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Author Topic: Fallout: New Vegas  (Read 215292 times)

Sergius

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Re: Fallout: New Vegas
« Reply #1845 on: July 14, 2015, 09:28:40 am »

Elijah had no good reason to tell you exactly how the bomb collars worked or how he modified them as such. There is a certain willing suspension of disbelief that goes into Dead Money, much like nearly every other part of the game, including the lore and background. Picking apart an aspect of the DLC simply because it was different and difficult makes about as much sense as complaining about giant mutated ants, or people turning into dessicated corpses that heal from radiation. Nothing requires you to complete that DLC, anyway.

The actual behavior of the collar bombs once you get inside the Casino reflects what whoever tells you about the erratic behavior. It makes no sense that Elijah lies to you telling you that he's powerless to detonate the collars now, and that you can pretty much just get out of range before the timers run out, which is exactly what you need to kill the other collar-slaves AND get rid of him. If he was lying, he would tell you that the collars are totally working as expected so no funny business.

"Casino's woken up, paying attention to us. Good. Wondering what happened to your team...? Looks like they got moved to other floors. Interesting, maybe that's why... hmmm, yes... yes. Perhaps the casino recognized specific guests... or guests with a voice or look close enough for them to be... assigned to that floor. We'll see. Had hoped with the power restored, the systems would fully awaken... especially the sound archives. But no... your teammates' collars on each floor are interfering with the systems. It's the white noise filters embedded in their construction... they're blocking the casino speakers, the music. You'll need to recalibrate... or destroy... each collar. To do that, you need to get close, re-set the signal - or blow their heads off. I'll leave the choice up to you - my preference? End them now. They're of no use. After all, it's safe to kill them now, provided you make it quick. You see, the collars don't work inside the Sierra Madre... well, between floors. Else, I'd set off the collars, be done with it. So find them, deal with them, as long as you're fast and can get off the floor after killing them. The floors... whatever they lined this place with, interferes with the collar frequency... so if you kill them, you should have some time to run. Uh... just not sure how long, may not be consistent. More... less... whatever, it doesn't matter. What we need is in the basement, we need to go to the top first and ride our fortunes down. After we deal with your team on the other floors."

Evil mastermind lies to you by telling you that... he can no longer kill any of you, so be a good sport and murder yourselves kthxbye. XOXO


(Also, just to add more nonsense... the collar "white noise filter" is apparently also a broadcast that interferes with other equipment. Okaay... Wouldn't it been nice if the filters... filtered the damn radio interference that makes them blow up by accident?)
« Last Edit: July 14, 2015, 09:50:38 am by Sergius »
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scriver

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Re: Fallout: New Vegas
« Reply #1846 on: July 14, 2015, 10:07:36 am »

Do not question the crazy bearded man!

:v
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Bohandas

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Re: Fallout: New Vegas
« Reply #1847 on: July 14, 2015, 04:40:33 pm »

The thing is that it had the potential to make sense. If they had simply changed the old-fashioned radios in Dead Money to ham-radios that actually had transmitters and that the game already has a model for then it would have made so much more sense.
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scriver

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Re: Fallout: New Vegas
« Reply #1848 on: July 14, 2015, 05:26:08 pm »

But then what wouldn't make sense would be why a casino/resort is full of ham radios.
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Flying Dice

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Re: Fallout: New Vegas
« Reply #1849 on: July 14, 2015, 07:15:49 pm »

Because highways near the area had heavy traffic with lots of entertaining truckers and police chases?  :))
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SOLDIER First

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Re: Fallout: New Vegas
« Reply #1850 on: July 18, 2015, 12:45:20 am »

Okay, I take back anything good I might have said about Dead Money.
To shorten the story exponentially:
[Muggy Voice] Do you know how many times I haven't been crippled by bear traps or gas bombs? NOT FUCKING MANY![/Muggy Voice] I've spent a goddamn fortune in chips on Doctor's Bags. Sonofabitch.
Also fighting ghost people with guns is actually kind of hard. It takes three headshots to kill by crippling (even though I have the perk from Dog that instakills them [thanks Dog <3]) and that's on non-Trappers. Trappers deserve a special hell. Plus, there's the fact that it takes three shots to kill enemies when you have finite ammo, Ghost People love crippling you in melee combat, their stupid weird movement and jumping makes hitting specific areas nigh impossible outside of VATS...
As said before, radios aren't an issue... Except when you're crippled. In both legs. Giving you effectively half movement speed.
Don't get me started on their stupid instadetection either, because I fixed their bug. They have 1 PER now, and I've checked with the console, and I still get bum rushed every time I fight them. At least the Sierra Madre proper isn't filled with them... Right?
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Sergius

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Re: Fallout: New Vegas
« Reply #1851 on: July 18, 2015, 10:12:06 am »

They're annoying, but usually when I shoot them in the head they fall, because critical sneak damage. If there's a second one I usually have to shoot him more. They're pretty sparse, the only time I remember getting "ganged" on by them was during the gala event in that villa thing where something like 6 of them appear. But you're on a balcony shooting down, so you get a few cheap shots before they move under your balcony forcing you to jump down to target them. Still, more annoying than dangerous.
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KingofstarrySkies

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Re: Fallout: New Vegas
« Reply #1852 on: July 18, 2015, 12:53:56 pm »

Bloody Mess saved my ass during that.
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Darkmere

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Re: Fallout: New Vegas
« Reply #1853 on: July 18, 2015, 01:12:57 pm »

I seem to remember using explosives or the holorifle on them. Chunks and ash can't reanimate. Domino left a bunch of mines and grenade traps hanging around his walk-in, again if memory serves.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

GiglameshDespair

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Re: Fallout: New Vegas
« Reply #1854 on: July 18, 2015, 01:59:20 pm »

Or just use the beartrap fists and destroy everything.
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Execute/Dumbo.exe

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Re: Fallout: New Vegas
« Reply #1855 on: July 18, 2015, 06:25:03 pm »

UNARMED, BITCHES.
Bear trap fists also work because about half of the Ghost Men you meet carry them, cross the natural extra damage to limbs with a couple of VATS uppercuts or crosses (which do extra damage to limbs if I remember correctly) and bam, one dead Ghost Person without having even knocked it down.
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Bohandas

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Re: Fallout: New Vegas
« Reply #1856 on: July 26, 2015, 11:25:55 am »

Does anyone know if there are any mods out there that allow for skills over 100 and SPECIAL stats over 10. The only one I can find is Xtra Special and that's a piece of shit because it changes the way the skills work and does a bunch of other unwanted bullshit instead of just uncapping them and making their effects continue to progress in the same fashion as normal.
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Flying Dice

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Re: Fallout: New Vegas
« Reply #1857 on: July 26, 2015, 12:00:58 pm »

Does anyone know if there are any mods out there that allow for skills over 100 and SPECIAL stats over 10. The only one I can find is Xtra Special and that's a piece of shit because it changes the way the skills work and does a bunch of other unwanted bullshit instead of just uncapping them and making their effects continue to progress in the same fashion as normal.

Second response from googling "new vegas special uncapper": Perks, traits, chems, and equipment that push a Primary Attribute score above 10 will now provide bonuses up to a score of 15.

It's Kobu's, apparently, and I'll vouch, since I use a lot of his/her other mods to help fix little things.
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Bohandas

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Re: Fallout: New Vegas
« Reply #1858 on: July 26, 2015, 12:44:17 pm »

Thank you :)
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Flying Dice

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Re: Fallout: New Vegas
« Reply #1859 on: July 26, 2015, 12:47:09 pm »

No problem at all, considering that I've just downloaded it myself.  :P
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