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Author Topic: Fallout: New Vegas  (Read 215218 times)

Moogie

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Re: Fallout: New Vegas
« Reply #375 on: October 24, 2010, 10:31:51 pm »

Yeah, DT is shit. Especially when you take headshots and the person doesn't take much damage due to his armor WHICH DOESN'T COVER HIS HEAD.

This is why I use a mod that makes headshots much more lethal. Most of the time, one or two bullets to the head will finish someone regardless of their armour.

And at (my) special request, the mod's author created a version that affects the player, too. Now fights are actually fair and dangerous. :)

The best thing about Bethesda games is, if you don't like something, you can easily mod it. Vanilla gameplay will always of course be dumbed down for the majority. Just create the experience you think is best with mods. This is also why I get disappoint at anyone who buys these games for consoles.
« Last Edit: October 24, 2010, 10:33:53 pm by Moogie »
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

Calhoun

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Re: Fallout: New Vegas
« Reply #376 on: October 24, 2010, 10:54:40 pm »

This is also why I get disappoint at anyone who buys these games for consoles.
To be fair, there are valid reasons. I have multiple friends who've bought Oblivion and Fallout 3 and now New Vegas on the 360 and PS3. They know they aren't getting the best possible experience, but don't have a computer capable of handling the games (or the funds to get one). Beyond that, the entry barrier into PC gaming isn't an easy one. I know I've been using computers as long as I can remember because my father was someone who understood how great a utility they were for business (He's in his late 60's). As a result, we've had one in the home as long as I can remember. My own use of them is a natural extension of that, but many people I know never really used computers at age 10. Instead becoming aware of them around their mid teens, and even then, that was just basic web surfing.

Whenever a friend is over and I'm doing something (for example editing an .ini) they don't see the logical structure there. They have no clue what the various truncated commands are. They don't understand it at all. It all comes naturally to me but it's as if alien to them.

Not sure how to SOLVE that sort of problem. Still, let's face it, at the end of the day, it's gonna be loads easier for these people to buy a console, pop in their disk, and play. They don't have to worry about it. Personally I'd take functionality over ease-of-use but for many people it's quite the opposite. I'm sure many people who frequent these forums share a similar philosophy (and perhaps experience). However, that's no need for them to ignore the flip side of things.
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

AussieGuy

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Re: Fallout: New Vegas
« Reply #377 on: October 25, 2010, 02:05:59 am »

Does anyone know if it will work on x64 win 7? Cause trying to work FO3 on win7 was a pain in the ass.
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umiman

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Re: Fallout: New Vegas
« Reply #378 on: October 25, 2010, 02:49:11 am »

Does anyone know if it will work on x64 win 7? Cause trying to work FO3 on win7 was a pain in the ass.
That's what I use, so it shouldn't be a problem.

AussieGuy

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Re: Fallout: New Vegas
« Reply #379 on: October 25, 2010, 03:12:22 am »

Cool, thanks. I'm DL'ing now, from a completely legal and trusted source of course  :D
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buckets

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Re: Fallout: New Vegas
« Reply #380 on: October 25, 2010, 03:21:02 am »

Does anyone know if it will work on x64 win 7? Cause trying to work FO3 on win7 was a pain in the ass.
That's what I use, so it shouldn't be a problem.
I've had a couple of CTDs but I'm not sure if that 64 7 problem or just the game. Other than that though, no problems running/starting it.
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Moogie

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Re: Fallout: New Vegas
« Reply #381 on: October 25, 2010, 03:34:47 am »

x64 Win7 here also. Crashes for me are fairly infrequent, but still there. I can even alt+tab without issue... most of the time. Sometimes, though, my audio will crap out and start sounding like a 4-bit chip. Feels like I'm listening to the game through an Amiga.
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

Asehujiko

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Re: Fallout: New Vegas
« Reply #382 on: October 25, 2010, 05:08:25 am »

My radiaton meter on my pipboy is broken. it just keeps going from 0 to 1000, then looping back around. It's actually at 250 or so from fighting several ghoul reavers in their home territory. At level 4. Over a grand total of 17 caps.

I'm starting to run low on ammo. I use my vast stockpiles of nicotine and caffeine to buy every single bullet component I can get my hands on but loot+store content is not sufficient to sustain me in combat. Does the situation improve when I get to this game's equivalent of Rivet City? I just did Primm, how far away am I from that happening?
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Deon

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Re: Fallout: New Vegas
« Reply #383 on: October 25, 2010, 05:12:00 am »

No crashes for me, I am probably very lucky. It's a no-drm version though, so that may be a reason.

