Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 108 109 [110] 111 112 ... 128

Author Topic: Fallout: New Vegas  (Read 216898 times)

SOLDIER First

  • Bay Watcher
  • Trans fucking rights, baby.
    • View Profile
Re: Fallout: New Vegas
« Reply #1635 on: June 09, 2015, 02:29:06 am »

Oh, you mean the one she gives you. Thought you meant the one she has herself. :P
She gives you about a 100 rounds if you do the whole Gecko killing part.
Logged
Black lives matter.

Metalax

  • Bay Watcher
    • View Profile
    • Steam Profile
Re: Fallout: New Vegas
« Reply #1636 on: June 09, 2015, 05:02:38 am »

Oh, you mean the one she gives you. Thought you meant the one she has herself. :P
She gives you about a 100 rounds if you do the whole Gecko killing part.
More, if you drop the initial ammo when she asks you shoot the cans, she'll give you another 30 rounds. You end up with 147 rounds total from her if you agree to follow her along to the springs.
Logged
In the beginning was the word, and the word was "Oops!"

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: Fallout: New Vegas
« Reply #1637 on: June 15, 2015, 06:20:34 pm »

Is there a mod to start with power armour training?
Logged
Old and cringe account. Disregard.

majikero

  • Bay Watcher
  • Poi~
    • View Profile
Re: Fallout: New Vegas
« Reply #1638 on: June 15, 2015, 06:21:07 pm »

Just console it in.
Logged

Elfeater

  • Bay Watcher
  • Max Yeskly the dwarf
    • View Profile
Re: Fallout: New Vegas
« Reply #1639 on: June 15, 2015, 06:27:50 pm »

Is there a mod to start with power armour training?
Alternative start possbily?
Logged
I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Fallout: New Vegas
« Reply #1640 on: June 15, 2015, 06:27:53 pm »

This isn't exactly what you asked for, but the More Perks mod adds a lot of very nice perks and traits.  There's a perk called "autodidact" where you train yourself.  (level 12, 6 INT)
http://www.nexusmods.com/newvegas/mods/35979/

It's a good mod anyway.  But to answer your question, no need for a mod when you can just:
~
player.addperk 00058fdf

Achievements won't work until you relaunch the game.  Which is really weird since it doesn't flag the save file that I know of.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: Fallout: New Vegas
« Reply #1641 on: June 15, 2015, 06:29:19 pm »

Is there a mod to start with power armour training?
Alternative start possbily?

Actually, couldn't get roleplayers alternative start to work.
Just wouldn't. Had the needed stuff, didn't have any clashes.
Just never worked.
Logged
Old and cringe account. Disregard.

Darkmere

  • Bay Watcher
  • Exploding me won't bring back your honey.
    • View Profile
Re: Fallout: New Vegas
« Reply #1642 on: June 15, 2015, 08:25:12 pm »

Just console it in.

This is the correct answer.
Logged
And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: Fallout: New Vegas
« Reply #1643 on: June 16, 2015, 10:48:39 am »

I remember just finding a holotape somewhere called 'Power Armor Training Manual" And then suddenly I was good.
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Fallout: New Vegas
« Reply #1644 on: June 16, 2015, 11:12:48 am »

Is there a mod to start with power armour training?
Alternative start possbily?

Actually, couldn't get roleplayers alternative start to work.
Just wouldn't. Had the needed stuff, didn't have any clashes.
Just never worked.

You need a patch to get it working with other mods that change the start script. In my case it was Project Nevada that messed it up, I believe I got the patch from PN's pages.
Logged
Love, scriver~

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Fallout: New Vegas
« Reply #1645 on: June 16, 2015, 11:15:31 am »

Is there a mod to start with power armour training?
Alternative start possbily?

Actually, couldn't get roleplayers alternative start to work.
Just wouldn't. Had the needed stuff, didn't have any clashes.
Just never worked.

You need a patch to get it working with other mods that change the start script. In my case it was Project Nevada that messed it up, I believe I got the patch from PN's pages.

This is why you need to actually read the FAQs and installation instructions.  :P
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Fallout: New Vegas
« Reply #1646 on: June 16, 2015, 11:20:44 am »

It actually took me some time to track down the problem myself, iirc. RP Alt Start's own page was very vague about it.
Logged
Love, scriver~

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Fallout: New Vegas
« Reply #1647 on: June 16, 2015, 12:30:04 pm »

Wait, wait, this was a conflict between RPAS and PN? Are you sure? Because I run both of them and I don't have any compatibility patches for the two, just Delay DLC and Tutorial Killer, and I never had any problems. Might be a loadorder problem.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Fallout: New Vegas
« Reply #1648 on: June 16, 2015, 12:55:03 pm »

Now that you made me think it over some more, I think I might've mistaken it for my troubles with Project Brazil, which I recently tried out around the same time I installed RPAS. I can't find any patch for RPAS in my list either, but do see one for PBrazil, so it was probably that. (edit: it was for Mission Mojave, too, not Project Nevada. Damn all these similar names! :P )

I do remember having some issues with RPAS that I solved somehow, though. But I can't remember what it was any more.
Logged
Love, scriver~

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Fallout: New Vegas
« Reply #1649 on: June 16, 2015, 02:01:23 pm »

Hah, yeah, I get PN and MM mixed up a lot too.  :P

Funny, though, it's the same story for MMUE and RPAS. IDK where the conflict is. If all else fails there's always the manual method of checking by uninstalling everything and then reinstalling by bits and pieces until you find something that causes the game to crash on startup. :I
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
Pages: 1 ... 108 109 [110] 111 112 ... 128