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Author Topic: Fallout: New Vegas  (Read 212581 times)

Deon

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Re: Fallout: New Vegas
« Reply #540 on: October 27, 2010, 11:07:42 pm »

It works for me. Where do you dig these crashes from? I start to think that cracked versions of falloutnv.exe are more stable than steam ones :/.

Yay, the power plant quest is buggy.
Now I have to redo it from scrap to get any rewards.
I've played this quest with 3 characters through 3 ways (freeside only, whole area, ARCHIMED) and had no problems. What happened? Are you on 2nd update?

Hey guys, I've started work on my own mod, it's going to be a safe house and I know what the general design is going to be, but I need to figure out what to put in it. I've compiled a list, which is in the spoiler thing below, but I was wondering if any of you can think of something that would be useful.

Spoiler (click to show/hide)
That's easy :P
Spoiler (click to show/hide)
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Astral

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Re: Fallout: New Vegas
« Reply #541 on: October 27, 2010, 11:18:15 pm »

It works for me. Where do you dig these crashes from? I start to think that cracked versions of falloutnv.exe are more stable than steam ones :/.

Sadly, it most likely is. I have the Steam version, but I'd kill for a DRM free copy, as usually DRM causes more harm than good when applied to, well, anything. I tend to have random crashes when changing cells, but it's not often enough to cause me to stop playing the game over (considering how many I dealt with in Oblivion and Fallout 3, they're comparatively rare)
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darkedone02

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Re: Fallout: New Vegas
« Reply #542 on: October 28, 2010, 04:20:14 am »

I've beaten the game with the NCR victory... you know, it's best that when I live a casino in new vega's, after I got back my gear, I wish they say "you got back your inventory" instead of saying "got <item>" all the time... one message will do good, even when one has a large inventory.
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Asehujiko

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Re: Fallout: New Vegas
« Reply #543 on: October 28, 2010, 05:03:19 am »

The wiki says the quartermaster at the NCR base in the south west corner is supposed to repair stuff for free with the gay perk but he charges me 2000+ caps for everything even slightly damaged even after I asked him to be friends, who's bugged? the wiki or me?
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Deon

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Re: Fallout: New Vegas
« Reply #544 on: October 28, 2010, 06:29:26 am »

Before you fail at that, don't forget to grab this fix:
http://www.newvegasnexus.com/downloads/file.php?id=35210
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Moogie

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Re: Fallout: New Vegas
« Reply #545 on: October 28, 2010, 08:54:56 am »

I notice people occasionally still downloading the ammo loot esp I linked earlier, just wanted to let you guys know that I've got a proper version up at the Nexus with better rates. If you're using the early version, be warned that it had such low chances of finding anything that you may never notice any difference.

I fixed that now though. It's already got about 500 downloads so I guess people like it. :)

http://newvegasnexus.com/downloads/file.php?id=35378
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x2yzh9

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Re: Fallout: New Vegas
« Reply #546 on: October 28, 2010, 09:07:21 am »

On the main questline, where is 'Mr. Nash'? I go to the Mojave express, and only the female lady sleeps there. How do advance storyline?
e; Feel stupid, found him in the casino.
« Last Edit: October 28, 2010, 09:20:39 am by x2yzh9 »
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Asehujiko

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Re: Fallout: New Vegas
« Reply #547 on: October 28, 2010, 09:51:09 am »

No, my caps still go down when I talk to the supposed free repair guy.
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Mindmaker

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Re: Fallout: New Vegas
« Reply #548 on: October 28, 2010, 10:27:56 am »

I've played this quest with 3 characters through 3 ways (freeside only, whole area, ARCHIMED) and had no problems. What happened? Are you on 2nd update?

Whole area seemed to be buggy for me.
After I activated the solar pannels and got blinded for a short time, the quest finished, I got xp and the characters behaved like I didn't do anything.
However the wiki has some advice, for what you need to do, to make it work properly.
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Deon

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Re: Fallout: New Vegas
« Reply #549 on: October 28, 2010, 11:28:19 am »

Ah, I always talked to Ignacio first, that's why I didn't get the glitch :).
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Deon

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Re: Fallout: New Vegas
« Reply #550 on: October 28, 2010, 12:17:16 pm »

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Mindmaker

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Re: Fallout: New Vegas
« Reply #551 on: October 28, 2010, 01:05:37 pm »

Ah, I always talked to Ignacio first, that's why I didn't get the glitch :).

It worked this time.
I'm missing out on an interesting weapon, but I have no choice since I'm roleplaying a good guy.
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Virtz

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Re: Fallout: New Vegas
« Reply #552 on: October 28, 2010, 02:04:25 pm »

Oh God. The cazadors. Did someone at Obsidian experience brain damage when thinking up enemies? They're nearly as durable as deathclaws, they fly and fidget around like fuck, their attacks are freaking poison and there's always packs of them. I've never wanted an enemy modded out this much since Morrowind's cliff racers.
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umiman

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Re: Fallout: New Vegas
« Reply #553 on: October 28, 2010, 02:18:53 pm »

Cazadors are meant to be fought at about level 10 and above. They die best to conventional bullets, so use those. There are legendary cazadors here and there in caves to the north which are fun to fight as they like to teleport around and are as big as a supermutant. Want to see some overpowered stuff, go fight the alpha male deathclaw fist-to-claw. :P

Heck, cross the river and see the secret enemies on the other side (not the legion). Oh man, awesome stuff.

Do you guys use drugs? Use them. Load up psycho, jet, buffout, slasher, and most of all: Turbo. Use them liberally. Turbo is basically bullettime. Almost all the drugs are ridiculously useful and it's very easy to cure addictions so spam them constantly. If you dope up an entire battle with jet, you can actually kill off entire deathclaw herds without going out of VATS.

mainiac

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Re: Fallout: New Vegas
« Reply #554 on: October 28, 2010, 03:24:02 pm »

Oh God. The cazadors. Did someone at Obsidian experience brain damage when thinking up enemies? They're nearly as durable as deathclaws, they fly and fidget around like fuck, their attacks are freaking poison and there's always packs of them. I've never wanted an enemy modded out this much since Morrowind's cliff racers.

Heh, I only encountered them after installing the unlimited companions mod and getting Boone, Cassy and Arcade following me.  I only got off like one shot before there was nothing left to shoot at.
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