Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 73 74 [75] 76 77 ... 128

Author Topic: Fallout: New Vegas  (Read 215749 times)

Rakonas

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #1110 on: July 25, 2011, 09:09:01 am »

The Old World Blues DLC looks tempting.. How do you access the content, though? Do you walk on over to a new area after starting or what?
South of Nipton is a crashed satellite. You then activate said satellite.
Interesting, is there any minimum level or something that should be kept in mind for it?
I bought new vegas on steam after originally beating it on a non-steam version, and I'm tempted to get two of the DLCs but not entirely tempted to play the game fully.
Logged

FunctionZero

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #1111 on: July 25, 2011, 09:26:19 am »

The Old World Blues DLC looks tempting.. How do you access the content, though? Do you walk on over to a new area after starting or what?
South of Nipton is a crashed satellite. You then activate said satellite.
Interesting, is there any minimum level or something that should be kept in mind for it?
I bought new vegas on steam after originally beating it on a non-steam version, and I'm tempted to get two of the DLCs but not entirely tempted to play the game fully.
Well, all the DLCs warn you that they're supposed to be played from level 15 or 20 onward. Truth is, even with a level 5, it's pretty easy to finish either, at Normal.

You might wanna skip Dead Money for the first DLC though, the extra health from getting levels could help when in the clouds.

Oh yeah, and Old World Blues, while combat-wise the easiest, has a lot of skill checks. So you might wanna have a bigger level for that one.

So yeah, you need not play much of the core game. Just doing some quests here and there and getting to the Strip should net you enough experience for the DLCs.
Logged

ductape

  • Bay Watcher
  • MAD BOMBER
    • View Profile
    • Alchemy WebDev
Re: Fallout: New Vegas
« Reply #1112 on: July 25, 2011, 04:26:55 pm »

I am thinking of rerolling with a high int so i can get lots of skill so that I have the most options available to me given any situation.  I do plan to focus mainly one one weapon type, otherwise I would like to have a wide range of skills so i can do lots of differnet things. Is this a viable way to play or will i be handicapping myself?
Logged
I got nothing

debvon

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #1113 on: July 25, 2011, 04:38:43 pm »

I think you're putting a tad bit more thought into the game than is needed, it's much more fun to create your character as you go. The tag skills will give you an early advantage, but won't matter in the long run. However spreading your skill points out across multiple "professions" is not that great of an idea. Say you keep Medicine, Lock picking, Repair, and Science at an equal level.. you're going to be running into a ton of locked things that you can't open, a ton of computers that you can't hack, and a lot of conversation/interaction science and repair skill checks that you can't successfully complete. It's good to just focus on two of those types of skills while you keep your main weapon preference skill ahead a bit. Then when you've reached a high level you can start dumping excess skill points into low skills so that you can pass skill checks later on. Unfortunately a jack of all trades character won't work very well at the start of the game.
Logged

FunctionZero

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #1114 on: July 25, 2011, 04:42:04 pm »

I am thinking of rerolling with a high int so i can get lots of skill so that I have the most options available to me given any situation.  I do plan to focus mainly one one weapon type, otherwise I would like to have a wide range of skills so i can do lots of differnet things. Is this a viable way to play or will i be handicapping myself?
It's a completely viable way. Perhaps even overpowered. Combat is stupidedly easy anyway, so redirecting the points to Intelligence shouldn't penalize you too much, if at all.

And around level 15+, you'll start to get really powerful. Perhaps too powerful.
Oh, and the Old World Blues grants you tons of SPECIALs, including Intelligence. There are even items there that grant you +2 to Int. So don't roll 10 for Int if you plan to play it.

I think you're putting a tad bit more thought into the game than is needed, it's much more fun to create your character as you go. The tag skills will give you an early advantage, but won't matter in the long run. However spreading your skill points out across multiple "professions" is not that great of an idea. Say you keep Medicine, Lock picking, Repair, and Science at an equal level.. you're going to be running into a ton of locked things that you can't open, a ton of computers that you can't hack, and a lot of conversation/interaction science and repair skill checks that you can't successfully complete. It's good to just focus on two of those types of skills while you keep your main weapon preference skill ahead a bit. Then when you've reached a high level you can start dumping excess skill points into low skills so that you can pass skill checks later on. Unfortunately a jack of all trades character won't work very well at the start of the game.
Actually, seeing how you start around 20 or so skill, you could easily increase Science and Lockpick to 50. Medicine has very few skill checks, Repair even less.

I play a spread-out character all the time. And I usually end up high-skilled. Just have some dump skills, like Melee and Unarmed for me.
Logged

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #1115 on: July 25, 2011, 04:47:30 pm »

What does the Wild Wasteland perk even do?

FunctionZero

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #1116 on: July 25, 2011, 04:49:09 pm »

What does the Wild Wasteland perk even do?
Well, here's the complete list of effect. SPOILERy, by the way.

For a short description:
Wild Wasteland is a trait in Fallout: New Vegas. It adds (and in some cases changes) random encounters and locations with humor similar to that of Fallout, Fallout 2 and Fallout Tactics special encounters. Players without Wild Wasteland will find less humorous analogues in places of the Wild Wasteland encounters.

