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Author Topic: Fallout: New Vegas  (Read 216961 times)

Astral

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Re: Fallout: New Vegas
« Reply #1095 on: May 30, 2011, 09:20:44 am »

You do not want either of the two DLC's. They are boring, worthless, add basically nothing other than random irrelevant bits to the story. They do not add any thing remarkable or interesting in any way, and both so far have just left me wondering how it is they could put so little effort into making the DLC when compared to the DLC for Fallout 3.
I felt the stories were better written and the choices had more of an impact; the "wrap everyone's story up" thing that Fallout 1/2 had going for it was definitely present. The DLC did feel a bit shorter than the Fallout 3 ones, but it wasn't quite as ridiculous (Aliens? Really?) and they have more of an epic feel. The tie-ins with other DLC, and the buildup for what looks like is going to be an epic confrontation between you and the asshole who didn't take the original package, definitely feels worth it.

It does kinda annoy me that you still can't finish the Hoover Dam battle, but I do understand the reasoning behind it (that they want to preserve the "final" ending with your choices).
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

Astral

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Re: Fallout: New Vegas
« Reply #1096 on: May 30, 2011, 01:55:15 pm »

nVamp has proven too long winded for me to install, but I got a few good ideas for other mods from the parts that compose it. Also wasn't digging the huge number of people saying that it was more or less unplayable because of its overambitious number of mods.
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

FunctionZero

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Re: Fallout: New Vegas
« Reply #1097 on: July 24, 2011, 10:47:32 am »

So, the Old World Blues DLC was released a few days ago. What do you think about it?

I haven't played with it much, but it's a refreshing chance from the Wasteland. It throws you into a gigantic research campus, filles with Mad Scientist cliches and, of course, Science!

It really sets you apart from the grimdark world and into the cheerful "For Science!" world, battling robotic laser-equipped scorpions and whatnot.
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BigD145

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Re: Fallout: New Vegas
« Reply #1098 on: July 24, 2011, 01:56:27 pm »

So, the Old World Blues DLC was released a few days ago. What do you think about it?

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ductape

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Re: Fallout: New Vegas
« Reply #1099 on: July 24, 2011, 05:46:51 pm »

I just started digging into this game yesterday, and set out as a survivalist on hardcore mode. I rolled up the Hardcore Survivalist from this simple guide, page 5 of the article if anyone cares: http://www.gamesradar.com/f/fallout-new-vegas-character-build-guide/a-201011021181145075/p-5

He sort of a jack of all trades that does focus on energy weapons over others. Light armor to move around easy and lots of survival skill to cook up stuff and all the usual repair and so forth you would expect a "hardcore survivalist" to have out in the Mojave.

What I am askign fr here is some mods to fix up the experience, which seem slacking in the survival aspect. For example, I cant fill bottles at a well to carry drinking water? I can cook without cooking gear, what? Why cant I have a bedroll and sleep out( this may be really bad for critter reasons anyway)? And so forth. Looking to up the realism without changing the vanilla flavor of the game too much on this playthrough.

Any mod suggestions out there? Looked at this one: http://www.thenexusforums.com/index.php?/topic/287671-wip-new-vegas-realism-immersion-mod/
For some reason I am skeptical to try that one because he changes some stuff with weapons I am not sure I want. I just want to feel like I am living on the edges out in the desert.
« Last Edit: July 24, 2011, 07:31:24 pm by ductape »
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Silfurdreki

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Re: Fallout: New Vegas
« Reply #1100 on: July 24, 2011, 06:42:49 pm »

So, the Old World Blues DLC was released a few days ago. What do you think about it?

I haven't played with it much, but it's a refreshing chance from the Wasteland. It throws you into a gigantic research campus, filles with Mad Scientist cliches and, of course, Science!

It really sets you apart from the grimdark world and into the cheerful "For Science!" world, battling robotic laser-equipped scorpions and whatnot.

I wouldn't agree that you've left the grimdark world, I'd say that they've injected it with a substantial dose of (dark) humour (not that this is a bad thing, mind you).

Anyhow, I'm liking Old World Blues a lot, it's deeply satisfying for my exploration urge to search the abandoned facilities and I'd say that it's overall very well made. It's definitely got more content than the last two DLC's, even though it lacks any companions.
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BigD145

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Re: Fallout: New Vegas
« Reply #1101 on: July 24, 2011, 07:10:15 pm »

The Wild Wasteland perk has been cropping up a lot in this latest DLC. Wonderful stuff.
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debvon

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Re: Fallout: New Vegas
« Reply #1102 on: July 24, 2011, 07:11:33 pm »

I just started digging into this game yesterday, and set out as a survivalist on hardcore mode. I rolled up the Hardcore Survivalist from this simple guide, page 5 of the article if anyone cares: http://www.californiamoves.com/property/details/1351921/MLS-21117079/-Pope-Valley-CA-94567.aspx

He sort of a jack of all trades that does focus on energy weapons over others. Light armor to move around easy and lots of survival skill to cook up stuff and all the usual repair and so forth you would expect a "hardcore survivalist" to have out in the Mojave.

