), but it doesn't do much that's useful. Does .NET even run under Wine?

You don't actually need to use the assembler unless you want to tweak the tileset. If you just want to use the default tiles, download the premade Linux package.

Thanks. I'll try it once my exams are over. (Friday)
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njero

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Re: [0.34.11v00] Phoebus' Graphic Set (Updated to DF 0.34.11)
« Reply #1947 on: June 09, 2012, 11:52:27 am »

Regarding the "Other."

Two of my top three would be New Idea, and New Release. If I've completed a project or discovered some reason my current one will be impracticable in my current game I tend to start a new fortress immediately to start something fresh or correct a previous oversight. And despite most releases being nominally backwards compatible, I REALLY like starting fresh with new releases.
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these aren't buzzards, they're cliff racers!

HammerHand

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Re: [0.34.11v00] Phoebus' Graphic Set (Updated to DF 0.34.11)
« Reply #1948 on: June 22, 2012, 10:48:40 pm »

Regarding the "Other."

Two of my top three would be New Idea, and New Release. If I've completed a project or discovered some reason my current one will be impracticable in my current game I tend to start a new fortress immediately to start something fresh or correct a previous oversight. And despite most releases being nominally backwards compatible, I REALLY like starting fresh with new releases.
This.

Actually, my fortress loss is usually one of two things:  Either I'm not prepared for the first ambush, or the FPS slows to a crawl and I get so bored that I visit the circus and go download the new version.
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Sooooooaaaaaap!
Tha's grreat!
Soooocks!

superradish

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Re: [0.34.11v00] Phoebus' Graphic Set (Updated to DF 0.34.11)
« Reply #1949 on: June 28, 2012, 04:08:08 pm »




So i made a new X. I hated that the other up/down stairs were X's and i rather prefer this one.. feels more stairlike. If anyone likes it they're free to use it.
« Last Edit: June 29, 2012, 10:57:12 am by superradish »
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