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Author Topic: Fallout: New Vegas  (Read 212421 times)

Silent_Thunder

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Re: Fallout: New Vegas
« Reply #780 on: December 29, 2010, 08:33:40 pm »

Or, I sensed you were nearby, via a tiny green bar.

BLASHPHEMY! It must be amber color! Amber!

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Ioric Kittencuddler

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Re: Fallout: New Vegas
« Reply #781 on: December 29, 2010, 08:45:02 pm »

So again, seriously, mod suggestions?
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Re: Fallout: New Vegas
« Reply #782 on: December 29, 2010, 08:51:05 pm »

ummmmmmm light step ED, Better Ammo crafting, good springs shack, Improved throwing, I like all those.
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Ioric Kittencuddler

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Re: Fallout: New Vegas
« Reply #783 on: December 29, 2010, 08:54:10 pm »

What are they?
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Re: Fallout: New Vegas
« Reply #784 on: December 29, 2010, 09:09:01 pm »

Here go to this site, they've got a ton of mods, all are rated too.
http://www.newvegasnexus.com/
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Ioric Kittencuddler

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Re: Fallout: New Vegas
« Reply #785 on: December 29, 2010, 09:29:03 pm »

Here go to this site, they've got a ton of mods, all are rated too.
http://www.newvegasnexus.com/

Yes I've been browsing it.  That's why I'm asking here.  The top one is a mod that apparently just adds a bunch of new hunt down and kill this tough enemy quests.  My character has 95 speech and 50 guns... now that I think about it it was probably a waste to put that much into speech as it's doubtful there's anywhere in the game I'll be able to use it considering the linear nature of skill use, but regardless I'm playing a character that tends to avoid combat when possible.  And that's because I don't find it all that entertaining.

Wasteland Defense sounds interesting, but like every other mod on that site it doesn't have much in the way of details in it's description.
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Sergius

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Re: Fallout: New Vegas
« Reply #786 on: December 29, 2010, 09:54:33 pm »

Well, for my 2nd playthru, I'll probably try these:

Unlimited Companions, to have a full party.

Maybe a mod that makes them all essential, so I can play Hardcore without having to babysit them so much.

A house mod. "Portable Tent" is kinda cool, requires NVSE tho. I like how you place a box and the physics take care of the positioning.

I was trying New Vegas Real Time Settler but I'm finding it very annoying. It's got a long way to go before I don't feel like gouging my eyes.

If I was to make a mod, I'd make some sort of quest where you repair a megafactory which eventually produces pieces of equipment, and maybe turn a profit.
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Rakonas

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Re: Fallout: New Vegas
« Reply #787 on: December 29, 2010, 10:02:20 pm »

I recommend one of the custom radio mods, so you can have some songs other than big iron. Hunting mutant creatures in the wasteland to the theme of gerudo valley is pretty fun.
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Tilla

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Re: Fallout: New Vegas
« Reply #788 on: December 29, 2010, 10:46:22 pm »

Well, for my 2nd playthru, I'll probably try these:

Unlimited Companions, to have a full party.

Maybe a mod that makes them all essential, so I can play Hardcore without having to babysit them so much.

A house mod. "Portable Tent" is kinda cool, requires NVSE tho. I like how you place a box and the physics take care of the positioning.

I was trying New Vegas Real Time Settler but I'm finding it very annoying. It's got a long way to go before I don't feel like gouging my eyes.

If I was to make a mod, I'd make some sort of quest where you repair a megafactory which eventually produces pieces of equipment, and maybe turn a profit.
Rather than RTS, try Wasteland Defense. It's much the same concept of building your own town and managing it's defenses and supplies.
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Re: Fallout: New Vegas
« Reply #789 on: December 30, 2010, 05:53:42 pm »

Two mods I installed were the higher resoultion dialog and the one that remaned all your supplies for better organization. I can not remember what they were called, but they were high on the list of that site.

MrWiggles

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Re: Fallout: New Vegas
« Reply #790 on: January 11, 2011, 09:12:01 pm »

I haven't finished playing New Vegas yet. Though overall, I am quite pleased with it. I thought that Fallout 3 was a pretty decent game, enjoyable, but I doubt I'll ever play through it again. Though I plan to play through the DLC when ever I can get ahold of them.

