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What programming topic would you want the next challenge to be about?  (It might be a good opportunity to focus on a subject you're not familiar with or to reinforce knowledge on one that you already know)

Control Flow
- 2 (2.2%)
Arrays, Strings, Pointers, and References
- 8 (9%)
Functions
- 4 (4.5%)
Basic object-oriented programming
- 30 (33.7%)
A bit more advanced OOP (Composition, Operator overloading, Inheritance, Virtual Functions)
- 18 (20.2%)
Templates
- 8 (9%)
Other (Explain)
- 4 (4.5%)
Working with files?  (Streams)
- 15 (16.9%)

Total Members Voted: 89


Pages: 1 ... 76 77 [78]

Author Topic: Programming Challenges & Resources (#bay12prog) Initiative  (Read 97484 times)

Siquo

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Re: Programming Challenges & Resources (#bay12prog) Initiative
« Reply #1155 on: October 18, 2011, 12:57:23 pm »

Yep, that's it.

Changing it to this fixed everything:
Code: [Select]
    public void centerViewPort(GamePhysical gp){
        Vec3 p = getScreenLoc(gp);
        if(p.x < viewWidth /3){
        viewPortX += ((int)p.x - viewWidth/3);
        }
        if(p.x > viewWidth * 2/3){
        viewPortX += ((int)p.x - viewWidth*2/3);
        }
        if(p.y < viewHeight /3){
        viewPortY += ((int)p.y -viewHeight/3);
        }
        if(p.y > viewHeight * 2/3){
        viewPortY += ((int)p.y - viewHeight*2/3);
        }
    }
Too easy. My mental energy is fluctuating so hard I go from dumb to genious in a day. ;)
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Ghills

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Re: Programming Challenges & Resources (#bay12prog) Initiative
« Reply #1156 on: January 19, 2012, 09:59:51 am »

Just stumbled onto this: http://projecteuler.net/

It's a collection of mathematical programming challenges.  The challenges are a interesting and a good way to brush up on skills or try a new language out.
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SolarShado

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Re: Programming Challenges & Resources (#bay12prog) Initiative
« Reply #1157 on: January 19, 2012, 06:03:42 pm »

Just stumbled onto this: http://projecteuler.net/

It's a collection of mathematical programming challenges.  The challenges are a interesting and a good way to brush up on skills or try a new language out.

Interesting... definitely gonna look into this.
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Thendash

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Re: Programming Challenges & Resources (#bay12prog) Initiative
« Reply #1158 on: April 26, 2012, 09:59:25 pm »

I've recently gotten the itch to program. I'm using XNA 4.0 and I couldn't help but notice it doesn't have a section on the op even though I believe it to be very easy to use in making games. I'd recommend XNA Game Studio 4.0 Refresh for your reference needs.
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Valid_Dark

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Re: Programming Challenges & Resources (#bay12prog) Initiative
« Reply #1159 on: July 05, 2012, 06:14:04 pm »

I haven't touched programming in a few months, but last night I decided to do another projecteuler problem, I was on problem 12 so I did that one, cuz I don't like to jump around.
anyways,
I started off with a brute force attempt, took my program 30 minutes to find the answer, then some optimization, then took 11 minutes, then took 5 minutes, and my finished program was able to find the answer in 0.19 seconds.
took me like 4 hours though >_<  oohhhh and I did it all without looking at my notes or anything.
I rather enjoy project Euler, 
I'm spending today going over my old notes (have about 100 pages of notes so far)  then tomorrow going to continue my learning.
sry for random post, wanted to tell someone about my Euler adventure, and this seemed like an appropriate place.
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TolyK

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Re: Programming Challenges & Resources (#bay12prog) Initiative
« Reply #1160 on: July 06, 2012, 12:56:07 pm »

Neat! Also, thanks for reviving this thread...

Can anyone help me (hopefully in Visual Basic, though psuedocode or just pointers) how to dissect the raws of DF into objects? I'm trying this myself, but the creatures are just giving me HEADACHES. Maybe I should do a tree-like thing, or...?
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