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Poll

What are your most common reasons for losing a fort?

Dwarven Selection
- 113 (6.3%)
Wildlife
- 58 (3.2%)
Ambushes
- 154 (8.6%)
Sieges
- 207 (11.5%)
Undeads
- 118 (6.6%)
Forgotten Beasts
- 110 (6.1%)
Megabeasts
- 42 (2.3%)
The Circus
- 84 (4.7%)
FUN Spiral
- 286 (15.9%)
Dwarven Engineering
- 131 (7.3%)
FPS Death
- 396 (22%)
Other? (please specify)
- 97 (5.4%)

Total Members Voted: 879


Pages: 1 ... 127 128 [129] 130 131 ... 140

Author Topic: [0.34.11v01] Phoebus' Graphic Set (0.34.11's one year anniversary update)  (Read 983084 times)

Phoebus

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Do I guess right by the first post/poll that this graphic pack is the culpit for some missing letters I got from time to time?

Quote
Folling Alban Z....asteb, Miner

(Slightly resizing the game window restore it).
BTW I do love the Phoebis work, and I discover it with the Lazy Pack, so do not take this as a criticism, just a question  ;)
The missing letters are caused by the TTF engine, if you disable TTF the missing letters never appear.
The poll is only still there because the forum doesn't allow me to delete polls, I can only change them.
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Phoebus

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Quote from: Vanishing text survey (Only answer if you play with TrueType on)

Larger/older world. Lots of vanishing text. 36 (10.9%)
Larger/older world. Some vanishing text. 36 (10.9%)
Larger/older world. No vanishing text. 10 (3%)
Average world. Lots of vanishing text. 61 (18.5%)
Average world. Some vanishing text. 77 (23.3%)
Average world. No vanishing text. 10 (3%)
Smaller/younger world. Lots of vanishing text. 43 (13%)
Smaller/younger world. Some vanishing text. 45 (13.6%)
Smaller/younger world. No vanishing text. 12 (3.6%)

Total Members Voted: 206
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Musaab

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The bug was being looked at a while back but has been ignored since then.  Is there any intention to look at it?  Baughn seems to be ignoring it.

http://www.bay12games.com/dwarves/mantisbt/view.php?id=5097

Argelle

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The missing letters are caused by the TTF engine, if you disable TTF the missing letters never appear.
The poll is only still there because the forum doesn't allow me to delete polls, I can only change them.

Thanks for the tip, it works  :)
Any advice now that i'm TrueType=OFF, for the HUGE letter size? (see red circle to the right, my DF window span the entire screen, 1900 pixels, and still words are beeing cut). Shall I try something in init.txt?
Quote from: init.txt
This is the size and font for windowed mode.  Changing to the 800x600 font might make you happier.
If set below 256x256 it specifies the grid size instead, with a minimum of 80x25.

[WINDOWEDX:0]
[WINDOWEDY:0]
[FONT:Phoebus_16x16.png]

Edit: Bummmer, the sex symbols are gone too in the "z" animal list.
Another glith is the background that masks some letters, like the + within "+- select", but I guess it's because of the Update 0.34.10v01..

Edit no 2 : Scrath that, I discover that F12 allows switch font in game, so I deal with it, until I finish reading the tons of posts on this subject. Sorry for this post, i did not know it was widely debated here :)
« Last Edit: June 04, 2012, 08:34:38 am by Argelle »
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Killing dwarves is so much fun. Heck, even the dwarves agree, else they wouldn't kill themselves so often.

danaris

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In response to the current poll:

Most common fort-death for me is Other: Boredom. I tend to end up with not enough left to do that really interests me, and just let the fort go so I can gen up a new one in the latest version.
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ghostwoods

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The 'other' response for the poll regarding most common fort death: So far, it's been clothing failure.
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Phoebus

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The 'other' response for the poll regarding most common fort death: So far, it's been clothing failure.
W-What?
How can you lose a fort to clothing?
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MaximumZero

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The 'other' response for the poll regarding most common fort death: So far, it's been clothing failure.
W-What?
How can you lose a fort to clothing?
Bad thoughts from not having proper clothing causes a tantrum spiral. Apparently, dorfs no longer like to be nekkid.

Also, inb4 ".11 has been out since 6 o'clock! Where's the tileset!?"
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

AnimaRytak

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The 'other' response for the poll regarding most common fort death: So far, it's been clothing failure.
W-What?
How can you lose a fort to clothing?

I can only think of one answer and it involves some Free Love.
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[RUMGOD][MURDERMACHINES_OVERLORD]
Quote from: StLeibowitz
Quote from: Yuli Vlasi
It's probably worth mentioning that AnimaRytak is the only ecstatic dwarf in the entire fort.
Quick, check him for rum! The bastard's probably spirited some off to his lair office, to act as pleasant refreshment as his evil scheme unfolds!

Phoebus

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The 'other' response for the poll regarding most common fort death: So far, it's been clothing failure.
W-What?
How can you lose a fort to clothing?
Bad thoughts from not having proper clothing causes a tantrum spiral. Apparently, dorfs no longer like to be nekkid.

Also, inb4 ".11 has been out since 6 o'clock! Where's the tileset!?"
I'm sure I left it somewhere! *rummages through a pile of folders frantically*

I just got a new mouse and was playing with it, I never noticed the update. :/

Edit.: Only 1 RAW change, and it doesn't affect the graphic set. :)
« Last Edit: June 04, 2012, 08:04:18 pm by Phoebus »
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Phoebus

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[0.34.11v00] Phoebus' Graphic Set (Updated to DF 0.34.11)
« Reply #1930 on: June 04, 2012, 08:12:19 pm »

*Updated* 0.34.11v00
Updated to DF 0.34.11
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AnimaRytak

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Re: [0.34.11v00] Phoebus' Graphic Set (Updated to DF 0.34.11)
« Reply #1931 on: June 04, 2012, 08:21:51 pm »

*Updated* 0.34.11v00
Updated to DF 0.34.11

Awesome as always, hail Phoebus!
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[RUMGOD][MURDERMACHINES_OVERLORD]
Quote from: StLeibowitz
Quote from: Yuli Vlasi
It's probably worth mentioning that AnimaRytak is the only ecstatic dwarf in the entire fort.
Quick, check him for rum! The bastard's probably spirited some off to his lair office, to act as pleasant refreshment as his evil scheme unfolds!

King Mir

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Re: [0.34.11v00] Phoebus' Graphic Set (Updated to DF 0.34.11)
« Reply #1932 on: June 04, 2012, 08:33:59 pm »

I have to complain: black sand walls and floors are hard to tell apart at a glance.

Phoebus

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Re: [0.34.11v00] Phoebus' Graphic Set (Updated to DF 0.34.11)
« Reply #1933 on: June 04, 2012, 08:47:40 pm »

I have to complain: black sand walls and floors are hard to tell apart at a glance.
Can you use the Tileset Assembler?
If so, select 'Water Darkest' (if you want to make the sand floors darker) to increase contrast with between black sand floors and walls.
The default Phoebus tileset settings also require you enable the 'NiceMapN Curved' and 'NiceMapV TwoGrass' options.
And as always, customize your tileset to your tastes. :)

Note to self: Didn't I already fixed the contrast between black sand floor and walls?
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King Mir

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Re: [0.34.11v00] Phoebus' Graphic Set (Updated to DF 0.34.11)
« Reply #1934 on: June 04, 2012, 08:59:20 pm »

No, I'm on Kubuntu. Does it work under Wine?
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