Events that are modified/triggered by Wild Wasteland are indicated by an "alien-esque" music and a on-screen message saying "..." with an image of the Vault Boy with spirals for eyes, identical to the Wild Wasteland image.

Logged

GaxkangtheUnbound

  • Bay Watcher
  • To the skies!
    • View Profile
Re: Fallout: New Vegas
« Reply #1117 on: July 26, 2011, 08:50:17 am »

The only things that are challenging for me at level 30 are legionary assassins, and even then I can just 1-shot with an anti-materiel rifle.
Also, NEVER pay full price to repair the stealth armor Mk. II. It's way cheaper to repair with combat armor. Just kill everybody at Silver Rush and you'll be set. I should never have paid 15k to repair it.
Logged
Proud of my heritage.
Prepare to lose your sanity.

FunctionZero

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #1118 on: July 26, 2011, 08:54:28 am »

The only things that are challenging for me at level 30 are legionary assassins, and even then I can just 1-shot with an anti-materiel rifle.
Try the Warfare mod. I dunno how hard it is, but that's easibly changed en masse, since it uses spawn lists.

Bah, it's Warzones: http://www.newvegasnexus.com/downloads/file.php?id=40980

Also, NEVER pay full price to repair the stealth armor Mk. II. It's way cheaper to repair with combat armor. Just kill everybody at Silver Rush and you'll be set. I should never have paid 15k to repair it.
Yeah, Jury Rigging sure saves you a lot of money. You'll have tons of it though anyways. *cough*Dead Money*cough*
Logged

Silfurdreki

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #1119 on: July 26, 2011, 09:53:53 am »

I just got into the forbidden zone dome in OWB, and woah...

Logged
Quote
Entropy is not what it used to be.

FunctionZero

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #1120 on: July 26, 2011, 09:57:47 am »

I just got into the forbidden zone dome in OWB, and woah...

Silly, those aren't drugs. That's just ... candy. Makes me wonder, how does he consume them anyways?

And abut that thing, I found the voice fitting enough. Better than if they took Justin Bieber or something for the voice actor. :P
Logged

Silfurdreki

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #1121 on: July 26, 2011, 10:27:28 am »

I suppose he dissolves them in his bio-gel, which would mean they go directly into the brain. That must be harmful, on some level. I guess it goes a way to explain his... eccentric personality

I don't think the voice actor was a bad choice at all, I was merely a bit surprised and amused.
Logged
Quote
Entropy is not what it used to be.

Darkmere

  • Bay Watcher
  • Exploding me won't bring back your honey.
    • View Profile
Re: Fallout: New Vegas
« Reply #1122 on: July 26, 2011, 02:25:46 pm »

I am thinking of rerolling with a high int so i can get lots of skill so that I have the most options available to me given any situation.  I do plan to focus mainly one one weapon type, otherwise I would like to have a wide range of skills so i can do lots of differnet things. Is this a viable way to play or will i be handicapping myself?

Bog standard small guns commando:
Small guns: 80+
Repair: 80+ for Jury Rigging perk and ammo crafting options
Lockpick: 75 (100 is overkill by a large amount. I can only think of one 100-skill lock in the game that can't be bypassed some other way)
Science: 25 or 50
First Aid: 50-60

Focus on perception, int, agility, but you DON'T need to max any stat. In fact, more than 7 is sort of a waste due to stat boost options during play.

This leaves you plenty of room for flavor.

Science and lockpick work at 25-point increments. Locks/terminals require 0,25,50,75, or 100 skill. In-between points are a waste. Science is great if you use energy weapons, mediocre if you don't.

A couple options are (in my opinion) all or nothing. Sneak at minimum, 50 for sneak headshot criticals, or 80+ for ninja play (even then, stealth boys can make up for a lot if you use them wisely). Luck 7 turns the odds at casinos in your favor, otherwise the games are rigged against you. Caravan isn't based on luck, but winnings are limited. Don't underestimate charisma and social skills.
Logged
And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Fallout: New Vegas
« Reply #1123 on: July 26, 2011, 02:30:35 pm »

I just got attacked by legionary assassins, I was level 4, one of them had a thermic lance.

Needless to say, I'm pretty much roflstomping everything now.
Logged
*Hugs*

FunctionZero

  • Bay Watcher
    • View Profile
Re: Fallout: New Vegas
« Reply #1124 on: July 26, 2011, 04:36:07 pm »

Just tried nVamp ... and it's shit.

Besides the fact that it's outdated and you'd need to use the older versions of some mods (and don't get me started on the time I took to get it working), it's also quite broken. (Or maybe that's just because it's outdated. Herp di derp.)

The fact is, this is just a mod compilation that brings together some of the things you like and many things that you don't.
For example, it has a mod that gives you some high-leveled perks like the Hand Loader and Efficient Recycler for no fucking reason.
And you can't even turn the parts you don't like off. Either you take it all or you don't.

But the worst part? It's completely redundant. The mods work together just fine without it.
It just feels like some kid dumped his mod folder for others to "enjoy".

All you could get with nVamp you could get easier by downloading separate mods. Which you have to do anyways.
[/rant]
Logged
Pages: 1 ... 73 74 [75] 76 77 ... 128