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Author Topic: Tower Fortress Competition: Underway!  (Read 20376 times)

Urist Imiknorris

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Re: Tower Fortress Competition: Sign-up now!
« Reply #30 on: May 17, 2010, 08:20:27 pm »

Well, I'd like there to be four people. I originally said two because I wanted a number where everyone gets the same number of turns.
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Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Retro

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Re: Tower Fortress Competition: Sign-up now!
« Reply #31 on: May 17, 2010, 08:24:26 pm »

Edit: Pheonix, not Phoenix. Don't ask me why or how I misspelled it in the first place, because the misspelling took place five years ago and eventually it stuck.

Sorry, gotcha.

Well, I'd like there to be four people. I originally said two because I wanted a number where everyone gets the same number of turns.

Are you asking me to change something? I'm not sure. You have four people now.

Urist Imiknorris

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Re: Tower Fortress Competition: Sign-up now!
« Reply #32 on: May 17, 2010, 08:35:38 pm »

Well, I'd like there to be four people. I originally said two because I wanted a number where everyone gets the same number of turns.

Are you asking me to change something? I'm not sure. You have four people now.

Sorry, forgot about Graebeard.

Genning a world now. Any thoughts as to turn order, guys?
« Last Edit: May 17, 2010, 08:58:03 pm by Urist Imiknorris »
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Pheonix_RE

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Re: Tower Fortress Competition: Sign-up now!
« Reply #33 on: May 17, 2010, 08:59:08 pm »

Thanks, Retro. It's a little thing I like to fuss over for whatever reason, and you're not the first to get the two mixed up.
A thought came up to me right now; what's your position on building a tower on top of, say, the ruins of a Dark Fortress?
I'm asking this because I genned a region or four right now and the question came up to me (although originally I was thinking more about building on top of a Mountainhome ruin, but kinda abandoned that thought due to the fact that usually there's a big hole in the middle of them...).
Should a rule be added concerning them? Or are they more trouble than its worth to build on?
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Urist Imiknorris

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Re: Tower Fortress Competition: Sign-up now!
« Reply #34 on: May 17, 2010, 09:01:30 pm »

Generally goblin forts are hard to build towers on, if only for the fact that you really can't do anything about the current residents until they all attack you en masse alongside the first siege.

But ruins? That may need addressing.

EDIT: I've found a +site+. It has flux (limestone/marble), granite (for bronze), sand, a brook, and it's in a badlands area (no trees, so we have to dig down to sleep).
« Last Edit: May 17, 2010, 09:07:27 pm by Urist Imiknorris »
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Retro

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Re: Tower Fortress Competition: Sign-up now!
« Reply #35 on: May 17, 2010, 09:17:48 pm »

Well, you can absolutely do it, but the fortress wouldn't count as the tower itself as it's pre-carved, I guess. So it'd have to be 100z+ from higher than the tower. And the 5+tile berth between the tower and the rest of the earth on the horizontal plane would still apply, of course. Same goes for civ towns; the pre-built goblin towers and such don't count as a tower up until the first level of the player-created level.

Pheonix_RE

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« Reply #36 on: May 17, 2010, 09:56:04 pm »

Having no wood on the surface isn't exactly that big of a problem when you can buy logs for a pittance at the embark screen. Just get 8-10; 7 for beds, 1 for kickstarting coke production and the other two for emergencies
Also that's an awesome site and hopefully won't fall to the wildlife before it can be walled in.
Also thanks for the clarification; no starting on top of the ruins of a less lucky civilization to get a 1-2 Z-level jump then.
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Graebeard

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Re: Tower Fortress Competition: Sign-up now!
« Reply #37 on: May 17, 2010, 10:01:51 pm »

Genning a world now. Any thoughts as to turn order, guys?

I'd prefer to have year 2 or 3, but I'm down for whatever.

I'm glad to have some challenge with the badlands.  Is there a river?  might be fun to run it through the tower.  Also, since we've got a team all set, should we go somewhere to talk about design ideas?
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At last, she is done.

Urist Imiknorris

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Re: Tower Fortress Competition: Sign-up now!
« Reply #38 on: May 17, 2010, 10:06:21 pm »

Yes, we have a brook.

As for ideas, I don't know. PMs?
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Urist Imiknorris

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Re: Tower Fortress Competition: Sign-up now!
« Reply #39 on: May 17, 2010, 11:06:05 pm »

Posting to let Graebeard know that his account's blocking my messages for some reason.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Retro

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Re: Tower Fortress Competition: Sign-up now!
« Reply #40 on: May 17, 2010, 11:08:09 pm »

I think when the forum changed over PMs were automatically set to "only receive from mods and admins." At the least I know my setting was. Might wanna have everyone check that.

Urist Imiknorris

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Re: Tower Fortress Competition: Sign-up now!
« Reply #41 on: May 17, 2010, 11:11:34 pm »

I managed to send messages to Pheonix_RE.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Graebeard

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Re: Tower Fortress Competition: Sign-up now!
« Reply #42 on: May 17, 2010, 11:15:56 pm »

Yeah, strange.  My default was set to "only receive from mods and admins", but that didn't stop his first message from coming through.  Ah well, should be fixed now.  Thanks Retro.
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Urist Imiknorris

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Re: Tower Fortress Competition: Sign-up now!
« Reply #43 on: May 17, 2010, 11:40:05 pm »

Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Jim Groovester

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Re: Tower Fortress Competition: Sign-up now!
« Reply #44 on: May 18, 2010, 01:37:08 am »

Hey, your map needs to be a 2x2.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.
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