What I am askign fr here is some mods to fix up the experience, which seem slacking in the survival aspect. For example, I cant fill bottles at a well to carry drinking water? I can cook without cooking gear, what? Why cant I have a bedroll and sleep out( this may be really bad for critter reasons anyway)? And so forth. Looking to up the realism without changing the vanilla flavor of the game too much on this playthrough.

Any mod suggestions out there? Looked at this one: http://www.thenexusforums.com/index.php?/topic/287671-wip-new-vegas-realism-immersion-mod/
For some reason I am skeptical to try that one because he changes some stuff with weapons I am not sure I want. I just want to feel like I am living on the edges out in the desert.

Eventually you'll lose the feeling of "living on the edge" no matter what mods you've plugged in. That's just how Fallout 3 and New Vegas work. You'll gain so many perks and stats that the only "surviving" you'll be doing is chewing on some dead creature's paste to keep your massive health bar topped off. Also there is a perk to allow sleeping at campfires, I believe it requires survival skill.

Hardcore mode starts out interesting and gets less meaningful as you level up. Eventually it has no meaning left at all, even the non-instant stimpack health will mean very little because of super stims. It boils down to having a little "HUNGER" and "THIRST" text light up after fast traveling, just a nuisance. I wouldn't worry about going mod crazy, it'd be in vain.


Unrelated, Dead Money is still my absolute favorite Fallout DLC ever. I was lucky to be playing a melee character at the time, it just made everything so intense. The first real challenge I've experienced in the game, and the first real sense of danger. Although it was lacking in.. variety, it made up for it in immersion.
« Last Edit: July 24, 2011, 07:13:27 pm by debvon »
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FunctionZero

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Re: Fallout: New Vegas
« Reply #1103 on: July 24, 2011, 07:28:51 pm »

Dead Money made me too rich :(. Seriously, I have like 300000+ in gold.

Still, Dead Money was my least favourite one of all 3. While you got diverse laboratories and (dark) humor in Old World Blues and green, unspoiled canyons in Honest Hears, all you got in Dead Money was darkness and various shades of brown.

Especially story and conversation wise.
« Last Edit: July 24, 2011, 07:33:01 pm by FunctionZero »
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ductape

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Re: Fallout: New Vegas
« Reply #1104 on: July 24, 2011, 07:33:43 pm »

Darn, well in the light of Survival not being that meaningful, I am tempted to reroll because my characters is fairly generic. Well, maybe Ill just play him to do all the quests outside New Vegas.

After that and the shiny of survival play wears off, I can reroll something more specialized and head straight to New Vegas. I read a couple of character guides that had the lvl 1 character bypass all the beginning quests and go straight to NV.
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Darkmere

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Re: Fallout: New Vegas
« Reply #1105 on: July 24, 2011, 08:21:17 pm »

Survival isn't useless, it's fine to flavor a character. I liked more about hardcore than just the basic needs changes. Generalists with weapons don't tend to work so well, unfortunately. Pick what you like (energy, it seems) and max that out. There's enough options to make any specialization worthwhile. My personal favorite is explosives.

Too rich? With luck 6 or 7 you can run right to Vegas and winnings cap every casino at level 1. Money won't be a problem in this game; finding what you want to buy might be.

Also, I'd recommend against
Spoiler (click to show/hide)
your first time through.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

GaxkangtheUnbound

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Re: Fallout: New Vegas
« Reply #1106 on: July 25, 2011, 06:09:08 am »

Old world blues definitely was a great add-on. Nothing's more satisfying than shooting a sonic wave at somebody and watching them explode into gibblets (No bloody mess perk necessary, although you need a certain sound file).
If you want the sound file, here's directions to it:
Spoiler: From the wiki (click to show/hide)
The greatest thing is that it is an improved holdout weapon.
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FunctionZero

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Re: Fallout: New Vegas
« Reply #1107 on: July 25, 2011, 08:41:14 am »

Old world blues definitely was a great add-on. Nothing's more satisfying than shooting a sonic wave at somebody and watching them explode into gibblets (No bloody mess perk necessary, although you need a certain sound file).
If you want the sound file, here's directions to it:
Spoiler: From the wiki (click to show/hide)
The greatest thing is that it is an improved holdout weapon.
But only on critical hits.

I prefer the knockback soundwave anyway. It's funny to see sound can propel enemies backwards.
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Rakonas

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Re: Fallout: New Vegas
« Reply #1108 on: July 25, 2011, 09:00:31 am »

The Old World Blues DLC looks tempting.. How do you access the content, though? Do you walk on over to a new area after starting or what?
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FunctionZero

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Re: Fallout: New Vegas
« Reply #1109 on: July 25, 2011, 09:04:12 am »

The Old World Blues DLC looks tempting.. How do you access the content, though? Do you walk on over to a new area after starting or what?
South of Nipton is a crashed satellite. You then activate said satellite.
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