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Author Topic: Tower Fortress Competition: Underway!  (Read 20345 times)

Retro

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Tower Fortress Competition: Underway!
« on: May 16, 2010, 05:04:29 pm »

The DF Tower Fortress Competition

Premise

Your team will build the tallest, craziest, most impressive tower that you can. This is a megaproject competition that aims to take advantage of a feature newly opened up with the release of v0.31 - the sky. You tower will be at least 100 z-levels tall, a height previously possible only by embarking on extremely high (and rare) mountains. This is not a master’s competition – it’s really just for fun with a competitive spin. All are welcome to join, including new players, and latecomers are welcome as well. If you don't have experience building up, this link should get you started.

For those of you bored with the repetition of the usual DF fortress, this competition should breathe some new life into the game. In addition, the team aspect will guarantee that this fortress isn't like any of your others due to multiple sources of input. If you're short on inspiration, try typing random words you like into this handy inspiration generator until you get something interesting, or brainstorm with your partner(s) to get something totally unique!

I’m not going to set a deadline yet, because… frankly, DF players almost never make competition deadlines. Team creation/interaction and the act of constructing upwards are going to slow down the process anyhow, so I'm going to say for now that it'll be about two months. I'll re-evaluate everyone's progress continuously as we go and see what a reasonable date is.

Rules, Guidelines, Game Parameters

Spoiler: Rules (click to show/hide)

Spoiler: Init Settings (click to show/hide)

Spoiler: Worldgen Settings (click to show/hide)

When Is My Tower A Tower?

This is the definition of a tower we will be using: A 100z (minimum) free-standing structure of any width with at least 5-tiles of open space between it and the ground at all sides if sunken, ignoring player constructions, bridges and access ways, etc. Some examples:

- If your tower stands 100z (or more) above the landscape on all sides, it is a tower. Any shorter and it is not.

- If your tower stands 100z tall but some of this (ie. 25z) is underground, only the aboveground counts – and in this case it would be too short to qualify.

- If your tower stands 100z tall and is sunken into the ground but is given a 5+ tile berth on all sides, it is a tower.

- If your tower stands 100z tall but is partially submerged in a moat, it is a tower so long as the moat is 5+ tiles wide on all sides. Water will be treated as open-air much like the previous criteria.

- If your tower is built onto a slope such as the side of a mountain, the official ‘base’ begins from the highest level of where the tower connects to the slope. Even if the 'long' side of the tower is 100z+, it is not a tower unless the 'short' side is 100z+.

With a handy visual guide!


General Tips

- A falling dwarf will pass through down and up/down stairs as if they weren't there, making tall staircases a bit dangerous should accidents happen. Think about having multiple stairways, or stairways that move around a bit.
- While a cave-in in an underground fort can be tough, and a cave-in in a regular above-ground building can do some damage, a cave-in in a tower can seriously mess you and your dwarves up. Be very careful about supporting everything at all times.
- Scaffolding, scaffolding, scaffolding. Unless you plan on having a tower with no corners and no hollow areas, you are going to find it very hard to build up fast without scaffolding. Start it early, and start tearing it down as soon as you can because it takes forever to remove.

Teams

Yes, the dreaded teamwork – truly more terrifying than any forgotten beast. Players must compete in a team with at least one other player, to a maximum of eight. Saves will be passed down the player list annually on the 1st of Granite each spring round-robin style. There is no limit to the number of teams competing; feel free to just make one if you aren’t interested in any other teams. It’s up to the team creator whether a team is open or join-by-request or some other criteria.

For the curious and trivia-hungry, I am basing the team aspect off of the now-rather-old Canyon Engineering Contest (aka bridge-building competition) that spawned the great fortress Mountainbanners, which was created by the two-player team of Fedor and Symmetry/Lacero.

Teams:

1 – Team Cloudpillar: Retro, Silfurdreki [closed]

2 - Team Chaotic Evil: Urist Imiknorris, Robocorn, Graebeard, Pheonix_RE [closed]

3 - Team Skycrashes: Jim Groovester, Neyvn, Flaede, Toady Two, rosedrake, Voligne, Lonewolf I, Barbarossa the Seal God [closed - home thread]

4 - Team Beleagured: The Architect, tbino [closed]

5 - Eam Magma: Japa, kdthehun [closed]

6 - Team French-Bake: James.Denholm, Jordrake [closed]

7 - Team CarpInfestedWaters: Hoary_Marmot, SkeletalCarp [closed]
« Last Edit: June 11, 2010, 04:06:43 pm by Retro »
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Jim Groovester

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Re: Tower Fortress Competition: Sign-up now!
« Reply #1 on: May 16, 2010, 06:27:23 pm »

Is there an in game time limit?

