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Author Topic: Tower Fortress Competition: Underway!  (Read 20375 times)

Retro

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Re: Tower Fortress Competition: Sign-up now!
« Reply #60 on: May 19, 2010, 03:10:58 am »

Cloudpillar is done year one and has been passed to Silfurdreki. God damn, all the camels...

tbino

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Re: Tower Fortress Competition: Sign-up now!
« Reply #61 on: May 20, 2010, 01:09:21 am »

Put me on the team with The Architect.
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The Architect

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Re: Tower Fortress Competition: Sign-up now!
« Reply #62 on: May 20, 2010, 01:30:20 am »

Alright, I accept tbino as my teammate.
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Dwarf Fortress: where blunders never cease.
The sigs topic:
Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

Retro

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Re: Tower Fortress Competition: Sign-up now!
« Reply #63 on: May 20, 2010, 02:35:57 am »

All right, let me know when you have a team name.

Rose

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Re: Tower Fortress Competition: Sign-up now!
« Reply #64 on: May 20, 2010, 03:10:52 am »

I would like to start a team, accepting 1 other player.

I plan on genning a world with no caverns, exposing the magma sea to the open air, and making a cast osidian tower.

the first person willing to join this insanity is welcome.
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Pheonix_RE

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Re: Tower Fortress Competition: Sign-up now!
« Reply #65 on: May 20, 2010, 02:39:13 pm »

Got the save from Graebeard. First thing it seems I'm going to have to do is to make a dining hall; makes no sense to have a 100 z-level tower but have nothing in the way of a proper place to eat.
Edit: Near the end of spring, but still haven't got a dining hall set up. Still, the stills are kinda producing alcohol (that reminds me - I should have the magma forge churning out barrels - I'll mine out the tetrahedrite that's lying around the main mining floor to get more copper, because I don't want to have gold barrels - because there's not much in the way of trees, even with two safe-to-use caverns with available lumber) but more importantly I've already built up 4 or 5 Z-levels.
« Last Edit: May 20, 2010, 05:35:52 pm by Pheonix_RE »
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Retro

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Re: Tower Fortress Competition: Sign-up now!
« Reply #66 on: May 20, 2010, 05:49:19 pm »

Don't forget that by the last year everything must be contained in the tower :D

Japa, let me know when you have a team name.

Rose

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Re: Tower Fortress Competition: Sign-up now!
« Reply #67 on: May 20, 2010, 11:41:23 pm »

Eam magma if it isn't taken
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kdthehun

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Re: Tower Fortress Competition: Sign-up now!
« Reply #68 on: May 21, 2010, 01:40:48 am »

I be 'ecruit to Eam Magma! (Team Magma)
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A signature suppose to be something catchy, like an egg that falls and you don't want it broken... something that i just can't think of now...

Rose

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Re: Tower Fortress Competition: Sign-up now!
« Reply #69 on: May 21, 2010, 05:05:33 am »

Accepted, and save for the first year given.

here's a map so far:

http://mkv25.net/dfma/map-8820-desertwalled
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The Architect

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Re: Tower Fortress Competition: Sign-up now!
« Reply #70 on: May 21, 2010, 08:21:05 am »

I would like to start a team, accepting 1 other player.

I plan on genning a world with no caverns, exposing the magma sea to the open air, and making a cast osidian tower.

the first person willing to join this insanity is welcome.

Is this allowed? The rest will have to pump the magma sea up past caverns to cast obsidian.
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Dwarf Fortress: where blunders never cease.
The sigs topic:
Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

kdthehun

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Re: Tower Fortress Competition: Sign-up now!
« Reply #71 on: May 21, 2010, 08:54:15 am »

We embarked with no caverns, and it has some interesting sideeffects.
1, No underground plantlife whatsoever.
2, Due no underground plantlife you start with no DRINKS.
Needless to say it makes it hard!
Probably harder than pumping magma thru caverns and around them...
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A signature suppose to be something catchy, like an egg that falls and you don't want it broken... something that i just can't think of now...

Jim Groovester

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Re: Tower Fortress Competition: Sign-up now!
« Reply #72 on: May 21, 2010, 11:03:04 am »

If my team doesn't get eight players by Sunday, which I doubt will happen, I'll just start a map anyway. I can't keep us waiting for a pipe dream.

It's brainstormin' time, fellas!
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Retro

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Re: Tower Fortress Competition: Sign-up now!
« Reply #73 on: May 21, 2010, 11:30:59 am »

I would like to start a team, accepting 1 other player.

I plan on genning a world with no caverns, exposing the magma sea to the open air, and making a cast osidian tower.

the first person willing to join this insanity is welcome.
Is this allowed? The rest will have to pump the magma sea up past caverns to cast obsidian.

Yup. As noted in the OP, worldgen settings are entirely up to you, save that you can't exceed standard embark points and that you need to remember to leave yourself enough air to build up.

Urist Imiknorris

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Re: Tower Fortress Competition: Sign-up now!
« Reply #74 on: May 21, 2010, 12:24:34 pm »

Oh yeah, I forgot to mention, the HFS is perfectly safe in our world.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!
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