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Author Topic: Shallow Space(a card based ship combat game)  (Read 24576 times)

dwarfguy2

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Re: Shallow Space(a card based ship combat game)
« Reply #375 on: May 25, 2010, 02:01:48 pm »

HE'S NOT YOUR TRAITOR!
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RedWarrior0

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Re: Shallow Space(a card based ship combat game)
« Reply #376 on: May 25, 2010, 02:04:28 pm »

HE KILLED NIRUR!
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dwarfguy2

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Re: Shallow Space(a card based ship combat game)
« Reply #377 on: May 25, 2010, 02:08:38 pm »

oh. when you die to him, you can haunt him.
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RedWarrior0

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Re: Shallow Space(a card based ship combat game)
« Reply #378 on: May 25, 2010, 02:12:25 pm »

Nirur may have gotten a Plasma Charge instead of being dead. Which could have boarded Enigma and possibly killed Squeegy because he had Boarding.
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Oglokoog

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Re: Shallow Space(a card based ship combat game)
« Reply #379 on: May 25, 2010, 02:35:45 pm »

When I killed Nirur, I was still a proud and loyal member of the Martha's crew (oh so long ago).
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

dwarfguy2

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Re: Shallow Space(a card based ship combat game)
« Reply #380 on: May 25, 2010, 02:41:10 pm »

When I killed Nirur, I was still a proud and loyal member of the Martha's crew (oh so long ago).
if you'd stayed, maybe you'd have some mercy from us. no longer.
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Volatar

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Re: Shallow Space(a card based ship combat game)
« Reply #381 on: May 25, 2010, 02:55:45 pm »

Who's turn is it  ???
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Askot Bokbondeler

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Re: Shallow Space(a card based ship combat game)
« Reply #382 on: May 25, 2010, 04:47:54 pm »

*memories from a distant past haunt you*

When I killed Nirur, I was still a proud and loyal member of the Martha's crew (oh so long ago).

SHAD0Wdump

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Re: Shallow Space(a card based ship combat game)
« Reply #383 on: May 26, 2010, 12:16:54 am »

Who's turn is it  ???
Supposed to be Exkirby, but he seems rather absent.

I'm tempted to just kill him now to further the game.
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Heron TSG

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Re: Shallow Space(a card based ship combat game)
« Reply #384 on: May 26, 2010, 08:12:02 am »

he already said he was holding his position, I think.
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SHAD0Wdump

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Re: Shallow Space(a card based ship combat game)
« Reply #385 on: May 26, 2010, 08:13:44 am »

he already said he was holding his position, I think.
Ah... Right, whoops...

Dragontooth remnant... Or rather just Volatar, begin!
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Volatar

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Re: Shallow Space(a card based ship combat game)
« Reply #386 on: May 26, 2010, 09:47:11 am »

Welllllll then.

I move to the bridge and...



I emerged up the turbolift onto the bridge, and the door opened silently into...

Space. The door opened to a view of space.

I had already sealed my helmet when the first explosions started hitting the ship and Commander Nirur went out of contact. I had been unable to catch the intruder before another similarly huge explosion had hit the ship, cutting the Captain off in mid sentence. He had been unreachable by comm since then, and I immediately had headed to the bridge.

The bridge was gone. Totally gone. Only one of its original 4 walls remained. I activated my magnetic boots and walked out of the lift.

I walked around to the captains chair. Red was most definitely dead. If the steel girder through his abdomen didn't guarantee that, the smaller chunk of metal square through his faceplate, pinning his head to the back of his chair did.

I turned around and started checking the control consoles. Engineering and Communications were not even there anymore. Lieutenant Evans, who had been manning womaning tactical, had literally become one with her console. Navigation was surrounded by a cloud of blood droplets, floating in the zero gravity. However, when I pushed aside the various pieces of the late lieutenant Clyhntahn, I found that the controls were intact and still online!

I looked off into space. I saw the other three ships. No wonder the battle had started without warning, we were so close to the enemy ships that I could see them with my own eyes.

My mouth tightened into a smile. If they were that close, then they were also too close to dodge.

I sat down in the now vacant chair and subvocalized, "Computer, activate self destruct sequence, authorization beta-two-charlie-nine-zetta-four-one-alpha-eight-alpha-charlie. Set timer  too..." I judged the distance to the nearest ship, "thirty seconds. Send a code omega back to the fleet."

I bared my teeth at the murdering enemy ship. They would not get away alive if I could do anything about it.

I set a collision course for the Enigma.



(tl;dr: move to bridge, repair 3, set self destruct and collision course with the Enigma.)

Roll the dice Shad0w. I wanna see someone die!
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Oglokoog

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Re: Shallow Space(a card based ship combat game)
« Reply #387 on: May 26, 2010, 11:25:36 am »

I don't think you can do that. But whatever.
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

Squeegy

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Re: Shallow Space(a card based ship combat game)
« Reply #388 on: May 26, 2010, 11:27:34 am »

Yeah I'm pretty sure you can't. And even if you could, evasive maneuvers.
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ExKirby

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Re: Shallow Space(a card based ship combat game)
« Reply #389 on: May 26, 2010, 11:46:08 am »

he already said he was holding his position, I think.
Ah... Right, whoops...

Dragontooth remnant... Or rather just Volatar, begin!
...It may be worth putting my turns like THIS so you can see them.
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