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Author Topic: Fallout: New Vegas  (Read 212018 times)

Neonivek

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Re: Fallout: New Vegas
« Reply #1575 on: June 01, 2015, 11:09:23 am »

All those games just put in big bad enemies or the same enemies magically stronger.

Only Fallout 3 ever had the idea of using the same enemies in larger swarms with you being able to deal with them.

Or heck the unfathomable idea of mixing enemy types.
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forsaken1111

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Re: Fallout: New Vegas
« Reply #1576 on: June 01, 2015, 11:14:22 am »

All those games just put in big bad enemies or the same enemies magically stronger.

Only Fallout 3 ever had the idea of using the same enemies in larger swarms with you being able to deal with them.

Or heck the unfathomable idea of mixing enemy types.
No, actually Skyrim and the others will in fact spawn larger groups as well. I know this from personal experience.

I also know that a large group of the same low level enemies are not at all a threat to a mage highly trained in destruction magic.
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Neonivek

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Re: Fallout: New Vegas
« Reply #1577 on: June 01, 2015, 11:15:14 am »

It will spawn one guy in armor and two guys not in armor. Ooooh
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Bohandas

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Re: Fallout: New Vegas
« Reply #1578 on: June 01, 2015, 01:26:25 pm »

Skyrim is, in general, inferior to Fallout: New Vegas. I've played both games extensively and FNV is better
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Neonivek

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Re: Fallout: New Vegas
« Reply #1579 on: June 01, 2015, 01:28:38 pm »

Skyrim is, in general, inferior to Fallout: New Vegas. I've played both games extensively and FNV is better

I am not quite sure if I'd compare them...

Though to admit at least New Vegas kind of tries to make everything SEEM like they are meant to be together. Like you don't just find "random spot #756" like each place has its own story even if it is just a super market.

While Skyrim has "Random burial mound filled with zombies and skeletons for no raisen #amillion"
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Bohandas

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Re: Fallout: New Vegas
« Reply #1580 on: June 01, 2015, 01:34:30 pm »

FNV is also better in some technical aspects as well. The combat looks less stilted for one thing.
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Flying Dice

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Re: Fallout: New Vegas
« Reply #1581 on: June 01, 2015, 01:47:41 pm »

Eeeh. The combat is the main problem I had with NV and FO3, actually; even with a bunch of mods dedicated to making it feel smoother and faster, it still feels like a really crappy shooter. If I had my druthers it would have been much more like STALKER's shooting and movement mechanics. Not to mention that even with a really good computer you can't play stably with anything approaching a reasonable draw distance for enemies, objects, lighting, &c., and even if you could, even the most powerful scopes are pretty terrible.
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KingofstarrySkies

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Re: Fallout: New Vegas
« Reply #1582 on: June 01, 2015, 02:38:49 pm »

Nearly all of that is opinions, though, guys.
And say what you want about Skyrim-At least it keeps its tone throughout the whole game.

Skyrim is, in general, inferior to Fallout: New Vegas. I've played both games extensively and FNV is better
Because that's definitely a fact.
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Sigtextastic
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Flying Dice

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Re: Fallout: New Vegas
« Reply #1583 on: June 01, 2015, 03:37:02 pm »

That's definitely an opinion. In my opinion, Skyrim is better because I can play it on medium-high settings with 200+ mods at a stable 60fps, while even on low settings and with <60 mods F:NV is choppy and slow, jumping around in the 10s-30s constantly, and CTDs about once an hour.
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Lightningfalcon

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Re: Fallout: New Vegas
« Reply #1584 on: June 01, 2015, 03:53:43 pm »

Actually, with maximum draw distance, you can get to what is basically your maximum effective range with snipers, in that beyond that distance you can't really get any kind of effective shot on target.
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Flying Dice

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Re: Fallout: New Vegas
« Reply #1585 on: June 01, 2015, 06:29:03 pm »

I know. My problem is that if I set actor draw to maximum it measurably decreases my already poor framerate, and I end up in situations where my shots don't connect because there was some barrel, tree, or whatever that didn't render (never mind stutter from framerate spikes), which means that I have to turn up other draw distance sliders, which further tanks my FPS. I don't even know what it is with NV that my computer hates, considering that I got excellent performance on higher settings with FO3, Skyrim, Oblivion, Morrowind, &c., but get terrible performance in both vanilla and bugfix+compatibility &c. modded NV.
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Aurora on small monitors:
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10ebbor10

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Re: Fallout: New Vegas
« Reply #1586 on: June 02, 2015, 10:56:38 am »

Not sure if this is the right place, but something appears to be happening.

http://fallout.bethsoft.com/
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Jarvis

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Re: Fallout: New Vegas
« Reply #1587 on: June 02, 2015, 01:38:24 pm »

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scriver

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Re: Fallout: New Vegas
« Reply #1588 on: June 02, 2015, 02:57:29 pm »

Eighteen!
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KingofstarrySkies

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Re: Fallout: New Vegas
« Reply #1589 on: June 02, 2015, 06:35:23 pm »

Something certainly never changes...
And I have a feeling it's war.
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Sigtextastic
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