Is there a way to send perfectworld to a sort of fixes values when you are painting the map. I mean for example that the value 0.7 is always mountains or something like that.
I actually never included that kind of 'preset' painting level, like 'paint mountains' kind of thing. If you think about it, it wouldn't look very nice to have a large flat plateau and call it mountains. The game might call it mountains, and the erosion in DF might help the situation, but it wouldn't really be mountains rather than a large highland plain.
The strength of PWDF I think is that it gives you some tools to paint with natural looking noise. The paint brush should be used sparingly, for example if you want to sink or create an isthmus between continents. It's ok to get goofy with it, and create a big smiley face with mountains or whatever , but I didn't want to work real hard to provide a tool that's only useful for goofiness or creates weirdness that users might not recognize until they are actually playing on the world they made.
EIDT: Heheh, I guess I'm getting rusty as to how this app really works. Actually, because of the sliders, it would be
impossible to make preset painting values! I forgot about that one, which is really the most important reason for not trying that. Even a value of 0.9+ is not guaranteed to be mountains, depending on where you put the slider.