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Author Topic: Fallout: New Vegas  (Read 215809 times)

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Re: Fallout: New Vegas
« Reply #1065 on: May 03, 2011, 04:26:00 pm »

nvamp or vvv crashed for me.
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dragonshardz

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Re: Fallout: New Vegas
« Reply #1066 on: May 03, 2011, 04:37:01 pm »

I also recommend nVamp, but with a word of warning - to get it working correctly, you will have to do a lot of downloading and some tinkering with Wrye Flash. "nVamp - Core.esp" references the 1.55 version of "Machienzo - NPC Cosmetic Fixes.esm", which has a different file name from the current version, which is 1.59. To fix it, you have to update the masters list for "nVamp - Core.esp" and rebuild the Bashed Patch.

Also, my personal modlist:

Spoiler (click to show/hide)

Dutchling

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Re: Fallout: New Vegas
« Reply #1067 on: May 04, 2011, 06:55:36 am »

How do I see which version I am playing?

EDIT: There is only one thing worse than installing fallout/morrowind/oblivion mods: following mod installation instructions. Why does the 'XFO update' link to a download for epic skills? I'm really wondering why I'm trying it again, It's not like these mods will actually ever work..
« Last Edit: May 04, 2011, 08:18:18 am by Dutchling »
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Frajic

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Re: Fallout: New Vegas
« Reply #1068 on: May 04, 2011, 09:31:50 am »

So far, I've been playing a goody-two-shoes character. Gotten all strong and has a very high karma. So I'm outside the Strip, I wonder how tough the security bots are, and try it out.

Things went downhill from there.

As soon as I was done ravaging the streets with my power fist, I entered
Spoiler (click to show/hide)

Then it was back onto the street, more murdering, then I went and caused the White Glove Massacre. Every single man and woman killed. Some of them burned, some blown up, some smashed and mauled. But do you think I was done there? Nope.

Next up, The Tops! This one was even better; after I had murdered most of the people in the casino, I had two psychotic actions of playing around: I cut off people's heads and made them have a tea party in the restaurant, and I got as many mangled bodies and body parts as I could and dumped them in the pool.

Next up is the Aces Theatre, as soon as my friend comes back. Shit is so cash.
Spoiler: my face (click to show/hide)
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buckets

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Re: Fallout: New Vegas
« Reply #1069 on: May 04, 2011, 05:36:18 pm »

So far, I've been playing a goody-two-shoes character.

...ravaging the street...more murdering...White Glove Massacre...Some of them burned...blown up..smashed and mauled...murdered most of the people...cut off people's heads...tea party...mangled bodies...

:I
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Sergius

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Re: Fallout: New Vegas
« Reply #1070 on: May 04, 2011, 05:36:22 pm »

Of course this game isn't complete without the Nude Ray 5000.

Saying it's NSFW is redundant, I think. Also you need an account to see/download it.

Disclaimer: Nudity not included. Get your own plugin for that.


EDIT: I'm going to start a new game. I think I'll ignore the main quest completely and experiment with "must havey" mods. Checking the Nexus, I found this:

The Strip Open
New Vegas Strip Overhaul

Now what do these do? Well, not tested them yet, but the first one removes the stupid barriers between pieces of The Strip. I mean, what the heck? The Strip was supposed to be some sort of trip into memory lane of the real Las Vegas, you know, a long avenue or whatever. Instead, we get 3 smallish-rooms. Freeside looks way more citicey than the Strip, with intersections and whatnot. So anyway, if you want a better experience and some risk of bugs, install The Strip Open.

The second one apparently makes it more Stripy. Like, adds palm trees or something, not sure. Something about Bethesda lying to us with their preview videos during Beta. It requires the first mod, so it doesn't remove the strip transitions by itself.

Check it out here: http://www.youtube.com/watch?v=gc_F35Iczdg.

Fellout NV
Friend of the Night for Fellout

Apparently, there's this game called Physics, which includes a nifty plugin named Gravity, that makes stuff that's up in the air not be there for undefined lengths of time. So, stuff like fallout (the stuff, not Black Isle/Bethesda's game of the same name) shouldn't be floating around for 200 years... ok, the point is, this removes that ugly tint in the sky and makes it more normal, less glowy, etc. A side effect is that the night without a light source is really pitch black...

