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Author Topic: Fallout: New Vegas  (Read 215299 times)

Calhoun

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Re: Fallout: New Vegas
« Reply #270 on: October 20, 2010, 02:22:19 pm »

First Impressions:

SWEET! Fallout: New Vegas!!!! Did my mouse just....MOUSE ACCELERATION!?!!!?! GAH! Well I hope alt-tabbing works this time around.

ALT-TABBING WORKS!!! WHOOO!!!!

So yeah, Mouse Acceleration is the worst goddamn thing ever, but alt-tab support is dynamite!

Now to see how the game works!
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

Tilla

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Re: Fallout: New Vegas
« Reply #271 on: October 20, 2010, 02:24:35 pm »

Does Caravan (the card game) work at all? I've been trying but I can't ever seem to place a second numeric card down. The enemy can.
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Deon

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Re: Fallout: New Vegas
« Reply #272 on: October 20, 2010, 02:35:26 pm »

The first game of caravan didn't work at all. Probably a bug. However the second one was working. I didn't learn all the rules though yet, this is something I leave for a distant future when I become bored with shooting and exploring.

Money are really easy to get. Gun runners and Crimson Caravan (located nearby) have all caps in the world required to buy that recently looted technology from abandoned Vaults.

P.S. Now when I think about it, BoS would shoot me on sight if they knew :P.
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Dr. Johbson

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Re: Fallout: New Vegas
« Reply #273 on: October 20, 2010, 02:36:40 pm »

Calhoun, go to your documents, your games, FalloutNV, Fallout.ini, go under the [controls] section, add

fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0

Also, I recommend everyone to read this tweak guide, helps get the game running so much better. Made for Fallout 3, still works in NV though.
http://www.tweakguides.com/Fallout3_8.html
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Deon

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Re: Fallout: New Vegas
« Reply #274 on: October 20, 2010, 02:38:08 pm »

Heh, that only DLL made NPCs and the world to look worse but it removed ALL stuttering and slowdown at all...

Thanks for the tip on mouse accel. disabling.

Hmmm the D3D9 DLL doesn't seem to be helping me much, in fact I seem to get worse now - near-locking up in battle o.o
Do you place it in the same directory where the .exe and the launcher are located? Not in My Documents/my games/falloutnv/ I hope?
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MagmaDeath

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Re: Fallout: New Vegas
« Reply #275 on: October 20, 2010, 02:39:47 pm »

Does Caravan (the card game) work at all? I've been trying but I can't ever seem to place a second numeric card down. The enemy can.
It does, you have to down arrow to place the second card on a stack.
Caravan is an easy game to win money at, if you stack your deck.
Pick up cards when you see them in stores, they are only a few caps, and its always nice to have more.
 
Also, you can pick up over 1000 dino plushies...
For pretty cheap. Watch someone make something like pillow town out of them.
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Calhoun

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Re: Fallout: New Vegas
« Reply #276 on: October 20, 2010, 02:42:28 pm »

Calhoun, go to your documents, your games, FalloutNV, Fallout.ini, go under the [controls] section, add

fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0

Also, I recommend everyone to read this tweak guide, helps get the game running so much better. Made for Fallout 3, still works in NV though.
http://www.tweakguides.com/Fallout3_8.html
Already found the Mouse Acceleration fix, no way I was gonna play without it.

Thanks though!
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

Deon

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Re: Fallout: New Vegas
« Reply #277 on: October 20, 2010, 02:49:06 pm »

Quote
Also, you can pick up over 1000 dino plushies...
WHAT?!
I've found only one and thought that it's some kind of an easter egg, oh well.

I've found some "disassembled weapon supplies" in one raider camp near New Reno, and I thought that it belongs to Gun Dealers... It looks like it's not. Does anybody know where is it from? :)
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Tilla

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Re: Fallout: New Vegas
« Reply #278 on: October 20, 2010, 02:57:28 pm »

Okay, I got it now (Caravan) - I had no idea I could change where on the track I could place the cards! The game really doesn't explain that at all - nice work as usual Obsidian at not doing your jobs :P
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Deon

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Re: Fallout: New Vegas
« Reply #279 on: October 20, 2010, 03:04:02 pm »

Obsidian, eh? Maybe Bethesda? :P Anyway, it's just a minor interface issue.
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Mindmaker

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Re: Fallout: New Vegas
« Reply #280 on: October 20, 2010, 03:25:04 pm »

So did they place bobbleheads in New Vegas?
I hope not.
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Deon

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Re: Fallout: New Vegas
« Reply #281 on: October 20, 2010, 03:56:25 pm »

I didn't see any after I've explored around 1/6 of the map (played around 13 hours), so I guess not. Still there're implants which augment your body (Fallout-2 style) but they cost a lot and you should find the location (although you can guess it by looking at Billboards, one of them has an advertising of the said clinic).
« Last Edit: October 20, 2010, 03:58:45 pm by Deon »
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nenjin

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Re: Fallout: New Vegas
« Reply #282 on: October 20, 2010, 04:05:09 pm »

Has anyone experienced this?

'Cause this is about what I expect from a Bethesda-related project at release. How much of that insanity is there going on?
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Shadowlord

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Re: Fallout: New Vegas
« Reply #283 on: October 20, 2010, 04:09:33 pm »

You can buy implants to boost your SPECIAL stats instead.

There are also snowglobes which do nothing.
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Calhoun

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Re: Fallout: New Vegas
« Reply #284 on: October 20, 2010, 04:12:04 pm »

So far the only problem I've had was super stuttering, fixed with the .dll linked in this thread. Everything else has been smooth sailing.
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I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.
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