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Author Topic: PerfectWorldDF world creator utility v.1.9  (Read 448606 times)

Deon

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Re: PerfectWorldDF world creator utility v.1.6
« Reply #555 on: March 29, 2013, 11:02:32 am »

Just uploaded a Middle Earth parameter set I made a few months ago on DFFD.

Picture here.

Thanks for the great tool!  :)

Just what I need. Amazing.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

cephalo

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Re: PerfectWorldDF world creator utility v.1.6
« Reply #556 on: April 02, 2013, 04:00:33 pm »

Been a while since playing DF and just getting interested again.

Is it possible to load a biome / land-type map into PW?

I can't remember if this is possible. Tried searching and couldn't find any posts about it.

I found this:
Spoiler (click to show/hide)

This is not possible out of the box, but someone earlier posted an idea of importing maps as altitude maps, and then copying the text output into the other maps like rainfall etc. In your case, it sounds like too much work. You would have to convert that data to grey scale for each map you wanted to alter.
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PerfectWorldDF World creator utility for Dwarf Fortress.

My latest forts:
Praisegems - Snarlingtool - Walledwar

ZeroMcUrist

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Re: PerfectWorldDF world creator utility v.1.6
« Reply #557 on: April 07, 2013, 12:53:32 pm »

So i happen to be in the process of making a DF map of the Moon, as if it were terraformed. I have the heightmap and everything, but, in the resize, to maintain its aspect ratio, it would be 257 by 129. stretching it out makes it look ugly, so my first though would be to put some filler northern and southern oceans of a sort. However, I feel that would look silly. Has anyone here encountered a similar problem? (If so, what did you do)

Also, once i finish this thing, anyone interested in me uploading it or something?
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cephalo

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Re: PerfectWorldDF world creator utility v.1.6
« Reply #558 on: April 17, 2013, 08:57:31 am »

So i happen to be in the process of making a DF map of the Moon, as if it were terraformed. I have the heightmap and everything, but, in the resize, to maintain its aspect ratio, it would be 257 by 129. stretching it out makes it look ugly, so my first though would be to put some filler northern and southern oceans of a sort. However, I feel that would look silly. Has anyone here encountered a similar problem? (If so, what did you do)

Also, once i finish this thing, anyone interested in me uploading it or something?

Hmm, you should be able to import a 257x129 map without stretching if you set the size before you import. Is that not the case?
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PerfectWorldDF World creator utility for Dwarf Fortress.

My latest forts:
Praisegems - Snarlingtool - Walledwar

thepaan

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Re: PerfectWorldDF world creator utility v.1.6
« Reply #559 on: April 18, 2013, 10:48:46 am »

All my maps are generating a single tile of ocean along the top and right sides. Is there any way I can fix that?
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Rose

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Re: PerfectWorldDF world creator utility v.1.6
« Reply #560 on: April 18, 2013, 12:57:14 pm »

There's a setting somewhere weather a map is an island or not.
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thepaan

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Re: PerfectWorldDF world creator utility v.1.6
« Reply #561 on: April 19, 2013, 09:55:24 am »

That worked; thanks.

Under the Map Parameters tab, under the Map Generation Parameters tab, at the bottom there is a field called Min. Complete Ocean Edges. It was set to 4. I changed it to 0 and now the water bar seems to be gone.
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evictedSaint

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Re: PerfectWorldDF world creator utility v.1.6
« Reply #562 on: May 06, 2013, 06:06:32 pm »

Jeez, I hope I'm not necro'ing this too bad...

I am literally unable to create flux in any world that I create using the perfect world creator, despite whatever settings I use.

I've even gone as far as setting "Percent Below Igneous Extrusive Threshold" to 97%, but I can't get more than a speck of the map to produce flux stone. (Yes, I've used the site finder).

Am I doing something wrong? I've searched the thread, but aside from the volcano "how-to" I can't find anything that really relates to this problem.  If someone could explain what to do, I'd be eternally grateful.

