Hey Cephalo, just tried this for the first time and it's really amazing. I've been making a tool (WorldViewer) to view interesting stuff about a world after generation, and so I put a link to your tool in the first post. I've been genning interesting worlds with it to test out my tool, and it's been really helpful.
This sounds like a really cool utility. It would be awsome if you could display the map and let people mouse over places to get info, and what happened there. Although, we don't really have access to all the legends info do we? It still would be great to get sites and pops though.
Also, if I may ask, what framework are you using for your UI?
Cool. . I have a habit of posting when I can't get at things to experiment, so ...
Oh, I did have one other (hopefully super simple) wish: north and south savagry gradients, would probably be useful with narrow tall maps .
Eventually that has to go in, but the reason I didn't yet was because I thought north/south would be incompatible with the fact there's always a north/south pole. If your savagery is tied to your temperature that closely, it could really greatly limit the kind of creatures and animals that would exist in your world. It seemed undesireable to me to have nearly all the cold areas be calm and all the hot areas be savage, or vice versa.
You can still kinda mimic this with the radial gradient, especially with noise added you can hardly tell the difference.