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Author Topic: The DF 0.31.04 Work-In-Progress Thread  (Read 220696 times)

shikijiyu

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #495 on: May 20, 2010, 12:29:44 pm »

I'm getting a crash right after selecting "Create New World" if I have graphics set to ON.  I've tried several different varieties of screen resolutions, with black space turned on and off.

Mac OS 10.5.8

Sorry if this has been solved - trying to search for it was like finding a turtle shell in a refuse pile...
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ManaUser

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #496 on: May 20, 2010, 12:36:55 pm »

Only like 11 times or so. Graphics mode is broken. No fix for Mac OS yet.
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shikijiyu

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #497 on: May 20, 2010, 12:38:08 pm »

Well...  Damn.  I guess that explains it.    o_O
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Leperous

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #498 on: May 20, 2010, 12:56:07 pm »

And here it is, http://dffd.wimbli.com/file.php?id=2382

For those scared about using a executable from a random stranger and know their way around an Hex editor you can replace code at virtual address 0x00917C33 to 0x00917C9F (binary address 0x00517033 to 0x0051709F, 109 bytes) with NOP instruction (0x90 in hex)
I'm going to try out your h4x3d libgraphics, but you should be aware that it doesn't build on people's systems unless they change CMAKE_SOURCE_DIR and a few other variables to suit their system. Would also be a bit more useful if you put the proper names of the required packages, but I'll update those here if I can get it to build.

EDIT I needed these extra packages: libsdl-image1.2-dev, libglew1.5-dev, libopenal-dev, libsndfile-dev.

EDIT EDIT: Nope, still crashing with segfault.
« Last Edit: May 20, 2010, 01:07:27 pm by Leperous »
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fooka

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #499 on: May 20, 2010, 01:23:36 pm »

yay i fixed the

Inconsistency detected by ld.so: dl-open.c: 643: _dl_open: Assertion `_dl_debug_initialize (0, args.nsid)->r_state == RT_CONSISTENT' failed!

problem on linux 64-bit (debian in my case)

indeed the answer was in the skype forums:

http://tinyurl.com/2e5u3e4

i've had to implement that fix before. i didn't realize it'd regressed on this machine.. anyway, happy to report, after much 32 bit package massaging, (see my last post(s)), everything is now where 32-bit dwarfort-for-linux expects it to be, and is working, yay!

-m
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Grocer

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #500 on: May 20, 2010, 02:51:41 pm »

Running on Mac OS 10.6.3, I couldn't get the zoom to work and resizing was broken such that the size of the window wasn't reflected by the contents of the window.  With black space off, the window would simply go black when resized.  With black space on, the contents would not change size from the initial start size when the window was resized.  Full screen toggle didn't work either, though it would switch the tileset (I really like this behavior actually, flipping between two tilesets on the fly means you could have one real clean one for super zoomed out purposes and one detailed one for normal use).  Apparently, when I turned off the mouse in the init I broke all the fancy graphics stuff.  Turning it back on fixed everything.  Not a big deal in the scheme of things, but it seems weird and I'm don't recall anyone mentioning it here.

Other than that, works well!  Better than the 40d# stuff for me, I'm getting 99 (49) with standard.  40d16 topped out at 82 or so, and 40d19 was wonky.  It's kinda strange because it feels like the miners are mining quicker than they used to.

EDIT: And apparently when switching the mouse off after setting everything else up it works fine.  I've bound the zoom to keys, maybe that's why?  Very puzzling.
« Last Edit: May 20, 2010, 03:42:42 pm by Grocer »
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Alu

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #501 on: May 20, 2010, 03:05:45 pm »

awww, I hoped SO MUCH for a military fix...
So Ranged Dwarfs are still not working, the whole training/equip system is still fuxored and we're still getting multiple mayors? :|

At least the suturing, fishing and corpse problem is fixed . :)
I hope for more bugfix and less new features on .05
but better then nothing, keep it up :)
« Last Edit: May 20, 2010, 03:09:50 pm by Alu »
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Ivar360

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #502 on: May 20, 2010, 03:08:46 pm »

After some early problems, the new version is now running nicely.
Only f*ck up so far was skipping a song in winamp as df was saving...
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Baughn

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #503 on: May 20, 2010, 03:50:52 pm »

I've narrowed down some of the broken bits, but there are compilation errors that I need feedback from Toady to fix, and since I'm losing internet access in a few hours until early next week I won't be able to upload a fixed version until then. I'd really rather test it a little bit first.

But rest assured, it won't be long after that.
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C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Ivar360

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #504 on: May 20, 2010, 04:03:02 pm »

Not sure if this gives any usefull info, but this is the report I get when crashing:
Spoiler (click to show/hide)

Happens every time I look trough the stocks page now :(
« Last Edit: May 20, 2010, 04:11:36 pm by Ivar360 »
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armrha

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #505 on: May 20, 2010, 04:14:17 pm »

I've narrowed down some of the broken bits, but there are compilation errors that I need feedback from Toady to fix, and since I'm losing internet access in a few hours until early next week I won't be able to upload a fixed version until then. I'd really rather test it a little bit first.

But rest assured, it won't be long after that.

Oof. Well, good luck. We're all waiting diligently to try it out : )

What's going wrong with your internet? Maybe we could help with that...
« Last Edit: May 20, 2010, 04:17:31 pm by armrha »
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Baughn

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #506 on: May 20, 2010, 04:46:36 pm »

Now I'm curious. How would you do that?  :o

Heh, but it's not exactly a major problem. I'm upgrading from cable to fiber, and the cable is disconnected a few days before the fiber is installed. I'm also taking the opportunity for a mini-vacation; time to relax a little after the thesis work.
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C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Tarran

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #507 on: May 20, 2010, 04:48:25 pm »

Baughn, you cannot leave! Not even for a vacation! We won't let you!
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Collic

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #508 on: May 20, 2010, 05:04:00 pm »

Holidays? Holidays? Bah! Slaves to Armok indeed !:D
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xrogaan

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Re: The DF 0.31.04 Work-In-Progress Thread
« Reply #509 on: May 20, 2010, 05:42:57 pm »

Now I'm curious. How would you do that?  :o

Heh, but it's not exactly a major problem. I'm upgrading from cable to fiber, and the cable is disconnected a few days before the fiber is installed. I'm also taking the opportunity for a mini-vacation; time to relax a little after the thesis work.
That can not be forgiven. By the stone, I'll not stand it !

Dumathoin help us all !
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