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Author Topic: Shallow Space(a card based ship combat game)  (Read 25611 times)

Volatar

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Re: Shallow Space(a card based ship combat game)
« Reply #180 on: May 19, 2010, 01:24:52 pm »

 :P I felt in the mood for it.
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Yes, you should always apply more magma.

SHAD0Wdump

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Re: Shallow Space(a card based ship combat game)
« Reply #181 on: May 19, 2010, 03:48:46 pm »

Now that I'm awake...
 Nirur has a redshirt come to his aid and fixes the damaged laser.
 Captain Red sets the ship's sights on Martha's bridge and fires a perfect pair of shots. heavily damaging the Martha's bridge and killing a couple redshirts as well.
 Volatar brings on the redshirts, sits in a easy-boy while letting his drones massage his feat. Lazy-ass...



                                
                                    
σ        σ        σ        σ 
               
                             

Roll over the ship sections and you'll see exactly what they are.(acronym tags)
Turn: Martha
Spoiler: Martha(ship 1) (click to show/hide)
Spoiler: Enigma(ship 2) (click to show/hide)

Before I start next turn, can I have feedback on the teleporter room idea? I'm thinking about implementing it right away.
I'm thinking about making the center hull of each ship a teleporter room, going into it and using it would allow you to do exactly the same thing as the boarding card, enter a enemy ship in a random location provided the shields are down.
 I suppose then I could make the boarding card allow you to enter a enemy ship even while the shields are up. And maybe even allow a precise location to be chosen.
Yeah, I modified that quote a little.
« Last Edit: May 19, 2010, 04:13:30 pm by SHAD0Wdump »
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Askot Bokbondeler

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Re: Shallow Space(a card based ship combat game)
« Reply #182 on: May 19, 2010, 03:52:38 pm »

i'm not sure about that idea, but i have no actual objections. lets try it

dwarfguy2

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Re: Shallow Space(a card based ship combat game)
« Reply #183 on: May 19, 2010, 03:54:02 pm »

"oh my god, cap'n!"

REPAIR BRIGADE TO THE BRIDGE!

and yeah, do that.
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Askot Bokbondeler

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Re: Shallow Space(a card based ship combat game)
« Reply #184 on: May 19, 2010, 03:58:24 pm »

wait, be calm, ol martha has survived way worse situations, and it isnt our turn yet.

SHAD0Wdump

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Re: Shallow Space(a card based ship combat game)
« Reply #185 on: May 19, 2010, 04:00:39 pm »

Well ok... I'll implement it right now in a haphazard fashion and just deal with any potential whining that may arise later.

Turn: Martha

Stand-by for cards and changes to rules...
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Askot Bokbondeler

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Re: Shallow Space(a card based ship combat game)
« Reply #186 on: May 19, 2010, 04:11:49 pm »

shields up



evasive maneuvers

i'm starting to think that perhaps there are too many healing spells, and that these are too common

two lazors at dragontooth, the damn weasels

SHAD0Wdump

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Re: Shallow Space(a card based ship combat game)
« Reply #187 on: May 19, 2010, 04:23:17 pm »

I'm assuming Dwarfguy is gonna try to repair the bridge, only one problem though, he's too far away to get it done this turn!
 So I moved him as far as he could go, the teleport chamber.

Askot counter attacks the Dragontooth with a pair of lasers of his own, heavily damaging her shields, he then fully restores his own shields!
 Martha's Evasive maneuvers would have worn out, but askot replenishes them.



                                
                                    
σ        σ        σ        σ 
               
                             

Roll over the ship sections and you'll see exactly what they are.(acronym tags)
Turn: Martha
Spoiler: Martha(ship 1) (click to show/hide)
Spoiler: Enigma(ship 2) (click to show/hide)

As for heal cards, they aren't that common really, I'm surprised however at how often people are getting them.
« Last Edit: May 19, 2010, 04:24:52 pm by SHAD0Wdump »
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Askot Bokbondeler

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Re: Shallow Space(a card based ship combat game)
« Reply #188 on: May 19, 2010, 04:31:16 pm »

Captain and crew members can move about the ship, allowing access to different features of the ship. A captain or crew member may move through up to 3 sections a turn, but moving into a critically damaged section forces that member to forgo any further movement for that turn.

so, if my calculations are correct, he should be able to reach the bridge from the left hull :\

SHAD0Wdump

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Re: Shallow Space(a card based ship combat game)
« Reply #189 on: May 19, 2010, 04:33:40 pm »

so, if my calculations are correct, he should be able to reach the bridge from the left hull :\
He was in the left pod. O\

(whoops, actually right pod.)
« Last Edit: May 19, 2010, 04:36:17 pm by SHAD0Wdump »
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Askot Bokbondeler

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Re: Shallow Space(a card based ship combat game)
« Reply #190 on: May 19, 2010, 04:36:25 pm »

ah, right

no worries, then nano repair

oglokoog! report to duty!!

SHAD0Wdump

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Re: Shallow Space(a card based ship combat game)
« Reply #191 on: May 19, 2010, 04:37:30 pm »

no worries, then nano repair
Nano repair only works on the hull sections and the teleport chamber.
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Askot Bokbondeler

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Re: Shallow Space(a card based ship combat game)
« Reply #192 on: May 19, 2010, 04:41:21 pm »

gaah!

Nirur Torir

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Re: Shallow Space(a card based ship combat game)
« Reply #193 on: May 19, 2010, 05:03:25 pm »

Please don't allow precise locations for boarding. Precise board + plasma charge = instantly dead enemy captain.
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SHAD0Wdump

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Re: Shallow Space(a card based ship combat game)
« Reply #194 on: May 19, 2010, 05:03:53 pm »

Please don't allow precise locations for boarding. Precise board + plasma charge = instantly dead enemy captain.
Damn good point... Removing that bit.
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