This should be very interesting to watch, but I'm undecided on whether I want to participate or not.

You see, I've got my own 100 level tower I'm still making in 40d that I need to finish....

EDIT: Maybe I should take a look at the rules before I ask dumb questions.
« Last Edit: May 16, 2010, 07:03:47 pm by Jim Groovester »
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Urist Imiknorris

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Re: Tower Fortress Competition: Sign-up now!
« Reply #2 on: May 16, 2010, 06:58:10 pm »

Question: If a 90z tower is capped by a 10z decoration, does it count?
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Retro

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Re: Tower Fortress Competition: Sign-up now!
« Reply #3 on: May 16, 2010, 07:04:30 pm »

Is there an in game time limit?

Yes! Exactly eight years.

Question: If a 90z tower is capped by a 10z decoration, does it count?

Yes! Anything counts as a tower level as long as it is sufficiently away from natural walls. The tower rules are basically to make sure nobody just digs a really deep 1-tile-wide moat and calls everything inside a tower. Someone could hypothetically build a 100z tall up/down staircase and call it and a tower and it'd count, though it wouldn't be very interesting.

Urist Imiknorris

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Re: Tower Fortress Competition: Sign-up now!
« Reply #4 on: May 16, 2010, 07:19:43 pm »

Thank you. I was wondering because


EDIT: *Forms "team unnamed-as-of-yet"*

Would aesthetic modding be allowed (changing the color of materials)?
« Last Edit: May 16, 2010, 08:43:08 pm by Urist Imiknorris »
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Retro

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Re: Tower Fortress Competition: Sign-up now!
« Reply #5 on: May 16, 2010, 09:12:18 pm »

I don't see why not :P

Added to the list momentarily.

Jim Groovester

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« Reply #6 on: May 16, 2010, 11:52:34 pm »

Okay, I'll join. I'll form a team called "Team Skycrashes."

Sign me up for seven open spots. I want a full team.

Let's see if I can project manage my way to victory.
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Urist Imiknorris

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Re: Tower Fortress Competition: Sign-up now!
« Reply #7 on: May 17, 2010, 12:09:02 am »

May I request my team be renamed "Team Chaotic Evil"?
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Retro

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Re: Tower Fortress Competition: Sign-up now!
« Reply #8 on: May 17, 2010, 12:22:18 am »

Done and done. And there's no need to 'request,' Urist, it's your team and you can do what you like with it :P

Rex_Nex

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« Reply #9 on: May 17, 2010, 02:02:11 am »

Sounds like something I'd like to try. Not going to sign up until I have .04 working well with my computer, however. Try and keep a slot open for me imiknorris :)
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Robocorn

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Re: Tower Fortress Competition: Sign-up now!
« Reply #10 on: May 17, 2010, 02:47:18 am »

I'll join team chaotic evil.  I have the prerequisite insanity.

Neyvn

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« Reply #11 on: May 17, 2010, 04:31:59 am »

Sign me up to any team that wants me. Though I like to go first if thats alright. I am pretty good setting up basic buildings and designs quickly. Also suggest that my team gens a world thats only 2 years old. That way there is more space to look at for use...
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Retro

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Re: Tower Fortress Competition: Sign-up now!
« Reply #12 on: May 17, 2010, 05:43:31 am »

Robocorn added to Team Chaotic Evil. Not sure where to add you Neyvn since I dunno if how the current teams' leaders care one way or the other about you starting; probably best to talk to them.

Jim Groovester

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« Reply #13 on: May 17, 2010, 06:08:44 am »

Neyvn, you can join my group if you'd like. Since I'm planning on having eight people, I'll have to run this less as a fun contest and more as a project. There will be a pretty sizable design phase before anybody even embarks, where you may be expected to design a few levels of the fortress as well as add input to the project overall, and then there will be fairly demanding yearly schedules that will need to be met in order to keep the project moving forward.

Or I might just see how well eight people can build a 100 story tower if nobody plans anything or communicates.

Either way, it should be fun.
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Neyvn

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« Reply #14 on: May 17, 2010, 06:14:41 am »

Sure I will join up with you Jim mate, Perhaps the first 5 have to work in constant communication while the last get free reign. Imagine a Controlled start where it all slots into place then it slowly grows into something crazy in the end...
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