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Author Topic: Fallout: New Vegas  (Read 212524 times)

lordnincompoop

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Re: Fallout: New Vegas
« Reply #600 on: October 30, 2010, 07:15:57 am »

Blast.

Okay, never mind.
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Ninteen45

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Re: Fallout: New Vegas
« Reply #601 on: October 30, 2010, 07:56:14 am »

Blast.

Okay, never mind.

make traits then.
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Deon

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Re: Fallout: New Vegas
« Reply #602 on: October 30, 2010, 08:22:50 am »

There're many traits and perks out there, but you can invent more! :)
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Mindmaker

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Re: Fallout: New Vegas
« Reply #603 on: October 30, 2010, 09:54:42 am »

My min-maxer side got the better of me.
Even though I have a character at level 14, I'm going to start over, switch to melee weapons and watch trait requirements more carefully.

Why couldn't they make unarmed and melee into one skill? Hard to decide when both look that awesome.
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Deon

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Re: Fallout: New Vegas
« Reply #604 on: October 30, 2010, 09:58:46 am »

Just take the "mod" which unites their requirements. Or get more intelligence :P. It's easy to max 2 skills at level 10-12.
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Mindmaker

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Re: Fallout: New Vegas
« Reply #605 on: October 30, 2010, 11:55:20 am »

Just take the "mod" which unites their requirements. Or get more intelligence :P. It's easy to max 2 skills at level 10-12.

I dislike mods which make the game too easy.
And yes it would have been easy to max 2 stats by this time, but at the cost of missing out on a lot of content.

However my brother decided it would be a good idea to change the language settings, which forces me to update all those files.
Great now I have to wait 2 hours, until I can play again.

But yes I'll probably go for a melee build this time.
The only thing that bothers me, that I would need to distribute points evenly betwee melee and unarmed, if I want to get all those useful melee perks.
Is this even doable?
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dogstile

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Re: Fallout: New Vegas
« Reply #606 on: October 30, 2010, 12:39:53 pm »

If its making you think like that, its working like an RPG should. Melee and unarmed definitely should require two different category's :P
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Mindmaker

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Re: Fallout: New Vegas
« Reply #607 on: October 30, 2010, 12:58:09 pm »

If its making you think like that, its working like an RPG should. Melee and unarmed definitely should require two different category's :P

But most of the perks they unlock apply to both.
However I should be able to get them all, if I stock to my plan.
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Deon

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Re: Fallout: New Vegas
« Reply #608 on: October 30, 2010, 01:14:17 pm »

Just don't forget to get a comprehension early, you will get +4 skill points from books.
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Mindmaker

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Re: Fallout: New Vegas
« Reply #609 on: October 30, 2010, 01:19:25 pm »

Just don't forget to get a comprehension early, you will get +4 skill points from books.

Yeah I know.
I planned my skills up to level 24.

I'll keep the last save of my last character around, should I decide that he isn't as screwed up as I thought.
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mainiac

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Re: Fallout: New Vegas
« Reply #610 on: October 30, 2010, 04:52:34 pm »

I don't bother to min-max in fallout games.  With powerful weapons, you can defeat the strongest enemies with even a middling weapon skill.  Heck, I don't even put any points into guns even though I use guns for a lot of standard enemies.  It probably helps that hit the jackpot on the slots and can afford whatever I want... assuming I can find it for sale.
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Deon

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Re: Fallout: New Vegas
« Reply #611 on: October 30, 2010, 06:23:47 pm »

Yeah, Fallout 3/NV has almost no real requirements to play but SPEECH checks to pass some quests. You still can repair stuff to maximum (now) and kill anything with proper tactics.
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kilakan

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Re: Fallout: New Vegas
« Reply #612 on: October 30, 2010, 10:18:27 pm »

Yeah, Fallout 3/NV has almost no real requirements to play but SPEECH checks to pass some quests. You still can repair stuff to maximum (now) and kill anything with proper tactics.
Ya and that's what I love, it's a great improvement, or the old system, anyone would be able to figure out how to fire a flame thrower, but if you never had you're gonna be terrible at it, but not bad enough to not be able to kill something.
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mainiac

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Re: Fallout: New Vegas
« Reply #613 on: October 30, 2010, 10:24:11 pm »

I miss the car from fallout 2.  They should bring that back.  Either that or the hummer from fallout tactics.  Driving a hummer through a radioactive wasteland is pretty much the definition of freedom.
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Ancient Babylonian god of RAEG
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"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Grakelin

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Re: Fallout: New Vegas
« Reply #614 on: October 30, 2010, 11:53:59 pm »

One of my favorite moments from my first playthrough was

Spoiler (click to show/hide)
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