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Author Topic: Fallout: New Vegas  (Read 211990 times)

SOLDIER First

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Re: Fallout: New Vegas
« Reply #1620 on: June 05, 2015, 03:45:37 pm »

:(
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USEC_OFFICER

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Re: Fallout: New Vegas
« Reply #1621 on: June 05, 2015, 08:13:12 pm »

*i have no interwebdollars*
I HATE EVERYTHING

Ditto. But then again it's usually priced at $21, which is only a 8~9 dollar difference. So picking it up at a later time isn't going to be the most painful thing in the world.
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SOLDIER First

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Re: Fallout: New Vegas
« Reply #1622 on: June 05, 2015, 08:17:38 pm »

Also, obvious piece of advice: Don't go straight to The Strip from Goodsprings. There are Cazadores.
And Victor uses his grenade launcher liberally.
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BigD145

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Re: Fallout: New Vegas
« Reply #1623 on: June 05, 2015, 09:18:43 pm »

Also, obvious piece of advice: Don't go straight to The Strip from Goodsprings. There are Cazadores.

There are Deathclaws.
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Jarvis

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Re: Fallout: New Vegas
« Reply #1624 on: June 05, 2015, 09:47:10 pm »

Also, obvious piece of advice: Don't go straight to The Strip from Goodsprings. There are Cazadores.
If you have high Agility, have Stealth tagged, and use the Stealthboy in the Goodsprings Schoolhouse you can easily sneak around the cazadores and Deathclaws and reach Freeside at Level 2.
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SOLDIER First

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Re: Fallout: New Vegas
« Reply #1625 on: June 05, 2015, 09:59:58 pm »

Well, I could have possibly gotten past the Cazadores if 1. I used the guns or armor I had, or 2. Victor used his machine gun and not his stupid grenades. Dude, you just dug me out of a shallow grave a few days ago, please don't put me back in immediately.
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Arbinire

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Re: Fallout: New Vegas
« Reply #1626 on: June 05, 2015, 10:15:37 pm »

if you hug the wall from goodsprings, you'll be out of the way of the cazadors via the cliffs until you get to the khan's campsite.  From there you can hoof it past them and keep running till they quit following you.  Done this a few times when I wanted to do Honest Hearts right off the bat.
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ShoesandHats

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Re: Fallout: New Vegas
« Reply #1627 on: June 08, 2015, 06:29:50 pm »

Are there any mods to get the physics engine working a little more like Fallout 3? Flopping down vertically is all well and good when you get shot with a dinky little pistol, but whenever I use a melee weapon in NV it just feels like it's clipping through people. In Fallout 3, it felt like there was some impact when you clobbered someone with a baseball bat.
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Bohandas

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Re: Fallout: New Vegas
« Reply #1628 on: June 08, 2015, 10:42:03 pm »

Some melee weapons knock things back. Especially blades of the west and other weapons with the "mauler" special attack.
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Flying Dice

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Re: Fallout: New Vegas
« Reply #1629 on: June 08, 2015, 11:15:20 pm »

Project Nevada should do it. The Rebalance module -> Miscellaneous options has a slider for death physics, specifically a force multiplier. The PN default is 0.5x of vanilla, but you can put it as high as 10x the vanilla setting.

That won't do anything for the "feel" of hitting things, though, just make things turn into flesh-rockets on death instead of falling down like real newly-made corpses.
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Krevsin

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Re: Fallout: New Vegas
« Reply #1630 on: June 09, 2015, 12:03:07 am »

Also, obvious piece of advice: Don't go straight to The Strip from Goodsprings. There are Cazadores.
Get Sunny Smiles' varmint rifle and then snipe them from the safety of a cliff.
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KingofstarrySkies

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Re: Fallout: New Vegas
« Reply #1631 on: June 09, 2015, 12:09:39 am »

I remember my first time playing Vegas, I went through there.
Yes.
My FIRST TIME. So I had no idea what I was getting into.


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SOLDIER First

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Re: Fallout: New Vegas
« Reply #1632 on: June 09, 2015, 12:17:25 am »

Why, is Sunny's different?
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Trapezohedron

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Re: Fallout: New Vegas
« Reply #1633 on: June 09, 2015, 01:22:34 am »

Yukichigai's VS. Mission Mojave.

I have all DLC + GRA.
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Krevsin

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Re: Fallout: New Vegas
« Reply #1634 on: June 09, 2015, 02:23:33 am »

Why, is Sunny's different?
No, but it's free and comes with plenty of ammo.
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