Here enters the second mod. Seems like there's a perk that should let you see a bit in the dark (not like you have neon lights for eyebrows, but still), and removing the sky tint breaks that, so this mod fixes it. Or something. (BTW, the Fellout mod has a version of the FotN plugin in its files section. There's also a plugin that changes some of the grass to green. To quote "If there's dead grass everywhere, surely there has to be live grass or there'd be no grass. This adds both.").

Gonna test all these this time around.

If anyone knows of a mod that disables the main storyline it would be great. For now I'm interested in a sandboxey experience.
« Last Edit: May 04, 2011, 08:00:23 pm by Sergius »
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dragonshardz

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Re: Fallout: New Vegas
« Reply #1071 on: May 04, 2011, 08:26:15 pm »

You can just totally ignore the main quest and spend time fucking around, if that's what you enjoy doing.

Sergius

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Re: Fallout: New Vegas
« Reply #1072 on: May 04, 2011, 10:50:49 pm »

You can just totally ignore the main quest and spend time fucking around, if that's what you enjoy doing.

I am aware of that. I think not being aware of that would be silly.

Just like a mod that removes cyber implants from the game isn't necessary, since you can just not buy them.

That doesn't mean they aren't useful for some people.
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Frajic

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Re: Fallout: New Vegas
« Reply #1073 on: May 05, 2011, 08:02:16 am »

So far, I've been playing a goody-two-shoes character.

...ravaging the street...more murdering...White Glove Massacre...Some of them burned...blown up..smashed and mauled...murdered most of the people...cut off people's heads...tea party...mangled bodies...

:I
Ok so I guess that was kinda boring. I gotta do something more unique next time. I mean, I'm posting on the freaking Bay 12 Forums :X
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Leonon

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Re: Fallout: New Vegas
« Reply #1074 on: May 05, 2011, 11:15:57 am »

How about every time you kill something you cut off its head and carry it to Goodsprings? No head explosion kills allowed, every kill that can provide an intact head for your collection must provide an intact head for your collection.
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Frajic

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Re: Fallout: New Vegas
« Reply #1075 on: May 05, 2011, 11:24:59 am »

How about every time you kill something you cut off its head and carry it to Goodsprings? No head explosion kills allowed, every kill that can provide an intact head for your collection must provide an intact head for your collection.
A head farm? Brilliant! I'll get to work on it next time I'm playing.

There should be a mod which lets you pick up heads and use them as ammo.
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kilakan

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Re: Fallout: New Vegas
« Reply #1076 on: May 05, 2011, 03:39:21 pm »

there's one that allows you to take skulls and throw them at people.
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Frajic

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Re: Fallout: New Vegas
« Reply #1077 on: May 05, 2011, 04:07:22 pm »

there's one that allows you to take skulls and throw them at people.
Close enough. Do you have a link?
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Sergius

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Re: Fallout: New Vegas
« Reply #1078 on: May 06, 2011, 11:31:26 am »

Wow, this downloading of elevation data and then converting... what a pain in the ass...

Anyway, managed to reconstruct a decent heightmap of the California/Nevada/Arizona/Colorado area, which is supposedly where the Wasteland game takes place.

Spoiler (click to show/hide)

If you squint, you can kinda see the Colorado river location and the bay from this map :P

Spoiler (click to show/hide)

Now I have to find a way to get it properly into the GECK, hehe... I don't think I can use it as is, unless I want the PC to be able to hop from one side of the Grand Canyon to the other... maaan... I hate doing heightmaps by hand...

EDIT: I extrapolated the areas and brushed over the WL river/bay. At least 3 places fit exactly right: Vegas, Needles and Quartz (real world: Quartzsite), those are the red circles. The shape of the bay is also more or less correct: the heightmap has a huge flatland NW of it, at sealevel or even lower according to the elevation data... yeah, that probably needs fixing, at least engine-wise.

Note the green rectangle, that is the entire overworld where the current Fallout New Vegas takes place. :D

Spoiler (click to show/hide)
« Last Edit: May 06, 2011, 12:12:53 pm by Sergius »
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PTTG??

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Re: Fallout: New Vegas
« Reply #1079 on: May 06, 2011, 11:34:56 am »

That'd be pretty nice for a Dwarf Fortress map...
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