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Author Topic: Tower Fortress Competition: Underway!  (Read 20374 times)

The Architect

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Re: Tower Fortress Competition: Sign-up now!
« Reply #45 on: May 18, 2010, 01:46:57 am »

Marking topic for participation. I'm not sure if I will create an independent team or join an existing one.

How about other rules? Do we need to bother with invasions and so forth? It seems like a needless and pointless hassle to spend our time micromanaging buggy combat/healing and buggy/imbalanced agriculture if our goal is tower creation.

We all want to be on fair footing, I'm sure. Questions naturally arise such as: are you going to set us at a higher-than-normal dwarf speed, are you going to disable eating/drinking, can we choose our own embarks, etc.
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Dwarf Fortress: where blunders never cease.
The sigs topic:
Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

Silfurdreki

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Re: Tower Fortress Competition: Sign-up now!
« Reply #46 on: May 18, 2010, 05:54:48 am »

Marking topic for participation. I'm not sure if I will create an independent team or join an existing one.

How about other rules? Do we need to bother with invasions and so forth? It seems like a needless and pointless hassle to spend our time micromanaging buggy combat/healing and buggy/imbalanced agriculture if our goal is tower creation.

We all want to be on fair footing, I'm sure. Questions naturally arise such as: are you going to set us at a higher-than-normal dwarf speed, are you going to disable eating/drinking, can we choose our own embarks, etc.

All rules are in the OP, and all your questions can get answers there. Invasions must be on, but does not need to be able to path into the fortress. No modding the raws at all, game needs to be unmodified.

I honestly can't wait to get started on this!  :D
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Flaede

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Re: Tower Fortress Competition: Sign-up now!
« Reply #47 on: May 18, 2010, 06:17:37 am »

I'd like in on a team. And just to note: My PM settings are back to accepting all.
Jim Groovester? You have the only open team, can I join?
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Jim Groovester

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Re: Tower Fortress Competition: Sign-up now!
« Reply #48 on: May 18, 2010, 06:19:33 am »

Certainly. I need meat for the grinder.

I kid, I kid.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Flaede

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Re: Tower Fortress Competition: Sign-up now!
« Reply #49 on: May 18, 2010, 06:21:24 am »

hehehe. sweet. Genned a world yet?
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Jim Groovester

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Re: Tower Fortress Competition: Sign-up now!
« Reply #50 on: May 18, 2010, 06:33:27 am »

I think I'll need a few more people. Once we get to four I'll go make a new thread where we can start discussing stuff. Like how the project will be run, yearly goals, what kind of map to pick, etc. Once people see progress getting done, hopefully four more should come pretty quickly. This thing will need planning to get accomplished in eight years. I am severely tempted though to just randomly generate a world and start passing along the save, with no planning or communication whatsoever. That's one of the things we can discuss, I guess.

So, people, hurry up and join my group. You'll only have to play one intense year of management, and you'll have seven cheerleaders and coaches there to help you along the way.
« Last Edit: May 18, 2010, 06:34:59 am by Jim Groovester »
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Retro

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Re: Tower Fortress Competition: Sign-up now!
« Reply #51 on: May 18, 2010, 06:37:37 am »

http://www.mkv25.net/dfma/map-8791-bronzecavern
IT HAS BEGUN.
See below. You'll have to re-embark, sorry. Hopefully you haven't gotten too much work done already.
v
Hey, your map needs to be a 2x2.

Marking topic for participation. I'm not sure if I will create an independent team or join an existing one.

How about other rules? Do we need to bother with invasions and so forth? It seems like a needless and pointless hassle to spend our time micromanaging buggy combat/healing and buggy/imbalanced agriculture if our goal is tower creation.

We all want to be on fair footing, I'm sure. Questions naturally arise such as: are you going to set us at a higher-than-normal dwarf speed, are you going to disable eating/drinking, can we choose our own embarks, etc.

Though Silfur pointed out that the answers are in the OP (the rules are kind of hidden in the spoiler tags), I'll add that you can choose your own embark so long as it's a 2x2, and don't forget to give yourself lots of sky levels in your worldgen parameters.

Adding Flaede to Team Skycrashes. Also, Cloudpillar is officially starting up later today. It's on, baby!

The Architect

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Re: Tower Fortress Competition: Sign-up now!
« Reply #52 on: May 18, 2010, 08:33:38 am »

Hrmm....

If anyone is up for a two-man, let me know. I don't much relish trying to get something done on Bay12 involving cooperation from 4+ players.
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Dwarf Fortress: where blunders never cease.
The sigs topic:
Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

Retro

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Re: Tower Fortress Competition: Sign-up now!
« Reply #53 on: May 18, 2010, 09:15:34 am »

Would you like me to mark you as a new team looking for a second player in the OP?

The Architect

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Re: Tower Fortress Competition: Sign-up now!
« Reply #54 on: May 18, 2010, 09:17:18 am »

Would you like me to mark you as a new team looking for a second player in the OP?

Yes, please.
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Dwarf Fortress: where blunders never cease.
The sigs topic:
Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

Urist Imiknorris

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Re: Tower Fortress Competition: Sign-up now!
« Reply #55 on: May 18, 2010, 10:57:26 am »

Hey, your map needs to be a 2x2.

Crap. Why didn't I notice this?

EDIT:



It's on.
« Last Edit: May 18, 2010, 11:30:40 am by Urist Imiknorris »
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Graebeard

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Re: Tower Fortress Competition: Sign-up now!
« Reply #56 on: May 18, 2010, 09:04:21 pm »

It's on2.
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At last, she is done.

Urist Imiknorris

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Re: Tower Fortress Competition: Sign-up now!
« Reply #57 on: May 18, 2010, 09:18:39 pm »

IIRC, the tower was being sieged by buzzards when Granite rolled around. And watch out for the giant desert scorpions.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Robocorn

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Re: Tower Fortress Competition: Sign-up now!
« Reply #58 on: May 18, 2010, 09:55:52 pm »

I can go third or something, I'm good with anything really as long as you don't leave me last, or second to last, or something to that effect.

Retro

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Re: Tower Fortress Competition: Sign-up now!
« Reply #59 on: May 18, 2010, 10:51:28 pm »

Dammit, I thought Toady'd fixed the 'no farm plots on soil w/o mud' bug. Oh well. Fortunately our cavern floor is covered with mud, so I've just got to secure some space. I think I can secure the entire cavern if I plan a little bit. Wahahaha.

Still in spring of the first year, though. Lots of things to do.
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