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Author Topic: Fallout: New Vegas  (Read 215469 times)

Execute/Dumbo.exe

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Re: Fallout: New Vegas
« Reply #1815 on: July 13, 2015, 01:11:34 am »

Eh, I found DM surprisingly easy, some good scavenging leads to me having way too much of every single drug I wanted, the weird dudes in suits were pretty simple to kill (unarmed 100 beartrap fist will do that to you), and (once again) I never died to those radios except for about a billion times at the endpoint of the game.
The Holograms were pretty easy, too, sneak past 'em or disable their emitters (again, apart from the endgame).
The companions were nice, though, I felt they were pretty good, apart from Ghoulie, who was pretty bad.
 
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Sensei

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Re: Fallout: New Vegas
« Reply #1816 on: July 13, 2015, 01:19:56 am »

It all depends how late in the game you are. I had played through the game, then later got the ultimate edition, and made a new character on which I mostly just played the expansion packs (starting with OWB as soon as it's available at level 10) and found them decently hard, and each one left me at the exact level to start the next one.
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SOLDIER First

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Re: Fallout: New Vegas
« Reply #1817 on: July 13, 2015, 02:13:45 am »

Uppercutting people's heads off is fun, I've noticed.
(And I like the tinted viewpoint from sunglasses and stuff.)
Thanks, Project Nevada!
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Elfeater

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Re: Fallout: New Vegas
« Reply #1818 on: July 13, 2015, 03:04:27 am »

Uppercutting people's heads off is fun, I've noticed.
(And I like the tinted viewpoint from sunglasses and stuff.)
Thanks, Project Nevada!
The tint is great, but my switching between it and third person gives me a headache, since third person doesnt have said tint.
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scriver

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Re: Fallout: New Vegas
« Reply #1819 on: July 13, 2015, 03:57:17 am »

It's kind of funny that because if the the tint wearing sunglasses in the night actually makes you see better.
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Re: Fallout: New Vegas
« Reply #1820 on: July 13, 2015, 04:03:13 am »

Ouch. Entering Zion and
Spoiler (click to show/hide)
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Darkmere

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Re: Fallout: New Vegas
« Reply #1821 on: July 13, 2015, 04:37:47 am »

Ouch. Entering Zion and
Spoiler (click to show/hide)

Spoiler (click to show/hide)
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Re: Fallout: New Vegas
« Reply #1822 on: July 13, 2015, 06:13:34 am »

On the other hand, it's a nice and early warning as to the overall quality of HH. The most fun I had with that DLC was an hour or two gibbing the guide NPC with every one of the three dozen or so weapons I had.
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Krevsin

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Re: Fallout: New Vegas
« Reply #1823 on: July 13, 2015, 07:21:51 am »

Uppercutting people's heads off is fun, I've noticed.
(And I like the tinted viewpoint from sunglasses and stuff.)
Thanks, Project Nevada!
What annoys me about that is the scratches and dents that many things have.

Now in reality, your preception would adjust and you could ignore those scratches and dents. In the game you can't and it ends up being supremely awkward to play.
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Bohandas

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Re: Fallout: New Vegas
« Reply #1824 on: July 13, 2015, 09:27:46 am »

I take it back, the thing I hated most in Dead Money was the goddamn radio paranoia bullshit. There's tension and then there's just flat out "Haul ass or you're gonna fucking explode and get instant killed douchebag"

Not only was it annoying, it didn't even make sense.
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Sergius

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Re: Fallout: New Vegas
« Reply #1825 on: July 13, 2015, 09:50:30 am »

Eh, I found DM surprisingly easy, some good scavenging leads to me having way too much of every single drug I wanted, the weird dudes in suits were pretty simple to kill (unarmed 100 beartrap fist will do that to you), and (once again) I never died to those radios except for about a billion times at the endpoint of the game.
The Holograms were pretty easy, too, sneak past 'em or disable their emitters (again, apart from the endgame).
The companions were nice, though, I felt they were pretty good, apart from Ghoulie, who was pretty bad.

Domino was such an asshole that I think his bad ending is actually sparing him. I've never been so happy to "fail" a quest.

Just the requirement to not kill him just makes you want him dead more.
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scriver

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Re: Fallout: New Vegas
« Reply #1826 on: July 13, 2015, 10:04:00 am »

I take it back, the thing I hated most in Dead Money was the goddamn radio paranoia bullshit. There's tension and then there's just flat out "Haul ass or you're gonna fucking explode and get instant killed douchebag"

Not only was it annoying, it didn't even make sense.

You are using the same radio frequency on your neckbomb. When you get too close to a transmitting radio, it floods your neckbomb's receiver. Neckbomb does not receive correct signals from Beardman's transmitter. Neckbomb blows up.

Or something.
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Elfeater

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Re: Fallout: New Vegas
« Reply #1827 on: July 13, 2015, 10:13:50 am »

I take it back, the thing I hated most in Dead Money was the goddamn radio paranoia bullshit. There's tension and then there's just flat out "Haul ass or you're gonna fucking explode and get instant killed douchebag"

Not only was it annoying, it didn't even make sense.

You are using the same radio frequency on your neckbomb. When you get too close to a transmitting radio, it floods your neckbomb's receiver. Neckbomb does not receive correct signals from Beardman's transmitter. Neckbomb blows up.

Or something.
But if it was the same frequency... wouldn't it not matter?
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Sergius

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Re: Fallout: New Vegas
« Reply #1828 on: July 13, 2015, 10:27:57 am »

Wait...

Aren't radios receivers, not transmitters?
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SOLDIER First

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Re: Fallout: New Vegas
« Reply #1829 on: July 13, 2015, 10:30:13 am »

 I would think of it like a bunch of people talking to a nuclear technician (bomb collar) at once, so he can't hear the correct person (Beardman) telling him not to launch the bomb (destroy the Courier's head, a second time).
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