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Poll

What are your most common reasons for losing a fort?

Dwarven Selection
- 113 (6.3%)
Wildlife
- 58 (3.2%)
Ambushes
- 154 (8.6%)
Sieges
- 207 (11.5%)
Undeads
- 118 (6.6%)
Forgotten Beasts
- 110 (6.1%)
Megabeasts
- 42 (2.3%)
The Circus
- 84 (4.7%)
FUN Spiral
- 286 (15.9%)
Dwarven Engineering
- 131 (7.3%)
FPS Death
- 396 (22%)
Other? (please specify)
- 97 (5.4%)

Total Members Voted: 879


Pages: 1 ... 94 95 [96] 97 98 ... 140

Author Topic: [0.34.11v01] Phoebus' Graphic Set (0.34.11's one year anniversary update)  (Read 978873 times)

Ethicalfive

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Re: [0.31.25v23] Phoebus' Graphic Set (Improved bamboo & space)
« Reply #1425 on: February 06, 2012, 12:56:37 am »

Just curious, with the new SDL patch and town minimap, along with alternating tiles (if i understood it right, a zombie cat would flash between a zombie and cat tile), what kind of cool new updates do you have in mind for the Phoebus' set?
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Urist McMiner Unearths a strange pad. He trembles as he inspects it's time saving features. Knowing no 1 dwarf must posess this power, he quietly drops it into the nearest chasm and never speaks of it again.DwarfPad

Domitian

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Re: [0.31.25v23] Phoebus' Graphic Set (Improved bamboo & space)
« Reply #1426 on: February 08, 2012, 10:55:28 am »

Does the latest version include Mayday 31.25_e (http://mayday.w.staszic.waw.pl/df.php) ? I love the ability to mix the landscape textures with the Mayday unit graphics
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Phoebus

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Re: [0.31.25v23] Phoebus' Graphic Set (Improved bamboo & space)
« Reply #1427 on: February 09, 2012, 04:54:50 pm »

Just curious, with the new SDL patch and town minimap, along with alternating tiles (if i understood it right, a zombie cat would flash between a zombie and cat tile), what kind of cool new updates do you have in mind for the Phoebus' set?
I have little free time at the moment, so I'll count our FPS when the chickens hatch, or something like that. (I'm waiting for the big update.)

Does the latest version include Mayday 31.25_e (http://mayday.w.staszic.waw.pl/df.php) ? I love the ability to mix the landscape textures with the Mayday unit graphics
It does not sorry.
But if you really want them, you can manually combine them by replacing the content of your savegames' /raws/graphics/ with the /raws/graphics/ from Mayday.
Backup first!
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Phoebus

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[0.31.25v23] Phoebus' Graphic Set (NOT YET!)
« Reply #1428 on: February 14, 2012, 07:03:50 am »

OH MY GOD! IT'S FULL OF STARS!
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Greendogo

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Re: [0.31.25v23] Phoebus' Graphic Set (NOT YET!)
« Reply #1429 on: February 14, 2012, 07:21:08 am »

Your mom is full of stars  8)
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Sail - The end reminds me of a goblin choking a kobold.  No ponies, sorry.

Azahiel

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Re: [0.31.25v23] Phoebus' Graphic Set (NOT YET!)
« Reply #1430 on: February 14, 2012, 08:44:39 am »

Hopefully the new version of the tileset will come out soon.

Waiting impatiently for your tileset, Phoebus.
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eataTREE

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Re: [0.31.25v23] Phoebus' Graphic Set (NOT YET!)
« Reply #1431 on: February 14, 2012, 08:49:56 am »

We love you Phoebus. We send you virtual cookies and cupcakes.
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Phoebus

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[0.34.01v00] Phoebus' Graphic Set (It "works"!)
« Reply #1432 on: February 14, 2012, 09:04:49 am »

*Updated* 0.34.01v00
It "works"!
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Phoebus

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Re: [0.34.01v00] Phoebus' Graphic Set (It "works"!)
« Reply #1433 on: February 14, 2012, 09:25:54 am »

Quote from: Poll archive
Which system do you play Dwarf Fortress on?
Windows 679 (75.9%)
Linux 134 (15%)
Mac 76 (8.5%)
Other 6 (0.7%)
Total Members Voted: 803
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krenshala

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Re: [0.34.01v00] Phoebus' Graphic Set (It "works"!)
« Reply #1434 on: February 14, 2012, 09:33:37 am »

Quote from: Poll archive
Which system do you play Dwarf Fortress on?
Windows 679 (75.9%)
Linux 134 (15%)
Mac 76 (8.5%)
Other 6 (0.7%)
Total Members Voted: 803
I'm curious to know what those Other six are. :D

Now to get downloading ...
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Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

Phoebus

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Re: [0.34.01v00] Phoebus' Graphic Set (It "works"!)
« Reply #1435 on: February 14, 2012, 09:36:41 am »

Small note, the 0.34.01 version does not yet include utilities (tileset assembler, etc.), it'll add it later when I know what I'm doing.
Wait, why didn't I include the tileset assembler, it just edits the tileset PNG? I'm so silly!
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maki32

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Re: [0.34.01v00] Phoebus' Graphic Set (It "works"!)
« Reply #1436 on: February 14, 2012, 09:37:25 am »

When I talk with anybody the game crashes, Anyone has the same problem?
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Phoebus

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Re: [0.34.01v00] Phoebus' Graphic Set (It "works"!)
« Reply #1437 on: February 14, 2012, 09:40:53 am »

When I talk with anybody the game crashes, Anyone has the same problem?
I just retested, and it's not crashing for me.

More information about the crash would be helpful.
When did you generate your world?
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maki32

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Re: [0.34.01v00] Phoebus' Graphic Set (It "works"!)
« Reply #1438 on: February 14, 2012, 09:42:59 am »

I just downloaded your pre-installed version, generated the world, and tested it with 2 adventurers, and it crash, I'll try to generate a smaller world! When I generate and I test it, I will say something :)

PD: I generated a smaller world and it continues crashing! I don't know what happen...
« Last Edit: February 14, 2012, 09:52:53 am by maki32 »
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Aeon Blue

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Re: [0.34.01v00] Phoebus' Graphic Set (It "works"!)
« Reply #1439 on: February 14, 2012, 09:53:06 am »

Phoebus, you are MAGNIFICENT. I hoped for, but did not expect, such a quick update to my favorite tileset. MAGNIFICENT.
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