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Author Topic: Fallout: New Vegas  (Read 215185 times)

Calhoun

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Re: Fallout: New Vegas
« Reply #345 on: October 23, 2010, 08:32:04 pm »

So I just installed the second patch. I have no clue what's happening to my mouse now. It doesn't feel so much mouse accelerated, just... messed up. It's jumping all over the place for no reason in menus. works fine otherwise. Anyone got any ideas/ similar experience?

EDIT: Fix'd. Seems they changed which .Ini mattered. Also some physical problems with my mouse were compounding things. Fallout_default.ini in your install directory is what matters now.
« Last Edit: October 23, 2010, 08:41:05 pm by Calhoun »
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

Xanatos Jr.

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Re: Fallout: New Vegas
« Reply #346 on: October 23, 2010, 08:32:42 pm »

So I took the Wild Wasteland perk at the beginning of my game..
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MagmaDeath

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Re: Fallout: New Vegas
« Reply #347 on: October 23, 2010, 08:40:22 pm »

So I took the Wild Wasteland perk at the beginning of my game..
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Lap

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Re: Fallout: New Vegas
« Reply #348 on: October 23, 2010, 09:03:33 pm »

I'm laughing at all this outrage over the different preorder DLC packs. Not only can you recreate each DLC pack in minutes in the GECK, but more importantly, each DLC pack is just a set of cheats to make the game easier. Why would anyone use these packs. The game isn't that hard even on the hardest difficulty and most of the hard stuff comes from being underequipped and underleveled early on. Playing with the DLC just robs you of this fun.
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mainiac

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Re: Fallout: New Vegas
« Reply #349 on: October 23, 2010, 09:59:54 pm »

On another note: New Vegas definitely has some of that old Fallout charm. They definitely got it back on track from the more combat-centric gameplay of Fallout 3. I'm having a better time in terms of the non-modded stuff overall; good to see Obsidian (and by extension, Black Isle) back on it.

Yeah, this is a game which I actually don't mind calling "fallout", unlike the monstrosity.  They treat the existing lore sensibly, the NCR feels like the NCR.  They made the game post-apocalyptic in feel, people are actually getting on with their lives.  There are some genuinely clever moments.  There are also some wallbangers, like the "convict controlled" streets of Primm being safer then most random patches of desert or there being unopened pre-war food just sitting in a truck of a well traveled highway for going on two centuries now.  But at least it feels like fallout with a few wallbangers instead of a generic apocalypse with a few fallout names.  The plot is somewhat interesting and the characters and places I've been don't feel like filler needed to feed the player quests.

Edit: oh wow, Vegas is a goldmine if you've got high luck.  I put a couple of thousand caps into chips and played slots and found myself walking away with 36k a minute later.  I thought it was a fluke, but then I tried to burn some of that money playing blackjack at another casino and found myself winning another 2k just playing the basic strategy.
« Last Edit: October 24, 2010, 01:33:57 am by mainiac »
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Mindmaker

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Re: Fallout: New Vegas
« Reply #350 on: October 24, 2010, 04:59:13 am »

Since the weapon upgrades are permanent, should I keep them until I find some named weapons? Or can't they be modified?
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Astral

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Re: Fallout: New Vegas
« Reply #351 on: October 24, 2010, 11:03:09 am »

So I just installed the second patch. I have no clue what's happening to my mouse now. It doesn't feel so much mouse accelerated, just... messed up. It's jumping all over the place for no reason in menus. works fine otherwise. Anyone got any ideas/ similar experience?

EDIT: Fix'd. Seems they changed which .Ini mattered. Also some physical problems with my mouse were compounding things. Fallout_default.ini in your install directory is what matters now.

Well, if you're in Windows 7 (and installed it through Steam; I'm not sure if it applies otherwise) then the Fallout.ini and FalloutPrefs.ini under C:\Users\(you)\Documents\My Games\FalloutNV are what matters: You just have to uncheck "Read Only" under its properties to make changes, and recheck it as Read Only for those changes to stick without getting overridden by the defaults.
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Ninteen45

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Re: Fallout: New Vegas
« Reply #352 on: October 24, 2010, 11:44:43 am »

I'm laughing at all this outrage over the different preorder DLC packs.

This game could honestly give out hand jobs for free and people would still bitch.
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Calhoun

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Re: Fallout: New Vegas
« Reply #353 on: October 24, 2010, 11:50:11 am »

I'm laughing at all this outrage over the different preorder DLC packs.

This game could honestly give out hand jobs for free and people would still bitch.

