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Author Topic: Fallout: New Vegas  (Read 206255 times)

forsaken1111

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Re: Fallout: New Vegas
« Reply #1875 on: August 10, 2015, 07:13:46 am »

guys he invented the whole concept of survival simulators
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Rolan7

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Re: Fallout: New Vegas
« Reply #1876 on: August 10, 2015, 09:32:31 am »

Heretic, he created the very concept of survival.
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Darkmere

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Re: Fallout: New Vegas
« Reply #1877 on: August 10, 2015, 10:36:03 am »

Let's not lose track of what's important here. I invented games (you're welcome), so he's really just impinging on my IP rights.
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PTTG??

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Re: Fallout: New Vegas
« Reply #1878 on: August 10, 2015, 01:32:32 pm »

Let's not lose track of what's important here. I invented games (you're welcome), so he's really just impinging on my IP rights.

Woah woah woah, I'm going to need to see your licensing fees asap. I invented the concept of inventing concepts.
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GiglameshDespair

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Re: Fallout: New Vegas
« Reply #1879 on: August 10, 2015, 01:37:14 pm »

Let's not lose track of what's important here. I invented games (you're welcome), so he's really just impinging on my IP rights.

Woah woah woah, I'm going to need to see your licensing fees asap. I invented the concept of inventing concepts.
Well I invented the concept of concepts, so you'll be hearing from my lawyer.
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Arbinire

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Re: Fallout: New Vegas
« Reply #1880 on: August 10, 2015, 02:07:09 pm »

Let's not lose track of what's important here. I invented games (you're welcome), so he's really just impinging on my IP rights.

Woah woah woah, I'm going to need to see your licensing fees asap. I invented the concept of inventing concepts.
Well I invented the concept of concepts, so you'll be hearing from my lawyer.

To be fair, I discovered inventing, and while that doesn't entitle me to royalties, gotta acknowledge me on all future inventions.
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Vendayn

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Re: Fallout: New Vegas
« Reply #1881 on: August 10, 2015, 04:42:25 pm »

My experience with Obscurum in my initial 6 hours of playing

I start in a small store. I exit. Its dark as hell. I hear explosions. I look around with VATs and see many radscorpions. I also see a couple enemy human NPCs. The radscorpions kill one, but then a bunch of human npcs come storming by killing the rest and have their eyes on me. I have a couple guns, and a grenade. I throw...whoops I blew myself up. Yeah never been best grenade thrower :P I'm just as bad at throwing in real life :P So in an apocalypse, never give me grenades :P

I start again back at the store. I exit and...radscorpions to the face.

I start again and finally take out one radscorpion and the human npcs distract the others. I take off like hell and run off. In the dark. Where I can't see at all. And I do have one of those flares, but if I use it I'm a neon lit up sign and everything would see me. So I decide to not use it...and then landmine to my legs :(

This time, I decide to wait in the store till day light. Though I do manage to take out a radscorpion. I mostly stay back and let the scorpions take on the humans. So I wait and wait. Finally its day. I exit and then go right back into the store.

I liked night time better :P

Also what I saw, no spoilers for you :P But there were so many....

Also all the character races you can choose, they are pretty creepy...maybe I get creeped out easily...but mod seems to have a lot of horror aspects to it.

And so for 4 hours (real life hours) I've barricaded myself in the store and can't leave lol. Fun :P Well I can...but I don't want to...too scary :P

I probably chose the hard start lol.

As for my thoughts. I got bored of DUST super quick, which is only thing "sorta" similar for Fallout NV. This mod is a lot better, especially at least for me, its rather creepy.
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Sergius

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Re: Fallout: New Vegas
« Reply #1882 on: August 10, 2015, 09:40:59 pm »

So, it seems Project Brazil is in a big hurry to finish the mod before Fallout 4 comes out.
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KingofstarrySkies

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Re: Fallout: New Vegas
« Reply #1883 on: August 10, 2015, 09:42:50 pm »

They've got, what, four months?
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Sergius

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Re: Fallout: New Vegas
« Reply #1884 on: August 10, 2015, 09:46:03 pm »

Well according to them that's like 6 months ahead of schedule.
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Bohandas

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Re: Fallout: New Vegas
« Reply #1885 on: August 17, 2015, 11:09:15 am »

All this talk about fallout and rebuilding... now I want a strategic-level game where you are rebuilding the wastes. Like Europa Universalis 4 engine but fallout setting

I wouldn't mind something slightly smaller scale (or at least more zoomed in) without going as far as an RTS. There are some games that seem to walk the line between those. Something like The Settlers maybe.
Well theres Fallout Shelter to look forward in the future which is a weak mobile game but lets you run a vault. Other than that theres not alot of management games where you are stuck in some crater trying to rebuild whats left. Closest I can come up are either a colony management game or zombies.

Fallout Shelter was a profound disappointment. Turns out it's one of those shitty Farmville-style games where stuff happens even when it's turned off. I was hoping for something closer to SimCity, or Dungeon Keeper, or Dwarf Fortress. or Tropico.

EDIT;
In retrospect, I suppose the fact that I acquired it through Google Play should have been a big tip-off that it was a piece of shit.
« Last Edit: August 17, 2015, 11:13:01 am by Bohandas »
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Tellemurius

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Re: Fallout: New Vegas
« Reply #1886 on: August 17, 2015, 11:23:20 am »

Did any of you actually expected Fallout Shelter to be a full blown AAA game on mobile? Its everything they described at E3, Bethesda was more surprised to the fact it actually made money.

Bohandas

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Re: Fallout: New Vegas
« Reply #1887 on: August 17, 2015, 11:32:04 am »

A what game????
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Tellemurius

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Re: Fallout: New Vegas
« Reply #1888 on: August 17, 2015, 11:34:52 am »

A what game????
Oh come on don't tell me you never heard of the term Triple A title before.

Bohandas

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Re: Fallout: New Vegas
« Reply #1889 on: August 17, 2015, 11:38:52 am »

Only in regard to auto repairs and badly designed quality ratings, never as a game industry abbreviation.

At any rate, I didn't expect it to be a "full-blown" anything, but at the same time I didn't expect it to be one of those shitty games where everything takes a long-ass time and it's impossible to pause even by closing the program; two defects don't make a feature!
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