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Author Topic: Fallout: New Vegas  (Read 212633 times)

Deon

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Re: Fallout: New Vegas
« Reply #495 on: October 26, 2010, 04:16:10 pm »

Okay, I've occasionally put him in "sandbox" mode so he was wandering around and interacting with the environment. And yeah. I forgot about "chopper", I've used it for now, thank you!
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Deon

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Re: Fallout: New Vegas
« Reply #496 on: October 26, 2010, 05:57:02 pm »

Yay, I've partially "fixed" my tablet! It's still utterly broken, but at least it works :P.



DURR!
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BigD145

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Re: Fallout: New Vegas
« Reply #497 on: October 26, 2010, 06:38:05 pm »

Deathclaw backrub?
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Deon

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Re: Fallout: New Vegas
« Reply #498 on: October 26, 2010, 07:18:57 pm »

It's an icon for "Deathclaw Friend" perk mod which had no icon.
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debvon

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Re: Fallout: New Vegas
« Reply #499 on: October 26, 2010, 08:34:13 pm »

"Spread your cheeks and smile."

Deathclaw-administered prostate exams. What are friends for?
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mainiac

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Re: Fallout: New Vegas
« Reply #500 on: October 26, 2010, 08:47:17 pm »

Holding hands and smiling in a rosy setting like a sunrise is a more traditional pose designating friendship or, if the hands are below the waist, dating.
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"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
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kilakan

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Re: Fallout: New Vegas
« Reply #501 on: October 26, 2010, 09:04:58 pm »

I gotta admit, compared to most of deon's art, it's a step up in the creep me the hell out category.  So good  work.
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BigD145

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Re: Fallout: New Vegas
« Reply #502 on: October 26, 2010, 10:38:59 pm »

"Spread your cheeks and smile."

Deathclaw-administered prostate exams. What are friends for?

Dr. Deathclaw. Serving all your needs in the wasteland. Discounts on disemboweling. Extra fees for reemboweling and no guarantee of success.
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Deon

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Re: Fallout: New Vegas
« Reply #503 on: October 26, 2010, 11:29:48 pm »

I didn't see it that way. Damn you.
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mainiac

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Re: Fallout: New Vegas
« Reply #504 on: October 27, 2010, 12:12:21 am »

Is there a way to make it so you can have 2 human companions?
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"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
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Grakelin

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Re: Fallout: New Vegas
« Reply #505 on: October 27, 2010, 12:25:41 am »

There's mods, I guess.

FONV is far and away better than FO3, from my experience with it. I have no difficulty proclaiming this a true sequel to FO1 and FO2.
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Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Deon

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Re: Fallout: New Vegas
« Reply #506 on: October 27, 2010, 12:34:21 am »

I have a difficulty saying so, it's still a big jump from turn-based rpg to shooter, but at least it's not a bad game in Fallout world.

My main issue with FO3 and FO:NV is the unbelievability of locations and places. In RPG they had almost all important professions, houses for people to live in, big farms to feed people, brahmin pens in each settlement, and there supposed to be much more, on the "world map". In Fallout 3 we get NPCs to give quests and a few "filler" NPCs, towns are really small (compare any Fallout 2 town layout with FO:NV town layout), some of them have "monster spawns" around but no appropriate protection, etc.. So it's not that great, I would rework all towns but it requires too much time :).

Is there a way to make it so you can have 2 human companions?
http://newvegasnexus.com/downloads/file.php?id=34870
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mainiac

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Re: Fallout: New Vegas
« Reply #507 on: October 27, 2010, 12:40:00 am »

I agree that the towns are too small.  But I think that's just because they focused on the adventure type stuff.  In 1 and 2, we assumed that there were a lot of unseen NPC's doing mundane farming, hunting and crafting to keep the world going behind the scenes.  You have the make that assumption with NV too.  It's a troublesome assumption, because there isn't an overworld map.  But at least the factions that exist are realistic.  It makes a lot more sense for the NCR to want to be taking over the Hoover Dam as they are in New Vegas then it did for the Brotherhood of Steel to be going on some cross country crusade to help out random people in D.C.
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Ancient Babylonian god of RAEG
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"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Grakelin

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Re: Fallout: New Vegas
« Reply #508 on: October 27, 2010, 12:41:46 am »

From some chats with Victoria, it seems like they're even trying to validate the BoH going cross-country, but I have not yet met the BoH in this game, so I don't really know.
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Okay, so, today this girl I know-Lauren, just took a sudden dis-interest in talking to me. Is she just on her period or something?

Deon

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Re: Fallout: New Vegas
« Reply #509 on: October 27, 2010, 12:47:05 am »

BoH? :D

I think there were reasons why they didn't go "real settlement" style, it may be because of the engine, or maybe because of the main designer's taste. Even New Vegas strip is the SAME exterior, but it is separated into pseudo-rooms which load and unload NPCs. There's a reason why they've made it. It's all about their Gamebryo and facegen issues.

P.S. Vaults have pretty nice designs though, so it is mostly about the overworld towns.

P.P.S. Now when I think about it, Fallout1/2's vaults were too small for such amount of people and didn't have enough things which would make sense (green zones, animals to breed etc.). While towns were much better.
« Last Edit: October 27, 2010, 12:49:51 am by Deon »
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