Anyway, let me shamelessly advert my "LOC - Lootable Old Cars" mod, it allows you to loot those useless cars, now they contain various scrap and tools you can use for crafting:

http://www.newvegasnexus.com/downloads/file.php?id=35277

I've also made an expansion which replaces your room in Atomic Wrangler casino with an apartment which has some stuff (no items but a pool cue and balls though), all crafting stations (an oven serves as a campfire) and looks okay in general.

http://www.newvegasnexus.com/downloads/file.php?id=35269


I've just started to mod Fallout today, so while I tried to avoid any problems and clean the .esp files, my future mods may have some problems :P. These ones seem to have none, I've checked them in FNVEdit and playtested in the game.
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Moogie

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Re: Fallout: New Vegas
« Reply #384 on: October 25, 2010, 05:38:28 am »

Nice, I may just have to grab that, Deon. :)

@Asehujiko, about the ammo situation:

I generally haven't had this problem, but I try not to waste ammo. Use the correct type for the situation at hand-- don't pump an armoured enemy full of regular or hollow-point bullets or you'll soon run out. If you've got decent training in melee, don't shy away from using that as your main offensive and use terrain to get up close to your target if you're still a bit squishy. If they're fast, cripple their legs first. If they're strong, cripple their arms or whatever they're using to hit you with, then dance around them dealing damage.

Loot every body you come across. Every single body. Even if you think it's useless-- even if they were swinging a sledgehammer at you, they might still be carrying ammo. Loot every crate, box, cupboard, chest and footlocker you find. Pick up anything with a value/weight ratio above 10 caps per 1 lb, and trade them to merchants for ammo.

Speaking of merchants, scour their list of wares thoroughly for ammo casings. They charge nothing for these and they're weightless, so you should always take it when you see it. Use them at reloading benches to create more ammo (protip: break down ammo types you never use for a healthy supply of those rarer components you never come across, like powders and such).

I think Freeside is the Rivet City you're looking for. It's just outside New Vegas proper. It's the first and only town I've encountered so far with more than one local merchant and there's specialist shops there too. Still, I'm disappointed by the rest of the towns I've passed through on my way here. They're all so tiny and barely inhabited. Then again, I haven't strayed too far from the main quest path yet. I'm sure there's bigger places I haven't seen.

Hope that helps a bit.
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

Virtz

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Re: Fallout: New Vegas
« Reply #385 on: October 25, 2010, 05:45:21 am »

My radiaton meter on my pipboy is broken. it just keeps going from 0 to 1000, then looping back around. It's actually at 250 or so from fighting several ghoul reavers in their home territory. At level 4. Over a grand total of 17 caps.

I'm starting to run low on ammo. I use my vast stockpiles of nicotine and caffeine to buy every single bullet component I can get my hands on but loot+store content is not sufficient to sustain me in combat. Does the situation improve when I get to this game's equivalent of Rivet City? I just did Primm, how far away am I from that happening?
Chet at Goodsprings restocks rather often and has ammo for the weapons you'd be using at the time. Otherwise, you could try disassembling some ammo type you're not using and make ammo you are using from the components. Or maybe try focusing on places where you'll be facing human opponents since that's a good source of ammo.

And don't use automatic weapons if you want to save ammo. I once used a 9mm SMG and the next thing I knew I chewed through my 300 9mm rounds. Don't even get me started about how useless miniguns are.
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Deon

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Re: Fallout: New Vegas
« Reply #386 on: October 25, 2010, 05:54:47 am »

Oh crap, I misplaced the mesh path in my cars mod, wait a moment, I'll reupload 1_01 with a fix. That's what happens when you mod in a sleepy state :P. I had to unpack files from BSA to link objects to them, and I used a wrong path.
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Deon

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Re: Fallout: New Vegas
« Reply #387 on: October 25, 2010, 06:03:02 am »

Okay, 1.1 is working properly. Sorry if someone downloaded it before :P.

About ammo: I think you should be able to make those "Starter" (oh how are they called, which are "small pistol ***", "large rifle ***" etc.) components of ammo, they are the main problem. Probably it should require a high skill, but without it ammomaking is pretty useless. I may make a mod for that.
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umiman

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Re: Fallout: New Vegas
« Reply #388 on: October 25, 2010, 07:30:15 am »

My radiaton meter on my pipboy is broken. it just keeps going from 0 to 1000, then looping back around. It's actually at 250 or so from fighting several ghoul reavers in their home territory. At level 4. Over a grand total of 17 caps.

I'm starting to run low on ammo. I use my vast stockpiles of nicotine and caffeine to buy every single bullet component I can get my hands on but loot+store content is not sufficient to sustain me in combat. Does the situation improve when I get to this game's equivalent of Rivet City? I just did Primm, how far away am I from that happening?
Chet at Goodsprings restocks rather often and has ammo for the weapons you'd be using at the time. Otherwise, you could try disassembling some ammo type you're not using and make ammo you are using from the components. Or maybe try focusing on places where you'll be facing human opponents since that's a good source of ammo.

And don't use automatic weapons if you want to save ammo. I once used a 9mm SMG and the next thing I knew I chewed through my 300 9mm rounds. Don't even get me started about how useless miniguns are.
The one exception being the LMG, which for some reason is very easy on the ammo consumption. Considering it's an LMG.

Deon

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Re: Fallout: New Vegas
« Reply #389 on: October 25, 2010, 07:41:38 am »

I've added two more versions for my car mod: one with original cars' explosions and one with ALL cars' explosions. It makes a common shootout in a nuclear apocalypse.

I hope I have all tastes satisfied :P.

P.S. Can someone with better PC record a few videos for me? My processor dies when I run F:NV and fraps at the same time.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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