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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

MagmaDeath

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Re: Fallout: New Vegas
« Reply #354 on: October 24, 2010, 12:09:49 pm »

Since the weapon upgrades are permanent, should I keep them until I find some named weapons? Or can't they be modified?
Yeah, they seem to be unable to be modded.
Which makes mods just that much more useless. Well, except for scope mods.
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Asehujiko

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Re: Fallout: New Vegas
« Reply #355 on: October 24, 2010, 01:36:29 pm »

I still can't decide whether I am "meh" about the game or if I hate it. One high point was finding a tied up guy with some important info on him, failing a speech requirement(wow thanks for informing me that speech isn't a complete waste of points this time around, game!) for him to tell me immediately instead of me having to free him first and then simply pickpocketing his journal off him. On the other hand: Everything not inside a town consists of constant swarms of geckos, coyotes and bloatflies in a huge, featureless expanse of dirt. Aside from the occasional spawncamping doomswarm of high level mobs triggered as an unexplained side effect from having a (previously useless) stat underleveled.

In addition to that, I've run into the same problem as FO3, where I have a backpack full of nuka cola, cigarettes and other high value lootables but no shopkeeper ever has enough money for me to shed notable quantities of weight. In FO3, I ended up with 3.5 metric tons of them stuffed in my house(I once tried dropping everything in my bedroom and ended up filling the room knee deep in random crap before my PC started lagging too badly to open the cupboard and dump more).

Also, do I/does the default deck suck horribly at caravan? Or is a cheating AI another side effect of low luck?
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kilakan

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Re: Fallout: New Vegas
« Reply #356 on: October 24, 2010, 02:22:18 pm »

Since the weapon upgrades are permanent, should I keep them until I find some named weapons? Or can't they be modified?
Yeah, they seem to be unable to be modded.
Which makes mods just that much more useless. Well, except for scope mods.
Well some of them are really helpful, extended magazine for the cowboy repeater is a godsend early on, due to it taking so freaking long to reload.

Anyone else ever find the recharger rifle? I've saved so freaking much money on ammo with this.
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Tilla

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Re: Fallout: New Vegas
« Reply #357 on: October 24, 2010, 02:50:21 pm »

Damage Threshold can just fuck right off. I cannot kill all the Deathclaws in Quarry Junction without either setting up a minefield (and so far all my mines hasn't been enough) or exploiting AI by perching in an unreachable spot. It's ridiculous. Definitely needs some Nerfing.
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Calhoun

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Re: Fallout: New Vegas
« Reply #358 on: October 24, 2010, 02:53:19 pm »

Anyone else ever find the recharger rifle? I've saved so freaking much money on ammo with this.
Scrounger perk means I never have to buy ammo ever again. (Had 30k at the end of the game anyways).

By the by, how exactly do I side with the NCR? Do I just go do the missions at the dam after the ones for the ambassador? Only clear options to me were to either take power myself (which I did) or to give it to Mr.House.

Damage Threshold can just fuck right off. I cannot kill all the Deathclaws in Quarry Junction without either setting up a minefield (and so far all my mines hasn't been enough) or exploiting AI by perching in an unreachable spot. It's ridiculous. Definitely needs some Nerfing.

If you got high HP and some heavy armor just get a good unarmed weapons. They seem to bypass Damage Threshold. That or get some Armor-piercing rounds.
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

debvon

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Re: Fallout: New Vegas
« Reply #359 on: October 24, 2010, 03:35:53 pm »

Damage Threshold can just fuck right off. I cannot kill all the Deathclaws in Quarry Junction without either setting up a minefield (and so far all my mines hasn't been enough) or exploiting AI by perching in an unreachable spot. It's ridiculous. Definitely needs some Nerfing.

If you got high HP and some heavy armor just get a good unarmed weapons. They seem to bypass Damage Threshold. That or get some Armor-piercing rounds.

Or I think I read that you can try to cripple their leg(s), rendering them really slow and unable to pounce. So then you can just pump them full of lead and be done with it. I also read that in Fallout 3 you could use a needle gun to instantly cripple their legs, but I'm not sure if there's a needle gun in new Vegas? If so, it should work as well. But good luck crippling them without it. They seem to have a bunch of damage threshold.
 Also the accuracy issue- some reason, I have horrible accuracy in VATS in this game, even with the commando perk and necessary weapon. And even when crouching. Unless I'm right up in their face, my accuracy is usually way below 50%. I have around 55 points into guns as well, though I'm not sure if that matters.

The strange thing is, I've noticed that the accuracy tooltips don't really seem.. accurate? When I'm using a 10mm pistol, and for example if I VATS somebody in the face but the tooltip says 40%, I'll hit their head as if it was actually 70%. I'm not really sure what to make of that. This doesn't happen with my assault carbine. I have a much better time just spraying the enemy down with it, VATS is useless to me there. But again on the flip side, my sniper rifle seems to work in VATS. Maybe it's the bullet spread that's causing this?

Oh and I have a related question. For some reason it feels like damage threshold is treated differently in VATS than it is when you're just firing shots without it. Actually, it's the estimated damage done bar that's throwing me for a loop, it rarely shows what will actually happen. And I am taking criticals into account.



Calhoun, I was wondering about that too, but so far I think the only way to side with them is to do their quests and gain favor. Eventually
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« Last Edit: October 24, 2010, 03:44:06 pm by debvon »
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