I've finished the matrix I was working on. It shows a breakdown of what sort of biomes you can expect with different rainfall and drainage settings. This is more detailed than the descriptions given in the user guide.
PWDF biome distribution by rainfall and drainage:
http://dwarffortresswiki.org/index.php/File:PWDF_Biome_Distribution.pngI was originally going to use some qualitative criteria such as "many", "some", and "few", but the results of some sections were too complicated. I wrote this script instead and ran the same test world through each combination of drainage and rainfall to get quantitative results.
DFHack script to check every world region tile:
http://dffd.bay12games.com/file.php?id=10725I did not differentiate between freshwater, brackish, and saltwater for lakes, swamps, and marshes. Neither did I account for frozen biomes; all land biomes which are frozen become tundra except those where drainage is 75 or above (everything 0% on the drainage tab).
The temperature threshold for freezing is -5 and below, unless you have one or more poles. Taiga replaces Conifer Forest (and maybe Broadleaf Forest too) between -4 and 9 inclusive, and anything 85 or above is Tropical. As I stated, the temperature rules become flexible when one or more poles are used. More weirdness when using poles includes apparently random substitution of Tropical Dry Broadleaf Forest for Tropical Moist Broadleaf Forest, and Mangrove Swamp for Tropical Saltwater Swamp.
Finally, cephalo, would it be possible to get additional sliders on the rainfall tab to allow for more granularity with regards to the grassland biomes? Currently you can get a mix of Grassland, Savanna, and Shrubland, but not really a map covered in any one of those. I think 5 sliders instead of 3 would be perfect.
Biome distribution by DF rainfall and drainage values:
http://dwarffortresswiki.org/index.php/File:DF_Biome_Distribution.png