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Author Topic: Game Soon!/Civilization 4 Mod: Fall from Heaven 2/Fall Further/Rise from Erebus  (Read 14734 times)

Myroc

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The Sheaim can also be rather fun to play as. Their planar gates will occasionally summon demonic units based on buildings you have in the city that it's built in. The Mobeous Witch (Planar Gate + Mage Guild) can be a quick way to get spellcasters with Channeling 2 before most people have adepts, and they also get a promotion which gives all their summoned units a combat bonus equal to half the Armageddon Counter (and remember, this is a faction that BENEFITS from having a high Armageddon Counter). Tar Demons (Planar Gate + Temple of the Veil) are also superb defensive units, even better than archers (7 defensive strength versus 5), with the only disadvantage being a lack of first strikes. Or why not the Succubus (Planar Gate + Public Bath) which can cast Charm, a very good way of stopping advancing armies so your other defensive units can dig in. And remember, the spawn rate for planar gates rises as the Armageddon Counter does...

And their Axeman replacement, the Pyre Zombie, is also very awesome. Upon death, it explodes, hurting all units in a 3x3 area. This includes your own units, but since Pyre Zombies are immune to fire, they don't take damage from this! Send enough pyre zombies and you will eventually have weakened the whole garrison, instead of a single strong defensive unit.

And if they're running Ashen Veil as they've should, using the Sacrifice the Weak civic, their populations will rise very high, which is perfect fuel for their Eater of Dreams, their Archmage replacement, which can eat a population point in a city to regain their spellcasting ability for that turn.

Since they're usually running Veil, they'll also usually be the ones who bring the Infernal into the game, which gives them a nice relation bonus. And having Demons as your allies is nothing but a good thing.
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andrea

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this makes me want to play as sheaim.

last time I tried i lost, but because I was sandwiched between players who hated me, and blocked in a small peninsula with poor terrain.
I think i'll try again

Eduren

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RifE seems a lot more complicated than FfH. What's the difference between leader types?
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PenguinOverlord

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This mod is so awesome.
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Grakelin

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Good contribution?
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Rakonas

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this makes me want to play as sheaim.

last time I tried i lost, but because I was sandwiched between players who hated me, and blocked in a small peninsula with poor terrain.
I think i'll try again
Last time I played as Sheaim I was also sandwiched, but I managed to defend like a pro with tar demons and cast elegy of the sheaim over and over again. I would have unleashed hell over all of Erebus if not for that meddling 90% armageddon counter event, where every unit on the map is given the status where they go and seek the first unit they can find to attack it. Needless to say, I had the end turn counter running for hours before I gave up.
Has there been any new word on when the game is coming out?
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Eduren

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this makes me want to play as sheaim.

last time I tried i lost, but because I was sandwiched between players who hated me, and blocked in a small peninsula with poor terrain.
I think i'll try again
Last time I played as Sheaim I was also sandwiched, but I managed to defend like a pro with tar demons and cast elegy of the sheaim over and over again. I would have unleashed hell over all of Erebus if not for that meddling 90% armageddon counter event, where every unit on the map is given the status where they go and seek the first unit they can find to attack it. Needless to say, I had the end turn counter running for hours before I gave up.
Has there been any new word on when the game is coming out?
I tried glancing through CivFanatics but couldn't find any info. Someone more active on their forums would probably know.
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PenguinOverlord

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Good contribution?
Just as good as that post, right?
Anyway, can anyone recommend some modmods for it and the differences between them?
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Hiiri

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Anyway, can anyone recommend some modmods for it and the differences between them?

Orbis was my absolute favourite. If I remember correct it polishes and adds some interesting features (ie. spies), unlike Fall further, that just adds loads of stuff without having any real polish or depth. Been a while though.
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Grakelin

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The stand-alone game has been scrapped. See the original post about it at CivFanatics.
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PenguinOverlord

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Would anyone be interested in another game on, say, Orbis?
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lordcooper

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NECRO!

I've been getting back into FfH2 lately and have just become aware of the vast collection of submods.  Anyone got a recommendation or simple breakdown of the differences between them?
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BuriBuriZaemon

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While we're here...

I am also curious how FfH2 compare to Warlock by Paradox. I know one is a mod and another is a stand-alone game but I am wondering if Warlock is worth buying and FfH2 is my benchmark.
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ConscriptFive

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To answer both of you...

www.masterofmana.com was a long running FFH2 mod-mod which is now it's own absurdly amazing Civ4 mod.  It really does change all kinds of mechanics beyond what FFH2 did in a truly amazing kind of way.

Paradox's Warlock is defintely worth playing (I picked it up last week during the Paradox sale.)  The mechanics are straight-forward and solid but unfortunately kinda shallow for someone who has played TONS of FFH2.  It also immediately reminded me of SotS in a bad way, as it lacks a campaign or tutorials.  The setting and artwork are satisfying.  The bottom line is that its a good high-fantasy strategy game for its price-point.
« Last Edit: June 16, 2012, 04:22:55 am by ConscriptFive »
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Rakonas

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While we're here...

I am also curious how FfH2 compare to Warlock by Paradox. I know one is a mod and another is a stand-alone game but I am wondering if Warlock is worth buying and FfH2 is my benchmark.
I think FfH is much, much better personally. Warlock feels like a mod for civ5 unfortunately, at least to me.
Rise from Erebus is the modmod I usually play. Sometimes Orbis... Sometimes Fall Further. Mostly RiFE though.
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