So, I was looking forward to New Vegas, but reserved. I was expecting a satisfactory experience with a Fallout game.

I was surprised by it though, I found its opening to much more engaging then from Fallout 3. (Though I did find the FO3 opening to be novel.) I really dug the line of "24 karat run of bad luck."

I found that recovering from an apparent grievous head injury served as an adjudicate and believable explanation for what my character, who presumably lived in these parts for years, wasn't  knowledgeable about the surrounding.

I selected the Hardcore mode for my first play through. I admit the needing to eat, and drink on a semi regular basis didn't add to much to the gameplay, instead at times feels like paperwork for the game. Though I do find myself excited when I come across purified water and that is from having to eat and drink.  Instead, I found myself having to be somewhat careful about what I brought with me and I scavenged.

This does though at times prevent me from questing when I wanted to, as I would have to return to my current house and restock on ammo (more often then not), and drop of the refuses I find. I begun a habit about slamming down the Sunset drink when I'm at a home, so I can drink water from the tap when I get dehydrated.

I'm happy that I don't have to manage ammo stocks for the friends that travel with you. As in my play through with FO 1 & 2, that always felt more like paperwork, and punishment then it was immersive.

The towns in FO:NV feel more real and complete then they did in FO3. I think the farms and ancillary abodes really help with that.

The dialogue options are more rewarding to go through, and I feel the use of stats, and other skills to give access to different dialogue options. It makes playing a smooth talker feel more impactful and meaningful.

Exploring seems to be more rewarding as well, as there something neat happening as you walk into town, such as when you come across Nipton or Searchlight.

It also feels more organic on how you're introduced to more areas, then in FO3. In FO3 it felt almost like a laundry list, of places to go visit. Whereas in FO:NV, you hear about the other towns either from NPC antics or through dialogue with named NPCs.

I especially like the friends quests. It adds a nice level of immersion to the game, and make it seems like the Courier and the friend are friends.

I like how your given an abode much sooner then in FO3, its a nice subitution for the Car. My play through with FO3, had the Megaton house coming in rather late. Though I dislike the number of load screens you have to go through in order to get to the Casino houses. I really wish you could fast travel to them.  I also dislike that (for at least the Lucky 38 & Novac houses) that it doesn't come with enough crafting stations. I would have liked it if I could have used the stove as a campfire, or a reloading bench. The work bench is nice, but I find myself gaining the more useful items from campfires. Since there isn't a reloading bench in my house, I havent done any ammo crafting. I prefer to do so from my house, where I drop off my refuse. I am starting to have quite a collection of refuses too.

I dislike how blatant the options were. Such as computer that unlock safes. @.@ It felt contrived and lessen my immersion. I would have stilled like to have used my explosive skill to blown locks (even if it required a specialized ordnance, such as moldable C4 or some such.)


And uh... that all I can think for right now.

Overall, I'm quite happy with it, and can't wait to complete and play through it again.
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Re: Fallout: New Vegas
« Reply #791 on: January 12, 2011, 02:51:43 pm »

Overall, I'm quite happy with it, and can't wait to complete and play through it again.
I felt like this up until almost the end. The last hour of play was just me playing to see the end.

It was pretty frustrating, by the end of the game my guns seemed to be doing no damage to anyone and running out of ammo. I don’t know what I was supposed to be using but the enemies at the end had way too high of a DT.

The only thing that saved me was my missile launcher, although that caused me over and over to get crippled, which sucks as I was on hardcore mode.

I am not sure when (if) I’ll play through again, but it was worth the money for sure.

MrWiggles

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Re: Fallout: New Vegas
« Reply #792 on: January 12, 2011, 07:18:46 pm »

It sounded like you needed to be using Armor Piercing ammo, like 10mm Hollow points.

I went with energy weapons, so my Guns skill is pretty low. I have a fully modded Laser Rifle.
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dragonshardz

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Re: Fallout: New Vegas
« Reply #793 on: January 12, 2011, 11:31:07 pm »

Hollowpoints are for unarmored opponents.

Derp.

Sergius

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Re: Fallout: New Vegas
« Reply #794 on: January 13, 2011, 01:19:56 am »

Shotgun slugs are a nice way to kill armored opponents in the beginning (like those pesky radscorpions) and you can make them from regular shells.
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