Working my way backwards.
I understand everyone's points. I guess I'll wait and see. I'm still not really excited for it, but as they say, quality will speak for itself.
I've been hurt by the hype machine before, so perhaps I'm just feeling overly skeptical.
In general, I keep myself in the dark nowadays when it comes to games, that way, every feature ever is a surprise, and nice. Game designers have a horrible habit of telling us what to expect, and what we are supposed to be surprised by.
See the line 4 things down.
I like Bethesda's system, to a point.
But going ten bajillion miles to get to a mission takes too much time.
The AI was a bit wacked out, if you get what I mean.
Raiders Wielding Bats, "Hey, lets go attack that guy who has a fatman!"
Yeah you wouldn't like daggerfall then.
AI is has always been sucky in bethesda games.
Mods can make that better to an extent.
I understand everyone's points. I guess I'll wait and see. I'm still not really excited for it, but as they say, quality will speak for itself.
I've been hurt by the hype machine before, so perhaps I'm just feeling overly skeptical.
Hype is and always will be shit, don't fall for any of it. Tentatively hold on to hope that something vaguely resembling the hype will come out, but never expect them to put out something that lives up to it.
I hope that:
-They get more time to finish than Bethesda did. So much stuff in FO3 that screamed "wanted to do better, had no time."
-Following that, I hope they do a better job of balancing...well, everything. Tons of crap in FO3 that there was either way too much of, or not nearly enough of.
Oh and I hope they opt not to go the "open wasteland route." I've had my fill of that design style for like, ever, thanks to all the Bethesda games.
Bethesda had about four and a half years to finish it, Obsidean has been developing it for about 1 and a half now. Bethesda had plenty of time to polish it.
Indeed I hope they do too, I would be more worried about fallout 2 syndrome. IE masses and masses of bugs on release.
They are taking the open wasteland route.
I'd love to get excited for New Vegas, but I feel like I'm missing something. Everyone else seems to know something I don't about this, and whatever I'm missing must be pretty huge. Please, could somebody enlighten me?
As far as I understand, NV will use the same engine as F3, same combat system, same interaction with NPCs and objects, etcetera. Features being touted as "new" include "lots of new weapons", a "new location" and "new monsters", all of which I see as being simply content additions that anyone can do (and have done, thousands of times) using the G.E.C.K construction kit and whatever 3D modelling program. I'm not excited for any of that. That's heavy DLC/mod territory.
Second point; I've also heard about the expanded Companion commands and weapon/ammo customisation. The latter admittedly does sound interesting, but the former just sounds like one of the many companion mods that have implemented extensive behavior modifications for companions in Fallout 3, probably far beyond the scope that will be in an unmodded game of NV.
The Expanded companion commands are definitively Better than any companion overhaul mod for fallout 3, at least in usability vs functionality. Just because the engine is the same doesn't mean it doesn't go through improvement. I'd say the biggest change here is going to be with the new reputation system and the way factions interact with each other and you. I'm sure we'll see more reasons when it releases
Finally, the point I hear raised most often: that Obsidian are developing it. Well, unless they can do things with the game that an average person cannot create using the G.E.C.K, I still don't see the significance. Is it the story? Will you be buying it for the interesting dialog and quests they'll come up with? I might understand that, but I'm not sure I'd agree about paying full game price for what seems to me like a glorified expansion pack.
I know it sounds like I'm berating the game or wanting to hate it, but I really don't. I just don't understand the excitement, and feel my suspicions will be proven right when I finally play it and realise it's just an updated Fallout 3 with new models and textures. Maybe this hype is being generated mainly by the console crowd, who haven't experienced the huge and incredibly talented modding community-- or perhaps that is the problem? Have I been spoiled by mods so that any new "features" they make official simply feel old and done to me already?
Please prove me wrong. If not just for the story, what should I be excited about?
Obsidian most definitively can do things that even the most talented modder cannot do with the G.E.C.K. It's not like that's all they are using to make it. I'm hoping for it to have a bit more engaging of a main storyline myself. I'm sure it's not just going to be Fallout 3 with new models and textures, (I already HAVE new textures! ). You've not been spoiled by mods, or at least, I hope you haven't been, and if you have, I wanna know what mods your using. I've got 100+ and I can hardly wait for New Vegas to be released.
Yes, but remember almost all the "new" features you can see, are taken almost certainly deliberately from popular mods. Just made better integrated because they have source code access.
Second verse same as the first. Except with a reference on how Fallout 3 as a base game isn't all that good.
Also if you need voice acting to play something you miss out on allot of things, and I would also question why you are even on these forums.
You aren't allowed to like any games that aren't DF and be on these forums. Especially in the other games section.
Not saying that, I'm saying that if you play a game like dwarf fortress which embraces minimalism in everything but depth. You have no reason to complain about lack of aesthetics.
As too fallout 3 or Oblivion mods I can once again think of a score for each that are good.
while there may be a handful out of thousands that are actually worth using
Yes, there are good mods, but none of them compare in scale or polish to professional work, and serve more as minor tweaks of said work.
Also if you need voice acting to play something you miss out on allot of things, and I would also question why you are even on these forums.
It comes across as amateurish and out of place, especially when generic lines of dialog are used with completely different text. This isn't really a problem for games where there's not audio for most lines, but when everything has it, it's quite jarring to get a blank stare with lines of (frequently poorly written/spelled) text.
Cube a mod the dev's themselves have said rivals the DLC for quality and length, OOO gets rid of the level scaling and adds a shit ton more features, is regarded by many fans and some dev's to be what Oblivion should or could have been, Integration, a quest mod adding around 50 hours of gameplay, it's not voiced, but is regarded by fans as a better, more lore correct main quest to oblivion, the underdark, regarded as a massive expansion pack by the dev's and fans alike. Also let's not forget the fact that there are around two thousand spelling errors in oblivion default, and the voice acting itself is jarring. Yes the majority of them are small tweaks, but there are at least twenty for each game that are not. As to games them selves, to apply sturgeons law to them, how many Atari games are good out of the thousands there are, about two score. How about NES and SNES games out of the thousands there are, about two and a half score. How about N64 games out of the thousand or so there are, about a score. How about PS and PS2 games out of the thousands there are, about three score. Sturgeons law applies to EVERYTHING. Ninety percent of everything is crap.
Which would you prefer silence, or a voice like a seventeen year old nasely voiced kid on a bad mic?