EDIT: Okay, yeah, never mind, fuck me.  I set mineral scarcity to 195 instead of 1950; when you have it set really low, flux becomes nearly non-existent on the map.  That was why I couldn't find any flux.  Disregard this post, sorry for the necro.
« Last Edit: May 06, 2013, 09:12:01 pm by evictedSaint »
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cephalo

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Re: PerfectWorldDF world creator utility v.1.6
« Reply #563 on: May 08, 2013, 08:43:44 am »

Heh, don't worry about the necro. This tool still works. I'll try to have it working for next DF release as well.
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PerfectWorldDF World creator utility for Dwarf Fortress.

My latest forts:
Praisegems - Snarlingtool - Walledwar

dewboy

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Re: PerfectWorldDF world creator utility v.1.6
« Reply #564 on: June 07, 2013, 12:30:21 pm »

An answer to the flux question. The site finder doesn't always display flux at an embark site. i don't know If your talking about a 3rd party program or the in game one though...

Now my question, I usually play on frequent or everywhere mineral deposit settings. Is there a way to control the amount of minerals that are creating using PW?
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WEEEEEEEEEEEEEEEEEEE

nickbii

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Re: PerfectWorldDF world creator utility v.1.6
« Reply #565 on: June 10, 2013, 11:31:03 pm »

As far as I can tell, no. Not within PerfectWorld, which was written before mineral scarcity was variable.

You may be able to build your perfect map, load the settings into DF, and then before you use DF to generate the actual world you edit the mineral scarcity. But I haven't tried this so I can't tell you whether it works.

Really this post is mostly a bump so somebody who does know this can comment.
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C4lv1n

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Re: PerfectWorldDF world creator utility v.1.6
« Reply #566 on: June 19, 2013, 03:00:37 pm »

I would open the file in notepad to do the editing, since I'm not sure if DF would alter the changes that PF makes.
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vcordie

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Re: PerfectWorldDF world creator utility v.1.6
« Reply #567 on: June 21, 2013, 03:53:11 pm »

Howdy. So i'm attempting to make the perfect embark map (for use with masterwork), you know. low volcanos next to a river with deep metals shallow metals etc in a 3x3 with trees. Basically the best you could get (im looking to get the Tales of Dusketh map, basically). I've been able to get everything but the volcanos to be actually LOW. altitude wise. I can get them relatively close to rivers (unfortantely not in 3x3 but close enough) but they're always extreme cliffs. How can I get them to not bulge out much? I've been experimenting with different cusp settings but the visual part of perfectworld doesn't work for me so all I see is an orange or black square where the cusp map is supposed to be. What does cusp do, and how can I use it to lower the amount volcanos budge out so that they're not sheer cliffs, but platued hills.
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cephalo

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Re: PerfectWorldDF world creator utility v.1.6
« Reply #568 on: June 26, 2013, 02:34:39 pm »

Howdy. So i'm attempting to make the perfect embark map (for use with masterwork), you know. low volcanos next to a river with deep metals shallow metals etc in a 3x3 with trees. Basically the best you could get (im looking to get the Tales of Dusketh map, basically). I've been able to get everything but the volcanos to be actually LOW. altitude wise. I can get them relatively close to rivers (unfortantely not in 3x3 but close enough) but they're always extreme cliffs. How can I get them to not bulge out much? I've been experimenting with different cusp settings but the visual part of perfectworld doesn't work for me so all I see is an orange or black square where the cusp map is supposed to be. What does cusp do, and how can I use it to lower the amount volcanos budge out so that they're not sheer cliffs, but platued hills.

Make sure to press the 'Generate' button to generate a cusp map based on your elevation map. If it is just an orange square it's because you have no elevation data.
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PerfectWorldDF World creator utility for Dwarf Fortress.

My latest forts:
Praisegems - Snarlingtool - Walledwar

milaga

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Re: PerfectWorldDF world creator utility v.1.6
« Reply #569 on: June 28, 2013, 10:06:15 am »

Good to see you are still making better worlds. All of them, better worlds.

Can't wait to try this on DF, PerfectWorld was a requirement to playing in FfH.
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Thanks for that...  now I have the image of Urist McBooger walking up to me with a creepy smile and asking me if I want a "dwarven shower".
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