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What programming topic would you want the next challenge to be about?  (It might be a good opportunity to focus on a subject you're not familiar with or to reinforce knowledge on one that you already know)

Control Flow
- 2 (2.2%)
Arrays, Strings, Pointers, and References
- 8 (9%)
Functions
- 4 (4.5%)
Basic object-oriented programming
- 30 (33.7%)
A bit more advanced OOP (Composition, Operator overloading, Inheritance, Virtual Functions)
- 18 (20.2%)
Templates
- 8 (9%)
Other (Explain)
- 4 (4.5%)
Working with files?  (Streams)
- 15 (16.9%)

Total Members Voted: 89


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Author Topic: Programming Challenges & Resources (#bay12prog) Initiative  (Read 95798 times)

lordnincompoop

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Re: Programming Challenges & Resources (#bay12prog) Initiative
« Reply #870 on: February 08, 2011, 11:09:12 am »

I assume you'll have rendering optimisations and stuff? Rendering every voxel in the world would be quite a bit.

Good luck. Eagerly awaiting your game.
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Siquo

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Re: Programming Challenges & Resources (#bay12prog) Initiative
« Reply #871 on: February 08, 2011, 11:34:57 am »

I assume you'll have rendering optimisations and stuff? Rendering every voxel in the world would be quite a bit.
They're not voxels! And yeah, I do have some ideas to dynamically change levels of detail.
Spoiler (click to show/hide)
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lordnincompoop

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Re: Programming Challenges & Resources (#bay12prog) Initiative
« Reply #872 on: February 08, 2011, 11:41:03 am »

Oh bleh pseudocode. I can never read that stuff.
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TolyK

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Re: Programming Challenges & Resources (#bay12prog) Initiative
« Reply #873 on: February 09, 2011, 12:09:19 pm »

hi I just noticed this thread
...
 :o
...
this is great. I'll try to contribute.
My specialty is Visual Basic but I'm OK with C++ too. (Need to learn more though)

Oh bleh pseudocode. I can never read that stuff.
how can you live??? :P

EDIT: What the hell is going on here? what project are you guys working on?
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ILikePie

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Re: Programming Challenges & Resources (#bay12prog) Initiative
« Reply #874 on: February 09, 2011, 12:30:52 pm »

EDIT: What the hell is going on here? what project are you guys working on?
Nothing specific, people just drop in with a question every now and then. I myself am trying to create bitmaps.
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TolyK

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Re: Programming Challenges & Resources (#bay12prog) Initiative
« Reply #875 on: February 09, 2011, 12:32:14 pm »

EDIT: What the hell is going on here? what project are you guys working on?
Nothing specific, people just drop in with a question every now and then. I myself am trying to create bitmaps.
what do you mean? (I use paint for that :P)
what language? I know how to easily do it in VB though.
(I'm looking up SDL and OpenGL tutorials right now...)
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Virex

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Re: Programming Challenges & Resources (#bay12prog) Initiative
« Reply #876 on: February 09, 2011, 12:48:02 pm »

I assume you'll have rendering optimisations and stuff? Rendering every voxel in the world would be quite a bit.
They're not voxels! And yeah, I do have some ideas to dynamically change levels of detail.
Spoiler (click to show/hide)
If that is pseudocode instead of mangled C++/java I'll eat Manhattan.
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TolyK

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Re: Programming Challenges & Resources (#bay12prog) Initiative
« Reply #877 on: February 09, 2011, 12:49:38 pm »

pseudo i think referring to var names.
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lordnincompoop

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Re: Programming Challenges & Resources (#bay12prog) Initiative
« Reply #878 on: February 09, 2011, 12:50:19 pm »

Go eat Manhattan.

Also, I'd still like an answer to the LNK2005 thing. It's killing me, and I can't compile properly.
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ILikePie

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Re: Programming Challenges & Resources (#bay12prog) Initiative
« Reply #879 on: February 09, 2011, 01:01:13 pm »

what do you mean? (I use paint for that :P )
what language? I know how to easily do it in VB though.
I'm trying to write bytes into the file, the end result being a bitmap. Java does have raster image classes (I think it was Java.), and it can turn them bitmap for you too, but the idea is to do it on my own.
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Nadaka

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Re: Programming Challenges & Resources (#bay12prog) Initiative
« Reply #880 on: February 09, 2011, 01:07:55 pm »

what do you mean? (I use paint for that :P )
what language? I know how to easily do it in VB though.
I'm trying to write bytes into the file, the end result being a bitmap. Java does have raster image classes (I think it was Java.), and it can turn them bitmap for you too, but the idea is to do it on my own.

Note that java's imaging support is really really bad. If you know the image format, it might actually be easier to edit it directly.
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Virex

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Re: Programming Challenges & Resources (#bay12prog) Initiative
« Reply #881 on: February 09, 2011, 01:09:01 pm »

I think that's exactly what he's trying to do.
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Nadaka

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Re: Programming Challenges & Resources (#bay12prog) Initiative
« Reply #882 on: February 09, 2011, 01:14:07 pm »

I think that's exactly what he's trying to do.

Good. You have no idea how hard I had to bang my head against the brick wall of java in order to be able to convert a short[][] to a 16bit grayscale png and back using the standard imaging libraries. Color images were easier, but I guess I found the special case destined for frustration.
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Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

TolyK

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Re: Programming Challenges & Resources (#bay12prog) Initiative
« Reply #883 on: February 09, 2011, 01:16:28 pm »

hey wait a minute.
I found this tutorial for SDL: http://cone3d.gamedev.net/cgi-bin/index.pl?page=tutorials/gfxsdl/index
and here's another one: http://lazyfoo.net/SDL_tutorials/
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just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Siquo

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Re: Programming Challenges & Resources (#bay12prog) Initiative
« Reply #884 on: February 09, 2011, 03:47:13 pm »

You might want to look at SFML instead of SDL. I did, and didn't look back.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))
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